Spell Energy, Fleeing Foundables, and more

WitchyGigglesWitchyGiggles Posts: 2
in Feature Requests #1 latest comment 05 July, 2019, 12:00 am.

Spell energy really needs to regenerate. Yes, we can get more at inns and completing some tasks but not everyone is able to go wander a neighborhood or shopping center to hit inns multiple times.

Fleeing foundables are helpful either - especially when some are fleeing after only 1 or 2 spell traces.

More potions ingredients we actually need to complete potions. I'm out of space and some ingredients have 30+ but things I actually need aren't easy to find or I have no space now. Can we trade or send to friends?

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  • MieyahMieyah Posts: 6 ✭✭
    #205 July, 2019, 12:00 am.

    This! I live in a major city, but the area I live in... any nearby inn's is at least 5-10 blocks away from each other. So while I would love to walk around all day, it's a bit difficult to even generate any reasonable amount of energy unless I wanted to run around in circles all day trying to hit the closest 3 inns in my "immediate" area. By the time I get to the next inn I'm sure any energy I have would have been used already since each inn only gives 3-5 energy.

    I think they definitely need to incorporate some way for energy to regenerate, even if it's 1 energy every 10 minutes or whatever. Or create a potion that can be brewed that gives energy.

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