Request: Ability to remove Portkeys from inventory

DragonOfWordsDragonOfWords Posts: 2 ✭✭
in Feature Requests #1 latest comment 07 July, 2019, 04:44 pm.

With a Moto G5 phone I can accept that as it doesn't have ARCore, everything except the Portkeys works fine. However, I filled up my Portkey slots and unlocked them before I realised that I couldn't place them anywhere. Now there is is no way for me to pick up and unlock any new ones, which means I cannot complete the first set of Brilliant Challenges and am stuck on the SOS challenges too. If I (and everyone else who can play the game except for placing portkeys) could delete or drop them somewhere after unlocking them it would make the game much more accessible for people whose phones are a bit older.

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  • michaelchan66michaelchan66 Posts: 1
    #204 July, 2019, 04:46 pm.

    To unlock portkey you don't need ARCore just use they key

  • DragonOfWordsDragonOfWords Posts: 2 ✭✭
    #304 July, 2019, 04:50 pm.

    You need it to be able to place the portkey. If the phone hardware is not sufficient, all you see onscreen is a blue line and pointing finger, and the boot itself doesn't appear. However, the rest of the game works fine without AR mode

  • SarakothSarakoth Posts: 4 ✭✭
    #405 July, 2019, 08:48 am.

    And there seems to be a limit of how many "unlocked" portkeys you can have... basically it is a cool but totally pointless mini game to collect a few lights which I think is stupidly simple to achieve so why can't non AR phones be able to to just "use" the portkey and gain the rewards without completing the mini game... you have collect the item and walked enough to unlock it, you deserve the rewards.

  • tiikerikanitiikerikani Posts: 11 ✭✭
    #507 July, 2019, 04:44 pm.

    ARCore is for the AR+ feature, which enhances the AR elements of the game (hence "+"). Devices that don't support ARCore can still use some AR features, such as the portkeys and having the background image from your camera during traces and battles.

    IMO the devs need to explain this better in a FAQ somewhere; it wasn't as big a deal in PoGo since AR+ was introduced later so it was easier to understand that it's an enhancement over normal AR features.

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