This CD was a bit of a mixed bag for me. I made it: but in all honesty i could have managed to do that solo. I actually liked the idea that by playing in groups, somewhere a level 10 Auror or Magi's experience would be made easier by strategic group play, and by my buffs. On the whole I was very impressed by how proper teamwork was rewarded. I daresay (but this is guesswork) that quite a few players who, strictly speaking, lacked the requisite profession levels managed to at least complete the third task (up to Dark I) because they read up, did their homework and executed the proper teamwork. And that is pretty darn cool!
My biggest bugbear was not the inexperience of other players. (Not passing focus, or casting det-hex first, for example). Or high level players so used to solo-play they didn't work together at all. Slightly irritating, and burns through time and resources, but can be easily put down to plain old inexperience at group play. My *biggest* bugbear was the lobby. You have a balanced enough team, and at the last two seconds people bail (or are booted, perhaps?): and I end up with one other professor, for instance, burning through SE and potions, if we can even make it.
Also, to be able to be most helpful, I really wish we had an indication of profession level *and* a better indication of who has cast which spell. It got a little hard to be at your best if you do not know which player might be vulnerable. Example: in AAMPP, the magi may very well need a shield first. But without any insight into profession levels: the first shields will go to the Aurors, and oftentimes subsequently proficiency is cast. Leaving the Magi vulnerable.
All in all, a huge thank you for every team-player out there. Your focus, charms and hexes are what made this a good experience!
Used invigor potion right away so i could cast my team charm to support prof enhancement bonus. Just, i don't like repeatedly jump out to battle lobby mid battle to check teammate health. Loading time+animation time is eat too much time for me (my phone).
That's 2 mistakes right there:
1) Don't waste your invigoration like that. Any good professor would know how to have the two-enhancement-bonus active upon entering a challenging chamber (TTD and Baruffio do the trick just fine).
2) Don't jump out of fights with your designated foe type like.. ever. Ppl should look out for themselves and have health potions ready anyway. On my first hit taken i calculate how much damage I'm getting every time and when I'm down to being only able to take two or three more hits, I use a pot assuming the magizoos are busy or out of focus. Really, healing is for between foes.
@Masika0815 thanks for the advise. And they say dawdle potion give more "permanent" effect as fortress battle doesnt count as map traces.
On low-mod chamber challenge i dont usually use invigor potion, only cast it after first round foe.
And i dont jump out mid fight, but very often after killed a foe and back to battle lobby finding teammate(s) got knocked out, makes me wonder are they just depend on magiz healing.
The thing I enjoyed most about community day was being able to be sat playing, here in Preston NW England- using discord to navigate ourselves- with friends from all over the world- diff States of USA, Thailand, & Birmingham, London. That was epic for me! Chatting and strategising with friends I met here on forum, for quite a few hours was an experience I've never had before & will never forget.
We were mostly day 1 players & maxed out meant we could really brush up on group skills in Dark V, I learnt a lot from the playing styles of others and it was just great fun!! (Ignoring the tedium of having to jump on & off bus for ages to find a yellow dot lol)
I didn't need the books etc...but love the challenge of tasks & it was a wonderful experience of CD and a particular memory of @Magpie31 's wonderful naming of a deatheater will surely make me giggle for the rest of my days!
I totally get what others are saying on here about how the thinking behind the tasks has meant that newer players- who will of course wanted to finish all the tasks for that sense of completion- only natural & has been the usual so far as @WerewolfChaser has said, ended up in the dark towers where most of us dare not enter for months into playing before we would pop a toe in- get totally and utterly beaten losing potions etc to then stare at the defeat screen numb for a while as the gravity of our mistake hit us and we would vow never to do that again!! Til we had A LOT more potions, skills etc...it was a learning curve.
I remember the one other community day that was fortress based & it did give everyone chance to participate & it was all about gaining the bonus xp with groups and friends. I had to solo it.....(I know.... 😪) but still enjoyed it & there weren't the tasks to complete format like the newer events.
So as @CeruleanGirl has said, it would be the best idea with the format now, for future, if the tasks are made appropriate to rank & experience if it's a set causing new players to be somewhere in the game that the devs must have known they shouldn'tbe!!? - cos as it was- it's just opened up a whole world of issues that could really cause problems in the future.
