Give Players A Chance To Excel

ArtfulAnglerArtfulAngler Posts: 22 ✭✭
in Feature Requests #1 latest comment 02 August, 2019, 04:00 am.

One of the reasons I quit PoGo was because the game removed all incentive to be good at it. The Brilliant event causes me to have concerns that HPWU will end up similarly. It took me about 3 hours to complete the event quest and I now find myself with no mechanism to get more restricted books. Even a small chance 5-10% of getting a restricted section book when using a brilliant rune on a fortress run would get people out hunting even after the XP motivation is gone in a few months. Since you wisely are allowing players to work on all their trees simultaneously, is there any real harm if someone manages a few extra books during the event? Assuming between finding brilliant critters in the wild and using the runestones in fortresses a player can earn one runestone an hour. That means someone who plays 10 hours a day would only earn an average of one extra book per day. It doesn't seem unbalancing but it gives people a chance to improve and a reason to strive

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  • LucoireLucoire Posts: 1,245 ✭✭✭✭✭
    #205 July, 2019, 09:34 am.

    Activity and engagement is rewarded but not unreasonably so.

    The most fundamental rule of "games without a clear finish" is to keep the player engaged / coming back. If you had an option to work around that mechanic, you'd leave once you had unlocked all talents - which in turn would be bad game design.

  • FunkyGaarothFunkyGaaroth Posts: 25 ✭✭
    #305 July, 2019, 10:40 am.

    It might be an interesting idea. After you finish all the quest/foundables, you are still incentivized to "farm" more for scrolls: every rank on the event frame is still 5 scroll, which is (at least for me) the best reward across all other families (i get 4 scrolls for lv 16 families, my current max): current event foundables spawn rate allows to get easily a couple of level per day after you reached rank 10 (that requires 100 family exp). So for sure I'll keep **** them sweet scrolls.

    The restricted books.... are entirely another topic. I think the volume (15) is fine, as long as these events are coming once a month. Occasionally, tho, we need events that might grant additional once: being time gated is not fun in the long run :-)

  • Suguha01Suguha01 Posts: 18 ✭✭
    #405 July, 2019, 01:35 pm.

    It sounds like you guys live in the city, where there is everything around you. Try going out in the suburbs where there's nothing around you and you have to hunt and you just can't walk to find them.

    I'm not bashing you guys but when you're in the suburbs and there's nothing around you and you have to hunt for stuff. I'm always jumping in to my car driving 25 mi to get into town so I can play this game.

    What do you really need in the game is for people to buy their own fortress, Inn and community nursery. they also need to add a nursery tab in the game so you can grow stuff without people stealing it.

  • LucoireLucoire Posts: 1,245 ✭✭✭✭✭
    edited July 2019 #505 July, 2019, 01:39 pm.

    When I'm in suburbs and I see things that I consider valid POI, I open my Ingress, Ingress Prime or PoGO-Client and submit those places as POI-Suggestions 😉

    (to clarify, WU uses the same base for POI as Pokemon GO and Ingress - the 2 other niantic games. And in both of those games, veteran players can suggest new POI)

    (and by the way, the things that are planted in Greenhouses can be harvested by anyone independant of each other... no stealing possible)

  • SiragazSiragaz Posts: 141 ✭✭✭
    #605 July, 2019, 02:36 pm.

    I was able to complete the event also in only a handful of hours. There definitely needs to be a series of daily time locked achievements and it wouldn't hurt if they made them more difficult.

    I don't live in a big city either, I just choose to go out of my way for this game.

  • ArtfulAnglerArtfulAngler Posts: 22 ✭✭
    #701 August, 2019, 12:26 pm.

    Lucoire, I think we are talking about the same thing here from different angles. My point is that by completing the event tasks in just a few hours there is no point in having an event for 6 and a half days out of the week. Either some time locked goals like Siragaz suggested or almost anything else where an active player can still have some reason to play. My impression is restricted section books cannot be the limiting factor on skill trees because if they are anyone who missed the flora and fauna event will not be able to finish their tree....ever. If I am mistaken, virtually anything could be used as a reward. 5 coins every time you level up family XP. Extra XP or increased catch rates on brilliant traces after completing quest level 4.

