In a former life, I was a database administrator. I created and maintained DB apps for a very large company.
I can not count the number of ways that I would have been fired if my performance matched what I've seen here.
Is this a three person outfit operating out of a garage on a shoe string budget?
Is the game losing money and so cannot attract/retain competent people and/or has no viable reason to be maintained?
If so, it would at least be understandable.
I've loved this game, played daily. I never thought I'd say this, but I'm about done. The developers don't seem to have any idea how this game is played, and every update for the last 5 months has broken the game more. Game updates appear to have no testing before rollout, and all "fixes" are detrimental to game play. First there was loss of fragments, green stars, connection errors and "visual bugs", now accelerating exponentially to knight bus loops, trace charm nerfs, runestone fragment nerfs, black screens, and encounter visuals with beams and threat descriptions that don't match actual (registry) game threat levels and rewards. The brilliant events have also upped the number needed to place an image from 15 to 20. It used to be fun but it's just becoming too frustrating and time consuming to play. I'm afraid the beam changes are going to be the straw that broke the camel's back as far as playability for me.
@Neighborly - It’s not always wise to stay fighting a mis-matched foe, for sure it’s worth weakening one, but better to jump out and let the matched profession finish it off
Love working through a chamber with a full group! My friend and I have been limited to only fighting alongside each other as we are in a low participation area. I have only had the misfortune to play with one free loader on the Knight Bus. I somewhat regret losing that battle because I was down to last foe and just let the clock run out waiting on the other person to do SOMETHING. Later I realized he may have lost connection or had some other glitch so I felt like a ****. I have had a few brain cramps too. I have been a professor since beginning, just getting my feet wet playing a Magi. , Out of habit, kept choosing wrong foes at start of play...oof. Let me apologize now if you were in there! 🤪
I was frustrated too at often facing more than my fair share of foes until one game I went against a foe with over 3,000 energy - whatever that number represents. Then it made sense that sometimes a player may not strike as many foes because they are up against a much more powerful one. I am sure there are also players competing well above their skill, at some point it will work out. Disappointing to lose a battle though.
its not a bug, its that they are lazy, this is how they 'fixed' the threat clock being wrong (showing everything 1 threat level higher).
So, now: medium= yellow, high= orange, severe & emergency= red
PLEASE do not push this bugged update. Those of us who have not downloaded it do not want to deal with this level of dysfunction. Seriously guys, now that you have a reputation for recurrently messing things up wit h EVERY little change, have you considered that you might lose players en masse? How about testing "fixes" and "updates" before releasing them on us like a pandemic, huh?
It’s also not counting them when you earn family XP in fortress battles.
Family XP earned from Fortress battles is not being counted in the first item for task 4 (earn 500 mysterious artifacts family coming). It will be impossible to finish this task if it’s only counting 3 family XP per each returned fragment.
Great. You have just made trace charm into a piece of junk since red flares are nor really red flares. Only safe to use on oddities. You have turned something desireable into something frustrating. Who field tested this change? Trace charm FUBARed for a third time.