I definitely think that communication in the Fortresses somehow is going to become vital. Or some way of seeing the other players rank at least aswel as profession & their skills acquired would be great, just icons above the player would do it. So the group can play according to what the others can do.
I like @Hidrazona 's idea of being able to quickly press a set message button- maybe set out down the side of the screen that can then pop up at the top for all players- e.g 'pass focus', 'det hex' etc...something like that would be perfect for group play and would unify styles of play that work best in groups...a learning curve as we all adapt/or don't lol, to what works best.
I'm sure as always all the feedback here will be taken on board for future game & event plans. We are all growing together aren't we? Ups and downs. But I hope that those who couldn't enjoy yesterday will be able to enjoy the next one to the full, potions restocked, skills gained & patience restored.
There was a previous community day focused on fortress battles, in November. And they did have a set of tasks to complete, but the highest level required was Forest V, so it was more reasonable for many people to complete it solo if needed.
I am maxed prof and found the CD great fun - I did fortresses whenever I had a moment to spare throughout the day.
Yes, there were clearly people in chambers way beyond their experience/level, but if you made sure you didn't get into a chamber without at least 1 of each profession, and you dropped out of any lobby which had players who had tapped join while the team was still unbalanced (sure sign of not knowing what they were doing - never hit join unless the team looks ok!), the vast majority of fights even up to dark-5 could be cleared without potions and in time unless there were 2+ passengers, and even then it was not a lost cause...
Apart from a Dawdle draft quaffed at the start of the day once my dailies were completed, I hardly touched any potions (maybe 1-2 heals, and a potent used 'cos an emergency appeared on the map between fights which therefore had charges left over).
I am an Auror, with a Professor partner. We hit Dark Level 5 regularly, for wand hunts. We went in our isolation-mobile to a local fortress for the CD. After doing the challenges, we went the Knight Bus route to help other players.
For two people, there are good combinations of runestones that give more humanoids and less spiders. Red and green together, turquoise and pink. Try combinations with friends to see what works for you and your professions.
The Knight Bus needs a cut-off of 30 seconds for players who lurk so long, and leave, keeping other players out, and burning my Baruffio potion.
I believe Niantic cater towards the newer, less experienced players. Have you ever seen a community day or series of quests that somebody is unable to complete except for not having time or some reason that they are unable to play.
Hi hum, yes it gets boring for more experienced players but we have come to expect that so we make the best of it for what it is.
I was left surprised at the quests for this community day that either players couldn't complete the task because they are low level or that higher level players would have to carry them.
We all know that level 6 that is after a group so they can do Dark V don't we? I sure as heck do and am now at a loss for how to deal with that so I have excluded myself from local groups.
The game truly needs to be set that you can only do chambers of an appropriate profession level.
The CD tasks could be along the lines of xxx Challenge XP, xxx Dark Wizards, Defeat xxx foes similar to what we faced in the SOS tasks. Before you **** I will add a requirement for example defeat 10 formidable death eaters apply to death eaters at formidable or above.
I also quite like the idea of breaking tasks required by player level although realise that would probably be programming he'll.
Is the nice bundle for us who were exiled from bus travel this weekend? Thanks Niantic! I would have loved to have played but the basket of spell books was a nice ‘sorry’ gift.
Do you remember when scrolls were a valuable commodity? I noticed early that Oddity pages completed gave 5 scrolls rather than 4 scrolls given for other Families. I gave priority to Oddity returnables.
Then, there seemed to be a runestone shortage. The gifts from friends helped that problem greatly. We were able to work through challenge levels to earn books.
The Community Days are great for collecting rare collectibles, and are the only source for the restricted section books.
I understand the reason behind the recalculations for awarding runestones for placing images and presenting pages. This leads to more challenge points and therefore books.
It's time, Niantic, to let us spend our scrolls and books. The only forward progress available is Wizardind Level. Please give us a timeline, or at least take down that line about further lessons "Coming Soon". I want to strengthen my Bat Bogey Hex, pick up a few more hit points, and have more f
Comments
My 2 cents:
This CD was a bit of a mixed bag for me. I made it: but in all honesty i could have managed to do that solo. I actually liked the idea that by playing in groups, somewhere a level 10 Auror or Magi's experience would be made easier by strategic group play, and by my buffs. On the whole I was very impressed by how proper teamwork was rewarded. I daresay (but this is guesswork) that quite a few players who, strictly speaking, lacked the requisite profession levels managed to at least complete the third task (up to Dark I) because they read up, did their homework and executed the proper teamwork. And that is pretty darn cool!
