Things I Feel Should Be Reworked:

CraeftCraeft Posts: 1,074 ✭✭✭✭✭
edited July 2019 in Feature Requests #1 latest comment 30 January, 2020, 09:07 pm.

SPELL ENERGY

◘Increase starting energy pool to 100 (75 is just weird anyway)

◘Too difficult to maintain substantial energy - everything requires energy with no meaningful way to replenish

◘Poor Return on Investment at Inns - Too little energy returned for a 5 minute wait time.

Either return more energy or remove wait time and place a maximum number of times a person can eat at an inn before a 30 minute cooldown period ensues. e.g. you can eat 4 times but there will be a cooldown thereafter. In addition, perhaps allow for a modification item to be used at an inn (much like heat sinks and multihacks in Ingress)

◘Allow more ways to get energy (some have mentioned a daily reset or time build. Personally, I like the way you'd get XM in Ingress but I don't know how that could feasibly be implemented to reflect energy build (when you have to literally walk) gain.



POTIONS

◘If it allows 4 spell casts (for example), then make it 4 spell casts across foundables. Put a timer on it if you have to. But when someone uses a potent potion and then gets the foundable on the first try, the rest of that potion is wasted. Perhaps 15 to 20 minutes to use up the potion.



WALKING/DRIVING

◘Increase max speed before driving warning. Some play on bikes. The current level is set so low that riding a bike, even at slow speeds triggers it. With inns, greenhouses, and fortresses so far apart in some places, this would allow the intent of Niantic (exercise) to continue while not punishing those who bike ride by disallowing them portkey advancement.

◘Allow an "Adventure Sync" system. Especially considering the battery usage of this game. While there is a "battery saver" mode, it's not adequate in that respect. Even if one leaves the app open but turns the screen off, it still ceases to count your distance. In addition, I sometimes (and I know I'm not the only one) multitask while walking... be it (in addition to HP:WU) geocaching, Pokemon Go, canvassing for a political candidate, or talking to someone on the phone, etc. None of those things are possible without adventure sync (exception Pokemon Go can be on sync itself).



PORTKEYS

◘As many have requested, allow those who cannot AR an option to delete port keys so they can advance in the events. This does not affect me personally, but I can surely understand the frustration.

◘Rather than only clicking on simple sparkly things, allow us a 'difficult option' wherein we have to find certain items for better rewards (i.e. hidden item mini-game)



ACHIEVEMENTS

◘Remove achievements that are literally impossible for most (looking at you, multiple country achievement)



MAP and TRACES

◘Allow a static/dynamic toggle for the map compass. (Self explanatory)

◘Give an energy pool indicator on the map

◘Indicator next to family icon of trace on map that indicates progress in that specific family (not necessary but would be nice to have)

◘When entering a trace, indicate how many fragments are still required for that specific foundable.

◘Indicator when a given inventory is full (think "encumbered")



PROFILE

◘Allow sharing of avatar image - make it toggle (Do you want to share your image?)

◘Chat capability. I would recommend NOT allowing open world chat, but it would be nice to be able to contact people in friends list. I would like to see PM and Team/Group options.

◘Trade with friends. Energy and inventory would be ideal - even if it's set up in a similar manner to PoGo, though would prefer a method similar to Ingress (where you can select the items).



PROFESSIONS

◘Increase book drops (specifically green books). Even if still limited to events.


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I have more but I have to head out for now. Will add more later. Others, please feel free to add your ideas and findings here as well.

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Post edited by Craeft on
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  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #304 July, 2019, 09:56 pm.

    I want to add focus pool to this list. I LOVE playing support roles (especially healer). While there are skills in the profession tree to boost focus pool, they are few and far between (and frankly, get expensive). This is a huge hindrance when playing in a fortress with others trying to keep them healed.

  • Andre0GamerAndre0Gamer Posts: 5 ✭✭
    #404 July, 2019, 10:08 pm.

    very good!! up

  • HypnoTravelerHypnoTraveler Posts: 77 ✭✭
    #805 July, 2019, 02:12 am.

    Have daily quests given by just opening game.

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    edited July 2019 #905 July, 2019, 02:15 am.

    @HypnoTraveler - I'm not sure I understand your point.

  • HypnoTravelerHypnoTraveler Posts: 77 ✭✭
    #1005 July, 2019, 02:23 am.

    At this point Daily Assignment tab has to be opened for the dailies to show up. I’m suggesting that we are given the Daily Assignments without opening the tab. Still collect and refer to assignments same as now. @Craeft

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #1205 July, 2019, 02:58 am.

    @Suguha01

    Options is available by going into the briefcase and then upper left corner. In there, you will also find audio options.

    If I understand your point on audio, you would like to see a volume level slider as opposed to simply on/off. I agree. I think that would be useful.


    Compass / Map addressed in original post except the concept of removing the compass icon. I see (and agree with) your point. Unless they allow a static/dynamic toggle, the compass icon is redundant. If they allow the toggle, then it should remain (as the icon to select to toggle it).


    The rest either was addressed in the original post or I have no stance on it. But excellent post and I appreciate it. The more Niantic hears from us, the better. It's our job to let them know how to make the game better. Many times, the devs play the game in their bubble (happens with literally EVERY game) so they need to hear feedback from the players out in the world.

