Speed up animation during Resisted/Departed
Hello,
I want to suggest adding speed up option during resisting and departuring animations (the same as successfully returned). For me watching the same animation again and again is more frustrating than seeing resisted 5+ times in a row (masterful casts + potions) or departed (not to mention if it happens on several foundables in a row).
I think this option will make the game little bit more enjoyable.
P.S. I want to apologise if there is similar discussion (I was not able to find it)!
3
Comments
Hello
Please allow us to skip those animations as well by just tapping on the screen and then either going back to map or letting me draw the spell again.
Don't know if bumping is allowed but would bring it up to attention again.
Yes please. And maybe a limit on how many times a foubdable can resist. 7 resists and then depart is not fun.
I agree on the speedup!
I agree with this so much. Against resisting foundables it takes about 7 seconds between casts. Try having a conversation with someone and pausing 7 seconds before beginning each reply. I would also like an additional skip for cast quality animations. I don't care to watch the little arrow move within the bar, its path is very predictable now that I've watched it thousands of times.
Encounters should go like this: Tap once on the map to engage the foundable, then once the encounter loads tap again to make it skip its 'intro' and bring up the spell trace. Once you've finished tracing a spell, you should be able to tap once to skip the cast quality animation, then tap a second time to skip the return/resist animation, which then either brings up the reward screen or a prompt to trace again. Also, get rid of the banner that exists after the first resisted cast, it's another pointless slowdown and it's an explanation that nobody needs - they especially don't need to see it thousands of times.
Please also grant the ability to skip oddity animations.
With the tapping, they should not count taps as spell attempts unless you start at the beginning of the trace. Many times in tapping trying to skip the animation, then it counts it as a missed cast or two... Really annoying when it eats your potions...
If adding more skip options, need to fix this as well.
Would bring it back to attention after that time new update and having a bunch of mastery boosts unlocked. Wasting 10 minutes and 2 potions for over countless resist animations in a row is not rewarding, challenging, fun or anything but annoying, frustrating and punishing especially after it departs with your brain and pink potion active.
While on this,
Please don't take me to the registry if i have reached max fragments. I do not want to place them now, i will place them when i want.
Ask confirmation for placing fragments.
I agree, @atis. I swipe back on that screen to avoid going to thr registry, but it takes me anyway. It would be nice to have the option to close out.
Bumping the thread
Upvote - I don’t mind the little swirl animations but when things depart I feel a little punished having to wait 5 seconds or so for the blank page background to exit me to the map because I can’t skip the “you loose” period like I can the winnings page. I do like having a button to remind me not to sit on my fragments and loose future ones - so voting on that comment for an (X) button below or to the right of “Place Image” for players who like to stack rare frags for an upcoming prestige - or those who like to watch future ones fizzle on overmax for that matter. IphoneX v2.14.0
Another bump
yes, this is needed.
@hpwulola what about this really annoying thing? Makes all events annoying with this stalling and punishing aspect of the game?
Another bump
Yet. Another one
Talking about removing annoying things. Can they reduce the dead time (pun intended) between Vampire attacks? The wait as the vampire wipes his mouth and decide to attack is really annoying and takes way too long.
If you have unlocked some nodes in auror then use that in the field as a workaround
yes, please!
Bump
I too hate watching the animation of a foundable departing...especially when I hit them with a Masterful spell on my first attempt. Let me skip that animation and stop taking me to the registry to place foundables. I'll go there when I'm ready. I have accidentally placed things I didn't want to place yet because of this.
Gonna bump it up a bit
Up! It's still the same really annoying and irritating thing that makes events not enjoyable
Up! Very much related to the current little event
Make trace resist and depart animations skippable.
Make all UI animations skippable.
Make combat animations skippable in adversaries.
Make an option for auto-skipping skippable animations.
Bumping the topic
Absolutely!
Up!