Reduced Challenges XP?
The extreme vast majority of updates in this new version are excellent. But one raises an eyebrow for me. What is the purpose of reducing lower level wizard challenge XP and raising higher level XP? Steps like this concern me because it usually indicates a move to cater to a specific group within the game. I've seen it occur in many games in the past where the developers focus on "end game" only and any more casual players are left out to dry. Personally, I didn't notice an XP imbalance in that regard but maybe I'm missing something?
I'd rather you'd have focused on fixing the energy problem. The problem wasn't XP, it's energy expenditure to recharge ratio.
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I am probably in the minority but I am glad they reduced XP for fortress battles. Fortress XP was not balanced with other activities in the game. I do agree that the energy problem still needs some work. Ideally would be to recharge about 1 per minute in addition to current soutces. A small XP credit for eating at Inns as well as the ability to fill energy rapidly would keep them relevant
I'm not really for or against the XP change. I haven't played above ruins 5 so I don't have a comparison on which to judge so I was moreso just genuinely curious about the presence of an imbalance. I just know from so many previous games in my history that when companies do that, it tends to mean that they're going to ignore new and casual players and focus solely on the power-players thus it threw a red flag in my face.
Thanks for the reply and if it balances it out more, then excellent. :)
That energy though. If they did a time regeneration, then it should only regenerate when idle (it is energy, after all)... but even that would be a huge help. I would like to see them do it the way they do XM in Ingress, but I'm not sure how that could play logically.
Good observations, @Craeft and @ArtfulAngler! We recently made a change to the amount of XP rewarded for Wizarding Challenges. To encourage players to advance to high-level chambers, we have rebalanced the amount of XP awarded in each chamber. While players will notice a decrease in XP rewarded in the lower level chambers, they will also see an increase in XP rewarded in chambers 9 (aka Tower Chamber IV) and above.
I personally just reached Tower Chamber 9! I think now for my daily strategic game play, I will first attempt to win the highest level chamber I can enter - definitely will stock up on potions and work with friends who are a variety of professions. If I don't succeed, I will also play a lower level fortress to completely my daily tasks. I'm excited to see the increase of XP in the later chambers.
Kind of like the above, my take was too many people stick to lower levels to earn the xp. Many mentioned the xp at higher levels wasn’t worth the extra energy/potions, etc. So now hopefully the payout will be worth it!
Hopefully the increased exp now justifies the "farm" higher level fortresses. For the work you need to put into (time + resources as energy and potions) the exp for level 8+ should be something massive like 2000-3000 exp per run, or something like that. That would indeed push people to gather and face higher level fortresses. As of now the only driver is new/rare foundables, but it doesn't justify the cost you have to put into.
I think it was a good idea to nerf room 1XP. It did make it a bit easy to grind levels. (can't believe I'm really saying that)
I do think it has gone too far though. I'm level 16, and going as high as I can without spamming healing potions, I get less XP than dispatching a couple of low threat confoundables.
I would suggest that as soon as you get into tower levels, you should be getting more XP than currently, and this should rise as you go up.
If you make it hard to get XP, people won't do challenges as they will find it to hard to get started for the reward.
@HPWULola I did a high level fortress a few days ago and failed but received my daily fortress reward so you should be good.
@Craeft In relation to the drop in fortress so for lower level fortresses. I am actually surprised they implemented this change as it was financially beneficial for them. People were buying runes and barruffio potions and spamming fortress level 1. That makes the game unbalanced.
Don't believe me? I'm level 34 with over 10,000 confoundables returned. In my friends list is a level 43 with less confoundables. It may not sound much but I am about 1.5 mill XP and they are at about 4 mill XP. Heck, there is a player in Singapore that is close to level 50. He didn't play beta but spent 4 hours a day doing fortress 1. Of course that came as a huge financial cost to him. He was buying runes and barruffio potions.
Consider mass pidgey evolving in PoGo. Yes it's painful, but most of us did it. The fortress is similar to the mass pidgey evolve except you don't actually have to catch pidgeys. You're effectively buying them.
The increase in the upper levels is still not enough (imo) for the time/resources you spend. I soloed a Forest chamber 1 after the recent change and got 436 XP (no brain elixir).