  • DoomedJupiterDoomedJupiter Posts: 2 ✭✭
    #1305 July, 2019, 03:18 am.

    @CRAEFT should these suggestions be in separate threads? I feel like the more comments you get, the more likely the discussions on each topics are to get lost.

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    edited July 2019 #1405 July, 2019, 04:36 am.

    @DoomedJupiter - The problem is that when you have 50,000 threads (exaggeration), it's hard for moderators to keep track, hence the point of consolidation. This (hopefully) gives them one thread to pore through on issues.

    Having modded lots of forums, I always preferred a single thread with many ideas than many threads all focusing on one idea.

  • Morgana4Morgana4 Posts: 21 ✭✭
    #1605 July, 2019, 08:00 am.

    When buying a specific item (and not an offered bundle or crate) in Diagon Alley, there should be an option to input the amount you wish to purchase.

    Exaggerating, but if I wanted to outright buy 10,20,50 or 100 Strong Exstimulo potions, I'd like to be able to do it in one transaction rather than tapping the item, then tapping the gold amount, watching a pretty animation of the purchased item surrounded by **** stars aaaaand repeat etc 25 times or however many times I fancy. Allowing to purchase in increments would be very helpful and expedient.

  • HypnoTravelerHypnoTraveler Posts: 77 ✭✭
    #2206 July, 2019, 01:17 am.

    Higher average energy given at Inns.

  • NitzanHarelNitzanHarel Posts: 6 ✭✭
    #2306 July, 2019, 01:22 am.

    (Moving this here per your request)

    While I'm adding Wizards ID numbers from all over the world I cant help thinking that it would be really great if we could chat on the app. I know I'll probably never be in the same fortress as most of my new friends but it would be nice to get to know you all nonetheless. Also, I had the wonderful experience of watching The Order of the Phoenix with a live orchestra at the Hollywood bowl last week and the coolest thing was going in to a battle with 12 other people, of which I only knew one. I wish I could have chatted with the people I was fighting alongside.


    Cheers,

    NH, SoCal

    0699 6755 6832

  • ManuelCastroManuelCastro Posts: 4 ✭✭
    #2406 July, 2019, 11:20 pm.

    Improvements:

    1º Make a power bar on the map.

    2º Finish with notifications of adding changes to the photo.

    3º Friends - (send gifts), (Exchanges) and (Duels) - Send to friends daily extra energy, ingredients ... . Exchange ingredients with friends and duels. The duels explain in topic # 10.

    4º Communication - Enable a way of communicating with people from the same country and friends. Approval for children under 18 to avoid incidents.

    5º Potions - Creation of 3 new potions (15 energy) (30 energy) (45 energy). Everyone complains about energy.

    6º Keys - Increase the drop of silver keys.

    7º Portkeys - Create a secondary way of people unlock portals. More players will start playing.

    8º Fortress - It is boring to do the spells that appear on the screen, at least there should be possibilities. The energy that is spent in the fortresses is a lot. Divide in two. Each magic of 0.5 energy.

    9º Events - It would be interesting to put a mega fortress by country, or by planet, where it could enter anywhere on the planet. The final prize would be for the player's dedication to the fortress.

    10º Duels between players - There will be duels between players from all over the world, and not only between friends. This would get a lot of people to start playing.

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    edited July 2019 #2506 July, 2019, 11:24 pm.

    @ManuelCastro - I disagree with the duel/PvP aspect unless any rewards given from such gameplay is PvP only items (with a specific PvP inventory slot) and doesn't include/involve any achievements. If the PvP aspect is separate from rest of game, I'm 100% on board.


    In terms of PvP, however, I think it would be neat to incorporate quidditch. Though I'm not sure how outside of community events.

  • ManuelCastroManuelCastro Posts: 4 ✭✭
    #2606 July, 2019, 11:35 pm.

    The PVP would be for when you do't want to go to the street, but you want to play.

    The achievements would be these only:

    Number of duels:

    10 duels

    50 duels

    100 duels

    1000 duels

    Number of matches won:

    10 duels

    50 duels

    100 duels

    1000 duels

    The duels do not expend energy. But if you won a duel you would gain 3 energy for example.

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #2807 July, 2019, 04:06 am.

    Absolutely NOT COOL when a player uses a potion initially and then goes to cast a spell to find out no energy.

    I'll be leaving this game very soon. It's wasted my time and my money (I have purchased coins).

    Niantic, you need to seriously fix this energy ****.

  • M3lk0rM3lk0r Posts: 27 ✭✭
    #2907 July, 2019, 01:41 pm.

    I'm seriously surprised to not see any mention of better battery improvements. They use so many resources inefficiently that my wife has to permanently play attached to a battery charger.

  • SiragazSiragaz Posts: 141 ✭✭✭
    #3007 July, 2019, 05:18 pm.

    @M3lk0r It might be time for a new phone. Its not that bad on a 2018/2019 release phone. There is a battery saver option as well. My wife was using an iPhone 7. We had to upgrade her.

  • Ironl4mIronl4m Posts: 6 ✭✭
    #3107 July, 2019, 09:35 pm.

    Up this thread, most of the improvements listed here would be absolutely awesome.

    I hope developers will came here.

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