A solution to the rural energy problem

TelarinTelarin Posts: 4 ✭✭
in Community Forum Feedback #1 latest comment 06 September, 2019, 12:54 pm.

So I see a lot of complaints on here from people that live in rural areas and don't have local inns that they can use to refill their energy on a regular basis.

Additionally, I have issues in heavy spawn areas inspecting all the spawn to figure out if any are something I need to catch, as sometimes after checking one, all of the spawn gets shuffled around on the map and I have to start over.

To solve both problems, I propose the following mechanic:

Currently, when a confoundable is opened, you have two options:

1) Try to catch the confoundable with a trace

2) Leave

I propose a third option:

3) Dispell - Dispelling a confoundable uses no energy and causes the confoundable to immediately depart, so that it no longer shows up on the map. Additionally, there is a chance (I think around 20% would be good, but this may require some tweaking to get it balanced) that the wizard gains 1 point of spell energy. This solution solves both of the issues above, without dumping so much energy into the game as to make inns useless. It would also be very easy to adjust the chance of gaining energy after dispelling to balance things out so that inns are still useful, but players without them can get enough energy to play reasonably.

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  • ZookiTabookiZookiTabooki Posts: 637 ✭✭✭✭✭
    #206 September, 2019, 11:57 am.

    Hi @Telarin , welcome to the forum,

    A trick I learned when checking heavy spawn areas is to turn off 'Map Camera Idle' before checking through a bunch of spawns. This will make it a lot easier to keep your bearings once you exit to the map and you're trying to figure out which ones you checked already.

  • TelarinTelarin Posts: 4 ✭✭
    #306 September, 2019, 12:54 pm.

    Oh, I definitely have "Map Camera Idle" turned off anyway. But frequently, after checking 3 or 4 spawns, the locations of all the confoundables on the map will shuffle. Fine if you have different types and can work through them systematically, but a pain when you have a bunch of one type, and can't be sure if the Floberworm you just opened is the same one you saw a few seconds ago, or a different one. Regardless, cleaning up the map is more of a bonus feature to the proposed solution to rural energy recovery than anything.

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