Accelerate the game play

Dunadan06Dunadan06 Posts: 5 ✭✭
in Feature Requests #1 latest comment 12 July, 2019, 06:58 am.

I’d like to have the possibility to disable the animated sequences before and after spell casting (both in traces and fortresses).

Those animations are great, but once you’ve seen them a 100 time each, they just slow the gameplay.

We should be able to select a trace, cast a spell, get the result and return to the main screen without the trace getting too far. The same goes for greenhouses or diners, we should be able to get in, hack and leave within 10 to 20 seconds max.

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Comments

  • Olvs5Olvs5 Posts: 8 ✭✭
    #203 July, 2019, 04:39 pm.

    this would be great.

  • sammael4eversammael4ever Posts: 1
    #303 July, 2019, 05:46 pm.

    +1

  • ContegoContego Posts: 10 ✭✭
    #403 July, 2019, 06:27 pm.

    Turn on battery saver mode in options. It cuts out the animations for inns, greenhouses, and traces.

  • BionicMansterBionicManster Posts: 92 ✭✭✭
    #503 July, 2019, 09:09 pm.

    Our phones are computers, and computers are supposed to make life easier. Just how difficult could; it be to make a setting in the game to disable or reduce anims? (Reduce could be show one in 10 perhaps, enough to help remember what they looked like, without wasting a lot of time.)

  • BionicMansterBionicManster Posts: 92 ✭✭✭
    #603 July, 2019, 09:09 pm.

    Our phones are computers, and computers are supposed to make life easier. Just how difficult could; it be to make a setting in the game to disable or reduce anims? (Reduce could be show one in 10 perhaps, enough to help remember what they looked like, without wasting a lot of time.)

  • JER1993JER1993 Posts: 3 ✭✭
    #704 July, 2019, 11:00 am.

    Battery saver does not cut out the animations, it could possibly make them shorter. But I can’t imagine them being any longer than they are with it on. (Activating battery saver was the first thing I did)

  • WhitehorsemattWhitehorsematt Posts: 125 ✭✭✭
    #812 July, 2019, 06:58 am.

    I would disagree with doing this in fortresses as it would interfere with the timer mechanic.

    With traces, it would work well if you could double tap the screen to interrupt the animation.

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