  • Osprey1Osprey1 Posts: 610 ✭✭✭✭✭
    #801 August, 2019, 03:08 pm.

    @ArtfulAngler I disagree. Right now I'm able to explore the world as much as I want. By the end of next week I will be limited to mostly Sundays.

    Other people have different schedules. While not everyone should be able to complete every event, I firmly believe that you will have plenty of opportunities to earn restricted section books over time. Everyone should have a reasonable chance to complete the event in a few hours even if it means that the event only requires a few hours to complete. Otherwise the forums would be flooded with "the event is impossible to complete" posts.

  • DogoutlawDogoutlaw Posts: 1,928 ✭✭✭✭✭
    #901 August, 2019, 03:12 pm.

    People who missed the flora and fauna event will still be able to finish their skill tree. The assumption/hope atm given how frequent we’ve had events so far, is the rate will continue. Say one a month. After a year or so, that’s a lot of restricted books.

  • ArtfulAnglerArtfulAngler Posts: 22 ✭✭
    #1001 August, 2019, 05:05 pm.

    @Osprey1 I agree. That doesn't change that there should be something(anything) that makes the fact that an event is happening a positive for people who can and want to do more. There needs to be opportunities for both types of players to have fun.


    @Dogoutlaw That is exactly my point. If more active players were able to earn a few extra restricted books it wouldn't destroy the game balance. From my perspective, there is no more harm in someone completing their skill tree in 10 or 11 months because they played more instead of 12 than someone taking 13 or 14 because they started later. That said, really any sort of reason to play would help. It is frustrating to be done with the event after a day and have reduced spawns of things that can advance my registry because of all the purple beacons for 6 more days.

  • GlimmermirGlimmermir Posts: 75 ✭✭✭
    #1101 August, 2019, 05:30 pm.

    I will note that the skill tree says that there will be more lessons coming later, so there will still be use for gathering scrolls and books. Fortunately, they didn't put an inventory limit on those.

  • ArtfulAnglerArtfulAngler Posts: 22 ✭✭
    #1201 August, 2019, 06:09 pm.

    @Glimmermir yes but during 90% of the brilliant events there is, at best, no added value for the event and at worst a detriment for playing as some of the foundables that might help advance the registry will be replaced by brilliant foundables. What I am asking for is a benefit, any benefit for someone who plays more than 4 or 5 hours during the event.

  • DogoutlawDogoutlaw Posts: 1,928 ✭✭✭✭✭
    #1301 August, 2019, 06:12 pm.

    I think we have different ideas about what this game is. It doesn’t have a finish line, so I’m not in a hurry for things. They’ll happen when they happen. While I completely understand getting bored of the event traces by day 4 or so, I understand why they’re there. Sometimes I’ll take advantage of their prolificacy during Barrufio’s and earn the xp I can get from them. And then they’re gone. I don’t think the idea of having a event related daily task is a bad one tho. Maybe reward spell energy (because those purple snitches are witches😈).

  • Overflow4487Overflow4487 Posts: 392 ✭✭✭✭
    #1401 August, 2019, 06:19 pm.

    @Glimmermir Shhhh! Don’t give them any ideas!!

    I agree there needs to be a balance. You can’t make an event too difficult that people have difficulties completing it. I’ve been parr’s of games like that and by the 2nd or 3rd day the writing is in the wall and I just put the game down since I feel like it is pointless. I have played games where it felt the only way to complete the event was to spend real money and the rich were the only ones who could advance.

    However, you have to keep advanced players engaged too, since they will fly through the event. I’m not sure what the answer is, because there is no way to keep both camps happy at the same time. I think stretch rewards are a possibility, but again it would have to be shiny enough for the top players to make it worth it it too then, but not too shiny to make an average player feel they were cheated.

  • ArtfulAnglerArtfulAngler Posts: 22 ✭✭
    #1501 August, 2019, 06:28 pm.

