Fortress: Add affixes to runes (Specialisation: Runescribe)

LucoireLucoire Posts: 1,245 ✭✭✭✭✭
in Feature Requests #1 latest comment 07 May, 2020, 01:01 am.

Disclaimer

  • This is a Brainstorming. If you have creative ideas to add, feel free.
  • Constructive feedback - positive and negative - is appreciated


Premise

Currently, Fortresses are completely random in several regards:

  • How many Enemies are proficient towards me, how many are deficient to me, how many are indifferent to me?
  • How many "regular" enemies are there, how many elite Enemies are there?
  • Does the Reward contain a "Family Fragment"?
  • Which Challenge-Reward is granted upon success?


Suggestion

To allow for more customisation, I would introduce the Specialisation of Runescribe. After a lengthy Assignment-Chain, the Player gains access to the ability to change the affix of a Rune. Each affix however has a "side-effect" to counter-balance it.

  • Higher Occurence of Elite-Enemies + lowered Number of total Enemies + slightly increased difficulty
  • Higher Number of total Enemies + lowered occurence of Elite-Enemies + slightly decreased difficulty
  • Reduced Focus upon Enemy-Defeat + decreased difficulty
  • Increased Focus upon Enemy-Defeat + increased difficulty
  • Higher Occurence of susceptible Enemies + significantly increased difficulty
  • Higher Occurence of resistant Enemies + significantly decreased difficulty
  • Higher Occurence of indifferent Enemies
  • Higher Chance for a Family-Fragment-Reward + increased difficulty
  • Higher Chance for a certain specific Challenge Reward + increased difficulty
  • More Time + significantly increased difficulty
  • Less Time + significantly reduced difficulty


A rune can have no affixes and up to as many as the Rune-Rank, from 1 for a Rank1-Rune up to 5 for a Rank5-Rune


Glossary/Explanation

  • "Difficulty" is a number that represents the Level+Stars+Type of all Enemies combined. Elite Enemies represent more points than regular enemies, 5-star Enemies represent more points than 1-star Enemies, a Level 130 Enemy represents more points than a Level 110 Enemy. Difficulty also is connected to the reward.
  • "susceptible" means Enemies against which your profession is proficient. For Magizoologists for example those would be Erklings and Acromantulas, for Aurors those would be Dark Wizards and Death Eaters.
  • "resistant" means Enemies against which your profession is deficient. For Magizoologists for example those would be Pixies and Werewolves, etc
  • "indifferent" means Enemies against which your profession is neither proficient nor deficient. For Magizoologists those would be Dark Wizards and Death Eaters.


Note
  • Creative combination of affixes could make "lower" chambers more difficult than un-customized "higher" chambers.
  • If more than 1 Player adds an affixed Rune, the affixes are weighed against each other. "Higher Number of total Enemies" and "Higher Occurence of Elite Enemies" would cancel each other.
  • This suggestion is part of the "Specialisations"-Theme introduced HERE
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