Energy Uses

StashQueenStashQueen Posts: 7 ✭✭
in Feature Requests #1 latest comment 06 July, 2019, 04:13 pm.

So I'm sure I'm not the only person who plays both this game and Pokemon Go, so again, I apologize for the inevitable comparison, but this is something that bugs me and I'm hoping may get changed in the future.

In Pokemon Go, you have a number of Pokeballs you have to use to catch the Pokemon. Pretty simple. You use them, if you run out, you can't catch anything else, you have to get new ones. Fine. Using energy to free the Foundables seems to be the similar concept, and I'm okay with that.

What I'm not okay with is using the energy at the Fortresses. In Pokemon Go, when you have raids or battle in gyms, you don't use up your Pokeballs trying to battle. You have your CP for your pokemon and when they 'faint', you can't use them unless you heal them up, etc. Great. Fine. In Fortresses in HP, you not only have to maintain your stamina (which makes sense), but also your energy availability (which doesn't). What's the point of increasing your stamina levels in professional training, for example, if your energy could ultimately run out midbattle? It makes no sense.

Leave the energy for freeing the Foundables and the stamina for the Fortresses. Just my two cents.

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Comments

  • UfotinikUfotinik Posts: 2 ✭✭
    #206 July, 2019, 01:58 pm.

    Totally agree. They missed somethings here that make the game way less fun for people. Because you want to move to charge full energy then use it when travelling to catch somethings interessting. But fighting in forteress is an other process in game and you doesn't want that to use your energy

  • ZookiTabookiZookiTabooki Posts: 637 ✭✭✭✭✭
    #306 July, 2019, 02:21 pm.

    I agree. Especially since the limited availability of Runestones would keep anyone from sitting at a Fortress all day clearing chambers, which I believe may be the reason why the current setup is the way it is.

  • JunsharkJunshark Posts: 6 ✭✭
    #406 July, 2019, 03:18 pm.

    agree

  • SvoltaSvolta Posts: 2 ✭✭
    #506 July, 2019, 04:13 pm.

    I think at the very least there should be a reminder before starting a chamber. I shouldn't be able to waste a runestone, wait for the timer, load a werewolf, and have to finally trace a spell before it asks me to spend coins for more energy because I wasted it on traces walking to the fortress.

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