Brilliant Poacher and Snatchers with too much HP
As a maxed-out professor, I do 96 damage per hit to a Brilliant Snatcher. That means I need 8 energy per Brilliant Snatcher. If I'm to catch 20 of these, that's 160 energy - just a little bit less than my max energy. It also means a bit over one minute of fairly boring playtime (at approximately 10 seconds per attack, then defend rounds), so 20 of these would probably run close to half an hour of mind-numbing boredom.
The return on that energy and time investment is also pretty terrible as well - we get a meager 3 family XP?
I'm filing this bug with hopes that this was a typo and maybe y'all meant for the Poacher and Snatchers to have something like 200 and 300 HP - not easy, but also not a bloody, pointless grind.
Post edited by HPWUrobert on
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im fully maxed out on all 3 professions (red and green books), its not much better for mz or auror, it is slightly better for auror if you can land crits, which as a maxed auror you have more chances of, but even as an auror, if you dont land crits poacher/snatcher takes abt 6-7 shots each to drop....so frustrating beyond words...
All the previous posts are true, but in addition the rewards are ridiculous 50 experience points for a foe with 500 another with 700 stamina. Heck the dragons don't have 1/3 that much stamina and yet award 10x as much experience. This better be a bug and get corrected or I and everyone I know are gonna say ... you get the picture!
700!? This seems like a bug - So much stronger than any EMERGENCY dragons or 3headed dogs
How are new players even able to cope with this?
Most of us here are maxed power in one or more professions, and we struggle due to the huge amount of resources needed.
This event is so frustrating - has no logic at all.
As a maxed professor, I need up to 8 hits (8 energy) for a single fragment, giving me 3 BFXP and 50XP. New players would spend dozens of energy, if they can even survive the encounter!
How are rural players able to cope with this?
TTD doesn't bring brilliant nearly enough brilliant foundables. And it takes often more than one minute for a maxed wizard to overcome one.
There is not enough energy to pick up, and rural players don't have inn farms to refill their energy.
This is so ridiculous! I hope is a bug and developers are fixing this ASAP
Even a full auror takes on average 4 hits for poachers and 5 to 6 for snatchers. Which, given their slow animations and their tendency to attack multiple times, results in easily more than a minute of play.
For a lower level player of other classes I expect the duration and the energy used to double or triple.
Now consider the task of collecting 350 brilliant XP. With 3XP per foundable this accrues to almost 120 foundables. For a full auror that would be 2 intense hours of playing, in a high spawn area, possibly with tonics, for almost 600 energy used.
A lower level player would use over 1000 energy and most of a working day, for tedious, mind-numbing, repetitive combats .
And this is only phase 2. In phase 3 you have other 15 snatchers and 7 potions to brew, which is also quite difficult.
Finally, the bonus part requires to place 5 images, which is yet another painfully long task, and to unlock 5 portmanteus, which during COVID on the rise again is a brilliant way sicken your players, literally.
Your player base is made of kids and parents who go to school, have jobs and a life. If they have to chose between a little game and their daily chores, they will close the game and never think about it again.
This comes from a lv60 who played from day 1, has all pages and events completed and nearly all professions, and is currently thinking about closing this game permanently.
PLEASE, stop the relentless sequence of mindless repetitive events. This should be a light game, not a full time job.
Rather focus on improving the quality of the game, both in terms of bugs and in terms of gameplay.
Agree 100% with ALL of that 👍
absolutely
LOOPQOOL has said it all. Whoever thought these assignments up? I’m wondering if they have played the game thenselves.. if they had, they wouldn’t think of frustrating players this much. Feels like they’ve lost contact with the players base (again; or still).
Agree 💯
It takes almost 2 min and 7-10 energy for one capture. And only getting 3fxl and 50xp from it. I'll never be able to finish.
Came on here to see where I could post about this myself. All I've seen for the last few months is people complaining about the family xp tasks yet they aren't listening, I'm fact they're making it worse!
