Spell Energy, Fleeing Foundables, and more
Spell energy really needs to regenerate. Yes, we can get more at inns and completing some tasks but not everyone is able to go wander a neighborhood or shopping center to hit inns multiple times.
Fleeing foundables are helpful either - especially when some are fleeing after only 1 or 2 spell traces.
More potions ingredients we actually need to complete potions. I'm out of space and some ingredients have 30+ but things I actually need aren't easy to find or I have no space now. Can we trade or send to friends?
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Comments
This! I live in a major city, but the area I live in... any nearby inn's is at least 5-10 blocks away from each other. So while I would love to walk around all day, it's a bit difficult to even generate any reasonable amount of energy unless I wanted to run around in circles all day trying to hit the closest 3 inns in my "immediate" area. By the time I get to the next inn I'm sure any energy I have would have been used already since each inn only gives 3-5 energy.
I think they definitely need to incorporate some way for energy to regenerate, even if it's 1 energy every 10 minutes or whatever. Or create a potion that can be brewed that gives energy.