Why use events to advance the story?

Hisoka19111Hisoka19111 Posts: 6 ✭✭
in Story #1 latest comment 22 February, 2021, 03:34 am.

The mysteries section in the registry was created for a reason. It tells the story, unfolds the history of the calamity. Yet someone decided to hide the story behind special events that you have to complete to understand what has taken place, often needing to spend a lot of time in game.

Special events should be extras or filler, never game advancement. What happened to SOS assignments and achievements like "Cast 20 distinct spells" and "Find 50 mystery items"?

Did you forget these existed and just care about pumping events for coins (oh look another limited time purchase)?

It's obvious that the game has drifted from what it was when it was first released but I never thought it would be abandoned.



  • DrakoniteDrakonite Posts: 1,156 ✭✭✭✭
    #221 February, 2021, 09:37 pm.

    easier, cheaper and faster in a game that's not making $

  • Hisoka19111Hisoka19111 Posts: 6 ✭✭
    #322 February, 2021, 03:34 am.

    You can't make $ if there's no effort to make things better.

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