Including a family xp task is one thing, but not for the brilliant family & not 350 (or 500 like last time). For brilliant foundables you can only get 3 or 4 fxp for each, whereas for the other families at least you have different threat levels that can give you up to 20 fxp. And you hardly get anything for placing a brilliant image, not that you'd want to seeing as they always throw in the 'place 5 images' task somewhere.
2000 fxp for the recent dark arts weekend seemed ridiculous but I managed it quite easily as I prepared & had images to place that gave me a lot of fxp. You can't prepare like that for a brilliant event, especially not in the first week & on the SECOND page of tasks when you've barely had any chance of opening portkeys.
Portkeys are the best hope of gaining fxp, yet I've already opened 4 & 2 of those gave me no fxp. It's incredibly frustrating.
I was already annoyed at seeing the task lists before this event started, then when I came across the snatchers & poachers & saw they had 700 & 500 stamina?! Come on that has to be a joke! That takes 6-8 spellcasts for a maxed out professor with no potion or critical hit. That is far too much! Especially considering you need 350 fxp for the tasks & normal EMERGENCY oddities have 300 stamina max.
And I don't want to be burning through a load of potions, especially when I'm still recovering from using loads during the wizarding weekend. There isn't enough time between events to prepare.
I can't remember the last time I couldn't finish an event, but I highly doubt I'll be able to this time.
I know some people in the past said the events were too easy but they are getting ridiculous now, not to mention boring. Whoever thought up this one needs a serious rethink.
How to fix it:
If you HAVE to include a brilliant fxp task, make it no more than 100 (and put it in the 4th task list or bonus tasks)
The snatcher & poacher should have no more than 300 stamina
Make the brilliant foundables more common, including with TTD (recently the boosted spawns in all events have been very questionable)
Make fxp rewards from portkeys more common
Have spell energy appear more frequently on the map
If they are trying to make these events more difficult so people will spend money, it's not going to work. I for one just won't play as much.
Rant over! Needed to get that out somewhere. Hopefully someone will listen but I doubt it.
Ps Can anyone remember how much stamina the poacher had last time?
I’m a maxed out auror and it’s been a bit of a grind challenging these, even with the potent level potions it takes 3-4 critical hits. I was also wondering if it was a typo. If the extra sos challenge is going to require 40 of these AND page placements then It’s going definitely to take a lot of energy. I even used a trace charm to see if doubling the amount of fragments would help, but it only works towards placing the object, it does not count towards the tasks.
@Hannager Common Poacher was 300
@Hannager (from Reddit)
Thank you @EqS! That is a much better figure, wish they'd have stuck with that
i wish i could have 1 profession (maxed on all 3) that would/could 1 shot poacher and snatcher regardless of their total stamina/hp. anything more than single shot is boring.
Just wanted to come in and agree with all of this. I'm still on part 1 and have used up almost all my tonics for trace detection and still haven't found enough poachers and no more are popping up on the map. there's no way I'll be able to finish this challenge and I'm incredibly frustrated.
Yup this time they screwed it too us I don't think this a mistake on there part ..they did this to generate money well I've spent enough and have decide to not spend another dime ...7 spell energy to get a foundable or use your potions up at a rate u can't reproduce them ...so buy them ..nope not doing it ...i notice they are progressing this game so u have to buy to win ..and also can't wait to see the masses stop playing when spell energy is not as plenty fun.. just not gona play like i use too ..so sad I really enjoyed this game
I am a maxed out auror and I think this may be the first brilliant event that I may not be able to complete. I am still trying to get the family xp, and after that, I will have 5 portkeys to try and open. This is definitely the least enjoyable event that they have had.
This is me. I am beyond frustrated with this event. I got 51 XP from 6 portkeys. Managed to place the Poacher on day 3 (same day as completed Task page 1), Snatcher on day 5, Poacher again on day 5. The candle I've placed twice out of 11 runestones. I had 4 poachers not count toward Task set 1. First Brilliant Event this year that I won't finish, not even in the last half hour.
This event has been awful for traces and XP.