My biggest bugbear was not the inexperience of other players. (Not passing focus, or casting det-hex first, for example). Or high level players so used to solo-play they didn't work together at all. Slightly irritating, and burns through time and resources, but can be easily put down to plain old inexperience at group play. My *biggest* bugbear was the lobby. You have a balanced enough team, and at the last two seconds people bail (or are booted, perhaps?): and I end up with one other professor, for instance, burning through SE and potions, if we can even make it.
Also, to be able to be most helpful, I really wish we had an indication of profession level *and* a better indication of who has cast which spell. It got a little hard to be at your best if you do not know which player might be vulnerable. Example: in AAMPP, the magi may very well need a shield first. But without any insight into profession levels: the first shields will go to the Aurors, and oftentimes subsequently proficiency is cast. Leaving the Magi vulnerable.
All in all, a huge thank you for every team-player out there. Your focus, charms and hexes are what made this a good experience!
Heh. Board seems to have eaten my post. @hpwulola is it recoverable? If not no worries. I'll either re-write the whole thing or leave it as is. 😊
@Kodokmag
Used invigor potion right away so i could cast my team charm to support prof enhancement bonus. Just, i don't like repeatedly jump out to battle lobby mid battle to check teammate health. Loading time+animation time is eat too much time for me (my phone).
That's 2 mistakes right there:
1) Don't waste your invigoration like that. Any good professor would know how to have the two-enhancement-bonus active upon entering a challenging chamber (TTD and Baruffio do the trick just fine).
2) Don't jump out of fights with your designated foe type like.. ever. Ppl should look out for themselves and have health potions ready anyway. On my first hit taken i calculate how much damage I'm getting every time and when I'm down to being only able to take two or three more hits, I use a pot assuming the magizoos are busy or out of focus. Really, healing is for between foes.
@Masika0815 thanks for the advise. And they say dawdle potion give more "permanent" effect as fortress battle doesnt count as map traces.
On low-mod chamber challenge i dont usually use invigor potion, only cast it after first round foe.
And i dont jump out mid fight, but very often after killed a foe and back to battle lobby finding teammate(s) got knocked out, makes me wonder are they just depend on magiz healing.
The thing I enjoyed most about community day was being able to be sat playing, here in Preston NW England- using discord to navigate ourselves- with friends from all over the world- diff States of USA, Thailand, & Birmingham, London. That was epic for me! Chatting and strategising with friends I met here on forum, for quite a few hours was an experience I've never had before & will never forget.
We were mostly day 1 players & maxed out meant we could really brush up on group skills in Dark V, I learnt a lot from the playing styles of others and it was just great fun!! (Ignoring the tedium of having to jump on & off bus for ages to find a yellow dot lol)
I didn't need the books etc...but love the challenge of tasks & it was a wonderful experience of CD and a particular memory of @Magpie31 's wonderful naming of a deatheater will surely make me giggle for the rest of my days!
I totally get what others are saying on here about how the thinking behind the tasks has meant that newer players- who will of course wanted to finish all the tasks for that sense of completion- only natural & has been the usual so far as @WerewolfChaser has said, ended up in the dark towers where most of us dare not enter for months into playing before we would pop a toe in- get totally and utterly beaten losing potions etc to then stare at the defeat screen numb for a while as the gravity of our mistake hit us and we would vow never to do that again!! Til we had A LOT more potions, skills etc...it was a learning curve.
I remember the one other community day that was fortress based & it did give everyone chance to participate & it was all about gaining the bonus xp with groups and friends. I had to solo it.....(I know.... 😪) but still enjoyed it & there weren't the tasks to complete format like the newer events.
So as @CeruleanGirl has said, it would be the best idea with the format now, for future, if the tasks are made appropriate to rank & experience if it's a set causing new players to be somewhere in the game that the devs must have known they shouldn'tbe!!? - cos as it was- it's just opened up a whole world of issues that could really cause problems in the future.
