catch rate needs to be improved. some foundables are way too hard

MyMojitoMyMojito Posts: 4 ✭✭
in Feature Requests #1 latest comment 06 August, 2019, 10:21 pm.

energy levels are hard enough to maintain without casting 10-15+ spells, only for the foundable to flee. some foundable are so hard to catch its in no way fun, its frustrating

Reply

Comments

  • WitchyGigglesWitchyGiggles Posts: 2
    #204 July, 2019, 11:25 pm.

    I completely agree - so frustrating to cast and it flees - even after only 1-2 spells, even worse after 4

  • LucoireLucoire Posts: 1,245 ✭✭✭✭✭
    #305 July, 2019, 09:29 am.

    Catch-Rate and Flee-Rate is being improved as you level up. One is passively improved at the '5 levels (5, 15, 25, 35, etc), the other at the '0 levels (10, 20, 30, etc).

    Ergo: you're not strong enough yet.

  • FannyHannahFannyHannah Posts: 4
    #405 July, 2019, 09:32 am.

    I spent 20-30+ spell energy + potion on a foundable but it ended with the foundable 'disappeared'...

  • FunkyGaarothFunkyGaaroth Posts: 25 ✭✭
    #505 July, 2019, 10:35 am.

    @Lucoire where did you found the information on flee rate improving every 10 levels? The game talls you about "improved power" every 5 levels, but this is the first time I hear anything about the flee rate. Do you have any sauce on that? :-)

  • LucoireLucoire Posts: 1,245 ✭✭✭✭✭
    edited July 2019 #605 July, 2019, 10:47 am.

    @FunkyGaaroth Well, I'm L22 now and I carefully read the description of the Upgrades I've gotten on L5, L10, L15, L20... and extrapolated them onto what'll happen on later levels.

    @FannyHannah There are more reasons/explanations on why something flees. All Niantic games have a "speed limit" at which they're supposed to be played. If you move faster than that speed, the Flee-Rate increases to pretty much 100%. Additionally, RNG tends to be infuriating 😉

  • FunkyGaarothFunkyGaaroth Posts: 25 ✭✭
    #705 July, 2019, 01:29 pm.

    @Lucoire I've read them too, but the lv10 and lv20 seemed equal to the lv5 and lv15 one... it just mentions "foundable easier to catch" but nothing specifically on the flee rate. Are the lv10 and lv20 messages worded differently?

  • ZookiTabookiZookiTabooki Posts: 637 ✭✭✭✭✭
    #805 July, 2019, 01:46 pm.

    @Lucoire I agree. Thus far, a regular unicorn trace has been a rare occurrence to begin with, and difficult at best to engage. Stands to reason a Brilliant Unicorn would be even more so. Before I leveled up to 20, Brilliant Unicorns were bleeding me dry for energy, and nearly every single one I engaged. Now, I am having much better hit rates and the energy bleed is easing. I still get the odd one who proves to be stubborn but more often than not, 2-4 casts will do it.

  • SiragazSiragaz Posts: 141 ✭✭✭
    #905 July, 2019, 02:34 pm.

    @MyMojito The game is meant for you to not be good at first and to have to improve your casting ability. If you're not casting "Masterful" 50+% of the time, then you have a lot of improving to do still.

    You may think you want this game to make you think you're good right away, but you really don't.

  • RhaynneRhaynne Posts: 28 ✭✭
    #1007 July, 2019, 12:13 pm.

    I agree that you should improve with time and experience, where would the fun be without a challenge. Where I have an issue is with limited time events. For a casual player at a low level (I'm level 8) it is difficult . I probably wont finish the Brilliant event although I will still try to. I'm okay with failing occasionally, having the foundables disappear and my traces not working - although I would think getting a masterful should work. I realize some people are good at this, I have only had 3 or 4. Maybe have a mechanic to account for this.

    Someone in another post mentioned having cumulative damage for castings, it would be nice to have this at least for the special events. Maybe have it decrease as you level up but have some factor for people who don't have a lot of time or ability to accumulate energy to be able to participate more.

  • VegeminiVegemini Posts: 2 ✭✭
    #1107 July, 2019, 01:42 pm.

    Energy levels are very hard to maintain.. they want users to spend too much $$ .. also no indicators of how much you have is a major problem

  • SiragazSiragaz Posts: 141 ✭✭✭
    #1207 July, 2019, 03:21 pm.

    @Vegemini I haven't noticed energy management being all that bad. You have to be willing to go out of your way to replenish sometimes. The game is designed for that. I agree that there could be better energy indicators. For now, the only way to see it out of combat is in your vault.

  • InnagoddadavidaInnagoddadavida Posts: 5 ✭✭
    edited August 2019 #1303 August, 2019, 04:28 pm.

    Agree. I'm level 31 and the flee rate on the Hedwigs, Snitches and Harry Potter are incredibly de-motivating and expensive. To cast a series of masterful spells only to have the confoundabke depart is ridiculous. I've just started to avoid them entirely.

    It really is a terrible problem and WB/Niantic should fix it pronto or the game will lose players.

  • LucoireLucoire Posts: 1,245 ✭✭✭✭✭
    #1403 August, 2019, 06:36 pm.

    The Catch-Rates are balanced if you take potions, player-levels and "fair/good/great/masterful" into account.

    But I find it somewhat weird that a low-level Wizarding APPRENTICE expects to succeed with ease in even the most difficult situations.


    Let's look at it like this: you encounter ALBUS DUMBLEDORE (who is attacked by an Inferius). He's the most powerful wizard CURRENTLY IN EXISTENCE and he has the elder wand, the MOST FAMOUS AND POWERFUL wand. Would you expect to succeeed with "relative ease" where even the most powerful, experienced and best-equipped wizard struggled?

    The Brilliant Golden Snitch is a very rare item (pretty much unique given the importance it played in the story). And there is a spell cast on it that manages to keep this powerfully enchanted item in check. Why would you expect to succeed with easy against overwhelming odds?


    It's all a question of context. And with that I'd like to give y'all a bit of context:

    https://community.harrypotterwizardsunite.com/en/discussion/1574/spell-success-chance-and-how-to-improve-it

  • LucoireLucoire Posts: 1,245 ✭✭✭✭✭
    #1503 August, 2019, 06:38 pm.

    TL;DR: the game is balanced by giving players of all levels a challenge befitting the time they put in the game.

  • Herm10neG92Herm10neG92 Posts: 194 ✭✭✭
    #1603 August, 2019, 07:47 pm.

    More condescension from @Lucoire. What a surprise. Thought the forums were supposed to be a format for camaraderie and a sense of community. Not a means for self-anointed high level experts to talk down to seemingly lower level players. Can we curb the attitude, seriously? It’s not necessary.

  • CassasauresrexCassasauresrex Posts: 41 ✭✭
    #1706 August, 2019, 08:13 pm.

    I’m level 30 and the flee rate is better about half the time.

    The biggest benefit of leveling up is having more power to defeat foes and oddities.

    I cast 3 masterful spells in a row the other day on a brilliant snitch and it still departed.

    As other users have stated, the success rate mostly seems random. “Fair” is just as likely to work as great or masterful.

  • CaeleonCaeleon Posts: 270 ✭✭✭
    #1806 August, 2019, 10:21 pm.

    I rarely got stuff depart on me.

    But that's is because I'm usually the first one to depart. I'm not spending all my energy on basic confoundables. 3 triers and I'm gone... Leaves me plenty of energy for those rare ones.

    I've got more a problem with how useless the dawdle potion is than with the catch rate. But that's another discussion.

Sign In or Register to comment.