Wizarding Challenge etiquette - last second pullout
New to this forum so perhaps this has been discussed elsewhere. How to address the problem of players who pull out of a team at the very. last. second., leaving people stranded in a fight they cannot win? Happened again today: Dark Chamber V, we had 2 auror, 2 magi, 1 prof (a fine team IMHO) . At the last second, leaving no time for anyone else, the prof and an auror left, stranding auror (me) and 2 magi to go after 21 foes. Second magi left the fight. Don't blame them, really, it was hopeless. The other magi and I played on valiantly, seeing what we could do. Anyway, this stranding people at the last second is nasty. IF you are going to leave, do it at 20 seconds and give others a chance to decide what they want to do instead of forcing them to lose a runestone.