I definitely think that communication in the Fortresses somehow is going to become vital. Or some way of seeing the other players rank at least aswel as profession & their skills acquired would be great, just icons above the player would do it. So the group can play according to what the others can do.
I like @Hidrazona 's idea of being able to quickly press a set message button- maybe set out down the side of the screen that can then pop up at the top for all players- e.g 'pass focus', 'det hex' etc...something like that would be perfect for group play and would unify styles of play that work best in groups...a learning curve as we all adapt/or don't lol, to what works best.
I'm sure as always all the feedback here will be taken on board for future game & event plans. We are all growing together aren't we? Ups and downs. But I hope that those who couldn't enjoy yesterday will be able to enjoy the next one to the full, potions restocked, skills gained & patience restored.
So next.....Brilliant Luna!!!! 😍
There was a previous community day focused on fortress battles, in November. And they did have a set of tasks to complete, but the highest level required was Forest V, so it was more reasonable for many people to complete it solo if needed.
I am maxed prof and found the CD great fun - I did fortresses whenever I had a moment to spare throughout the day.
Yes, there were clearly people in chambers way beyond their experience/level, but if you made sure you didn't get into a chamber without at least 1 of each profession, and you dropped out of any lobby which had players who had tapped join while the team was still unbalanced (sure sign of not knowing what they were doing - never hit join unless the team looks ok!), the vast majority of fights even up to dark-5 could be cleared without potions and in time unless there were 2+ passengers, and even then it was not a lost cause...
Apart from a Dawdle draft quaffed at the start of the day once my dailies were completed, I hardly touched any potions (maybe 1-2 heals, and a potent used 'cos an emergency appeared on the map between fights which therefore had charges left over).
Sorry so many others were frustrated !
Oh @CBG92 i saw you in the fortress and we slayed everything which was awesome!! So grateful I got to play with you friend!
I am an Auror, with a Professor partner. We hit Dark Level 5 regularly, for wand hunts. We went in our isolation-mobile to a local fortress for the CD. After doing the challenges, we went the Knight Bus route to help other players.
For two people, there are good combinations of runestones that give more humanoids and less spiders. Red and green together, turquoise and pink. Try combinations with friends to see what works for you and your professions.
The Knight Bus needs a cut-off of 30 seconds for players who lurk so long, and leave, keeping other players out, and burning my Baruffio potion.
I believe Niantic cater towards the newer, less experienced players. Have you ever seen a community day or series of quests that somebody is unable to complete except for not having time or some reason that they are unable to play.
Hi hum, yes it gets boring for more experienced players but we have come to expect that so we make the best of it for what it is.
I was left surprised at the quests for this community day that either players couldn't complete the task because they are low level or that higher level players would have to carry them.
We all know that level 6 that is after a group so they can do Dark V don't we? I sure as heck do and am now at a loss for how to deal with that so I have excluded myself from local groups.
The game truly needs to be set that you can only do chambers of an appropriate profession level.
The CD tasks could be along the lines of xxx Challenge XP, xxx Dark Wizards, Defeat xxx foes similar to what we faced in the SOS tasks. Before you **** I will add a requirement for example defeat 10 formidable death eaters apply to death eaters at formidable or above.
I also quite like the idea of breaking tasks required by player level although realise that would probably be programming he'll.
Is the nice bundle for us who were exiled from bus travel this weekend? Thanks Niantic! I would have loved to have played but the basket of spell books was a nice ‘sorry’ gift.
Do you remember when scrolls were a valuable commodity? I noticed early that Oddity pages completed gave 5 scrolls rather than 4 scrolls given for other Families. I gave priority to Oddity returnables.
Then, there seemed to be a runestone shortage. The gifts from friends helped that problem greatly. We were able to work through challenge levels to earn books.
The Community Days are great for collecting rare collectibles, and are the only source for the restricted section books.
I understand the reason behind the recalculations for awarding runestones for placing images and presenting pages. This leads to more challenge points and therefore books.
It's time, Niantic, to let us spend our scrolls and books. The only forward progress available is Wizardind Level. Please give us a timeline, or at least take down that line about further lessons "Coming Soon". I want to strengthen my Bat Bogey Hex, pick up a few more hit points, and have more f
CD guaranteed fragments was most fun :)