Speed up animation during Resisted/Departed

WizardN87WizardN87 Posts: 6 ✭✭
in Feature Requests #1 latest comment 12 April, 2021, 06:11 pm.

Hello,


I want to suggest adding speed up option during resisting and departuring animations (the same as successfully returned). For me watching the same animation again and again is more frustrating than seeing resisted 5+ times in a row (masterful casts + potions) or departed (not to mention if it happens on several foundables in a row).

I think this option will make the game little bit more enjoyable.


P.S. I want to apologise if there is similar discussion (I was not able to find it)!

Reply

Comments

  • FalenoneFalenone Posts: 32 ✭✭
    #218 April, 2020, 03:44 pm.

    Hello

    Please allow us to skip those animations as well by just tapping on the screen and then either going back to map or letting me draw the spell again.

  • FalenoneFalenone Posts: 32 ✭✭
    #323 June, 2020, 12:47 pm.

    Don't know if bumping is allowed but would bring it up to attention again.

  • FalenoneFalenone Posts: 32 ✭✭
    #410 July, 2020, 01:57 pm.

    Yes please. And maybe a limit on how many times a foubdable can resist. 7 resists and then depart is not fun.

  • NavikNavik Posts: 54 ✭✭✭
    #510 July, 2020, 07:30 pm.

    I agree on the speedup!

  • BarnebyPonderBarnebyPonder Posts: 77 ✭✭✭
    #611 July, 2020, 07:04 am.

    I agree with this so much. Against resisting foundables it takes about 7 seconds between casts. Try having a conversation with someone and pausing 7 seconds before beginning each reply. I would also like an additional skip for cast quality animations. I don't care to watch the little arrow move within the bar, its path is very predictable now that I've watched it thousands of times.


    Encounters should go like this: Tap once on the map to engage the foundable, then once the encounter loads tap again to make it skip its 'intro' and bring up the spell trace. Once you've finished tracing a spell, you should be able to tap once to skip the cast quality animation, then tap a second time to skip the return/resist animation, which then either brings up the reward screen or a prompt to trace again. Also, get rid of the banner that exists after the first resisted cast, it's another pointless slowdown and it's an explanation that nobody needs - they especially don't need to see it thousands of times.


    Please also grant the ability to skip oddity animations.

  • NavikNavik Posts: 54 ✭✭✭
    #712 July, 2020, 01:09 am.

    With the tapping, they should not count taps as spell attempts unless you start at the beginning of the trace. Many times in tapping trying to skip the animation, then it counts it as a missed cast or two... Really annoying when it eats your potions...


    If adding more skip options, need to fix this as well.

  • FalenoneFalenone Posts: 32 ✭✭
    edited July 2020 #826 July, 2020, 09:06 am.

    Would bring it back to attention after that time new update and having a bunch of mastery boosts unlocked. Wasting 10 minutes and 2 potions for over countless resist animations in a row is not rewarding, challenging, fun or anything but annoying, frustrating and punishing especially after it departs with your brain and pink potion active.

    Post edited by Falenone on
  • Magpie31Magpie31 Posts: 1,258 ✭✭✭✭✭
    #1016 August, 2020, 11:47 am.

    I agree, @atis. I swipe back on that screen to avoid going to thr registry, but it takes me anyway. It would be nice to have the option to close out.

  • FalenoneFalenone Posts: 32 ✭✭
    #1123 August, 2020, 06:52 pm.

    Bumping the thread

  • FalenoneFalenone Posts: 32 ✭✭
    #1308 September, 2020, 08:50 pm.

    Another bump

  • DrakoniteDrakonite Posts: 1,552 ✭✭✭✭✭
    #1410 September, 2020, 10:32 pm.

    yes, this is needed.

  • FalenoneFalenone Posts: 32 ✭✭
    #1525 September, 2020, 10:28 pm.

    @hpwulola what about this really annoying thing? Makes all events annoying with this stalling and punishing aspect of the game?

  • FalenoneFalenone Posts: 32 ✭✭
    #1609 October, 2020, 12:42 pm.

    Another bump

  • FalenoneFalenone Posts: 32 ✭✭
    #1720 October, 2020, 06:17 pm.

    Yet. Another one

  • FalenoneFalenone Posts: 32 ✭✭
    #1914 November, 2020, 04:24 pm.

    If you have unlocked some nodes in auror then use that in the field as a workaround

  • DrakoniteDrakonite Posts: 1,552 ✭✭✭✭✭
    #2014 November, 2020, 07:47 pm.

    yes, please!

  • FalenoneFalenone Posts: 32 ✭✭
    #2123 December, 2020, 12:12 pm.

    Bump

  • HalfBloodShunHalfBloodShun Posts: 24 ✭✭
    #2223 December, 2020, 05:25 pm.

    I too hate watching the animation of a foundable departing...especially when I hit them with a Masterful spell on my first attempt. Let me skip that animation and stop taking me to the registry to place foundables. I'll go there when I'm ready. I have accidentally placed things I didn't want to place yet because of this.

  • FalenoneFalenone Posts: 32 ✭✭
    #2324 January, 2021, 08:09 am.

    Gonna bump it up a bit

  • FalenoneFalenone Posts: 32 ✭✭
    #2412 February, 2021, 12:44 pm.

    Up! It's still the same really annoying and irritating thing that makes events not enjoyable

  • FalenoneFalenone Posts: 32 ✭✭
    #2507 March, 2021, 10:49 am.

    Up! Very much related to the current little event

  • PAndras96PAndras96 Posts: 3 ✭✭
    #2627 March, 2021, 08:51 am.

    Make trace resist and depart animations skippable.

    Make all UI animations skippable.

    Make combat animations skippable in adversaries.

    Make an option for auto-skipping skippable animations.

  • FalenoneFalenone Posts: 32 ✭✭
    #2712 April, 2021, 06:05 pm.

    Bumping the topic

  • FalenoneFalenone Posts: 32 ✭✭
    #2812 April, 2021, 06:07 pm.

    Absolutely!

  • FalenoneFalenone Posts: 32 ✭✭
    #2912 April, 2021, 06:11 pm.

    Up!

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