Foul! Just "awarded" a potion and denied it at the same time!

KeybounceKeybounce Posts: 474 ✭✭✭
in Feature Requests #1 latest comment 19 February, 2020, 01:35 am.

This is a bad game design decision.


I just completed a trace, and got a potion as a reward.


Except ... I didn't.


I'm told I'm full, and my only choice is to spend gold to expand my inventory, or lose out.


*** At no other time is my ability to get a reward from the game limited by my capacity ***


During the first 5 levels or so, the gameplay advancement rate is crazy fast. You get massive over supply of spell energy, etc -- to the point that you might think this sort of thing is the norm, and when you start to run out later the game feels like it has changed.


But ...


Daily +15 energy? Can push you over.

Daily +1 potion? Can push you over.

Rewards from events? Can push you over.


** EVERYTHING ** else that the game gives can push you over.


(Well ... ok, visiting an inn or greenhouse while full will be a waste. But you could check that, and it's only a 5 minute penalty. I'm ** Still Upset ** at the greenhouse penalty, sheesh.)


This?


I'm not given an opportunity to use a potion to make room.

I'm not given the overflow like everything else.


** I'm being "forced" to spend gold or lose out. **


This takes all the * fun * out of the event / special happening.


This results, not in players enjoying "Ohh, look what I just earned", but rather dislike at "GRR, look what I just lost".


This is ** BAD GAME DESIGN **


This needs to change, and FAST.


This will leave players upset at your game, which is the last thing you want.

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Comments

  • MrSciGuyMrSciGuy Posts: 975 ✭✭✭✭✭
    #211 February, 2020, 03:31 am.

    @Keybounce I get what you’re saying, but it’s been this way since the beginning of the game, and we’re all still here playing. In all seriousness though, it is frustrating when you lose out on that free potion. But it’s free, not necessarily earned for completing a task or walking off a portkey. So I didn’t earn that potion.

  • KeybounceKeybounce Posts: 474 ✭✭✭
    #511 February, 2020, 07:18 pm.

    It doesn't seem like a bad design to me. It's pretty straight forward. Your vault has a max capacity. If it's full, you can't add more stuff. Simple.

    Except that rule doesn't apply as a rule.


    Remember, you earn LOTS of stuff, going massively over capacity during beginning game play.


    You can, daily, go over with daily rewards.


    And, there is no warning until "Opps, you blew it". No potion count warning when you are full. There is a warning count for your spell energy, and you can see when you are over full.


    There is no option besides "Waste". No choice to use one to make room.


    I wasn't even really aware that this was a thing -- two of you have said this is an ongoing issue -- and I thought this was having to do with this new event and the bonus potions we were told to expect from the news article.

  • UnaVidaUnaVida Posts: 9 ✭✭
    #718 February, 2020, 10:54 pm.

    Compared to other games the starter inventory space in WU is incredibly low across the board and in my opinion it's clearly just a cash grab.

  • MrSciGuyMrSciGuy Posts: 975 ✭✭✭✭✭
    #819 February, 2020, 01:21 am.

    @UnaVida tons of us on here have played the game without spending money and have leveled up a lot. I disagree that it’s a “cash grab.” I feel like when people say that, they just don’t put the effort into the game.

  • UnaVidaUnaVida Posts: 9 ✭✭
    #919 February, 2020, 01:31 am.

    I've played my share of free games and to me it felt like Welcome to Harry Potter! So where's your wallet? 🤣

    I bought an initial upgrade pack but after that I have upgraded using in game gold only as well. It's definitely made the game more rewarding.

  • MrSciGuyMrSciGuy Posts: 975 ✭✭✭✭✭
    #1019 February, 2020, 01:35 am.

    I mean Niantic obviously has to make money on it. But you can easily get through the game without paying a dime.

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