Is the game too easy now for high level players?
I’m level 53 and after 3 days of about 3 hours a day I am 86 % to level 54. Yes I have a lot of my skill tree built out but it doesn’t seam like much of a challenge if I can level up in less than 1 week when I’m in the 50’s
1
Comments
Depends on who you ask I think. I'm nearly level 47 but I'm also a daily, since day one, player. I don't think it's as easy as a lot of people make it out to be. That's my personal experience playing though. It'll differ depending on gameplay experience
Personally, it got a lot easier to level, with the release of the S.O.S. tree. I was level 55, when it was released, then jumped to 60 within three weeks. That means that I had about 11 million exp earned over a year, then jumped up over 6 million exp in only three weeks...
Easier to level up, but still have the same quality (if not better) gameplay.
If you see someone with about 30k for their S.O.S. score, that is a good indicator that they are maxed on S.O.S. skills, pending future event rewards.
S.O.S. score seems to be the new indicator for progress, but there are many, like myself, that are at the point where we are waiting on event rewards to make any progress.
*peeks at own S.O.S. score*
2539
"EEEEEK!"
Have alot of work to be done.
Absolutely! Before the SOS skill tree release, I aimed to get 100K XP per week. Now, with a 40-min Baruffio's and several Trace charms, I can get that in one session. It's insane how fast I'm leveling up. On the last Wizarding Weekend, I got 1.2M XP over two days due to all those Whomping Willows. I was Level 54 when SOS skill tree released, currently I'm nearly Level 58, and expect to reach Level 60 by end of September. I might slow down after that as I have nearly all my pages at gold, but I'm loving the game at the moment.
maybe "fast pushing" this level is for the requirement for next lesson of profession (minimum level 60 perhaps)?
just a maybe thou. LoL
Anything past level 50 is worthless, now. Ever since they released the S.O.S. skill trees, they broke mastery from levels. Now, all mastery is gained from the S.O.S. tree, so once you unlock the last few skills from being level 50, there is no more benefit from leveling, aside from a few gifts for leveling. They refuse to admit that they broke mastery, but I have verified that a level 49 with the same mastery score from the S.O.S. skill tree matched my mastery and trace difficulty at level 60.
With the S.O.S. skills, I gained more exp in one month, than I had gained in 1 year.
With the Severe and Emergency foundables appearing more, exp comes faster. With standardization of the foundables required to prestige pages, it became easier to get pages to gold (except for the page with Omnioculars, that is now the rarest foundable). People used to also want to get images placed on the gold pages, but with the star system, people don't care about getting all the stars, once the pages are gold.
Overall, they did make the game a lot easier; but this results in more people with less to do and the frustration from having to wait for events in order to make progress on skill trees has increased. The S.O.S. trees gave people something to do, but it also increased the requirement for event only resources, which made the frustration of waiting on them to increase even more.
Without new content, they will just be losing veteran players. Events are not really new content, because they are just repeating the same thing over and over, with only graphical changes. They need to give us a way to earn DADA books and RSB, through effort, instead of just waiting on events.
They also need tochange up the rewards for doing the repeat events. They could change the rewards from being limited books to items normally purchased with gold. That way, if you miss an event, you can purchase what was not gained from the event. This way, people that miss events are not hindered towards making progress in the game.
The current system just prevents progress to those that put forth more effort. This just discourages new players, since they have to wait to make progress. It also discourages veteran players, because there is nothing to do between events and they feel forced into participating in each event; so they start to feel more like a chore than an entertaining event.
I'm a level 47 with a 9005 SOS and waiting on RSB and DAD books as well. But I also still have some skill tree stuff that doesn't require those books I haven't completed. I've avoided most of the greenhouse classes because I rarely visit the greenhouses. I'm a completist though. My plan is to finish all the classes eventually as well as all three professions. I do wish there was a way to earn the RSBs and DADs outside of the events.
I wouldn't mind a class that increases the chances of acquiring silver keys as well. I completed the class False Passage and wouldn't mind if that frequency where turned up a teensy bit. I completed it about a week ago and have only gotten one spell book from Hogwarts chests so far.
I have to agree with this assessment. I’ve leveled up from 46 to 56 in the month since they unveiled the SOS skill tree. I’m almost to 57 and have stopped using Barrufulo’s during dragon week because I dread hitting level 60. I’m a daily player, but I don’t really see the point in playing past level 60. I imagine there are quite a few of us in this position. I hope they get rid of the level 60 cap, at a minimum, to retain veteran players.
No, it's not too easy. I've done a stupid amount of late night g.r.i.n.d.ing to get to where the game is fun more often than it's not. I suspect that people who think it is also live or work in areas with very high spawn rates and concentration of POIs.
I really wish people who think it's too easy would just play what they want and then find something else to do with their time, or set higher goals for their own selves, instead of pushing for difficulty increases that hit everyone else.
Edit: Wow, I cannot believe that the English verb meaning to scrape into smaller pieces, or colloquially, to put in hours of game play on monotonous tasks, is censored. I am aware there is a usage with s*xual connotations, but this is a board for a video game.
"I really wish people who think it's too easy would just play what they want and then find something else to do with their time, or set higher goals for their own selves, instead of pushing for difficulty increases that hit everyone else"
This right here. I completely agree @KisekiRin
I'm getting pretty tired of every time I or someone else says it's getting too hard/frustrating I'm told I'm not trying hard enough when I play all day, every day, and have just hit level 49. Not that someone whose level is way lower isn't either but plenty of users act here like if you are lower level that your opinion doesn't/shouldn't matter and that isn't okay. At all. Obviously we are all going to have different opinions on that but lower level players matter just as much as hardcore ones, and they SHOULD. I was able to get to gold from basic for this event, however it felt nearly impossible because we were literally given nothing. No energy, no keys, no free store pack like with any other event so all we could do to progress is pay for hundreds of keys. I only had ELEVEN going into it because I try and use them on regular ones as much as possible to stock up on energy. They just threw normal event procedures out the window and left everyone to fend for themselves for the week. Was it worth the money? Of course! Were we forced to spend? Of course not. However the lack of resources was highly disappointing and I hope next time they adjust dragon eggs, either by making them also spawn some other way or increasing the amount of fragments you get per portkey, not for me but for other users who will still need them.