    @Dogoutlaw I really don't think we are that far apart. I agree that the game isn't a race for the finish. What I am looking for is something to acknowledge someone who puts in more effort. It could be anything extra XP, to extra books, to an increased chance of coins, to higher level brilliant runestones after you finished the event. I think your energy idea is marvelous as well since it addresses the issue so many players have with energy. I just feel that active players should have their activities rewarded preferably in a way that doesn't ruin the game for less active players

  • DogoutlawDogoutlaw Posts: 1,928 ✭✭✭✭✭
    #1601 August, 2019, 06:39 pm.

    @ArtfulAngler fair enough. I think I understand where you are coming from now. Similar to what @Overflow4487 mentions... finding a happy middle ground. And😂😂 please no more vault limits!!

  • ArtfulAnglerArtfulAngler Posts: 22 ✭✭
    #1701 August, 2019, 07:30 pm.

    @Overflow4487 That is exactly what I am trying to say. I understand there is a difficult balance giving active players value for playing and making them OP and alienating more casual players. Personally, I tend to lean towards under powered awards because as an active player it is more important to me to have my efforts acknowledged than to get powerful awards

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #1801 August, 2019, 07:37 pm.

    I kinda see both sides of this one. While it is true that the events can be completed in a matter of a few hours for some. For others, however, it's not the case - and a lot of things play into that:

    What's their job schedule?

    What's their physical ability to play in a constant way?

    How dense is their area with inns, fortresses, etc.?

    Do they have others in their area with whom to play?

    How's the weather in their area during a given event period?

    etc.


    The people effected by limitations of these sorts shouldn't feel left behind because those who can go out and binge game, finishing the event in a few hours end up getting extra benefits. Look at all the people on the forums who (rightfully) claim that the community days are too short and should last a whole day - because they have to work.

    If there weren't anything else in the game to keep one occupied, my stance would most likely be different... but there's a lot to this game. If you finish the event in a short period of time, work on the family trees. Work on wizard challenges to get those rare pieces. Prestige the pages when full.

    There's more content coming down the road (they even have the place markers in game for some of it - like profession expansion).

    There will be another event around the corner.

  • ArtfulAnglerArtfulAngler Posts: 22 ✭✭
    #1901 August, 2019, 08:22 pm.

    @Craeft I am not even remotely suggesting shortening brilliant events. What I would like to see is some sort of reason to be happy the brilliant event continues after tasks are completed. It could easily be something that benefits everyone like double XP for brilliant foundables or something small after completing the event like an increased chance of a coin, key, dark detector or potion. As it currently stands, I hate WU events because after the first few hours they are at best a waste of space. Events need to be a positive not a negative experience for ALL players or we will leave

  • GlimmermirGlimmermir Posts: 75 ✭✭✭
    #2001 August, 2019, 08:57 pm.

    Maybe there could be a daily task that appears regardless if where you are in the main quest chain? Then people who have to pace themselves can still do the bonuses as appropriate, too.

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #2101 August, 2019, 09:51 pm.

    I think the "daily task" idea is a great approach. Didn't think of that.

  • Osprey1Osprey1 Posts: 610 ✭✭✭✭✭
    #2201 August, 2019, 10:11 pm.

    What you are asking for is to add competition to the game.

    It's called Wizards Unite, not Wizards Compete. It's not about your faction winning or being the best that ever was, it's about contributing to the greater good and being the best you can be.

    Can we have just one game where it's just about doing and not about racking up the biggest score or being the best fighter? I just want to have fun and make friends and learn about and enjoy this piece of the Wizarding universe as it evolves.

    I don't want to feel like I'm missing out because I can't play every day.

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #2301 August, 2019, 10:17 pm.

    To use an old internet adage:

    QFT!!!!!


    What you are asking for is to add competition to the game.

    It's called Wizards Unite, not Wizards Compete. It's not about your faction winning or being the best that ever was, it's about contributing to the greater good and being the best you can be.

    Can we have just one game where it's just about doing and not about racking up the biggest score or being the best fighter? I just want to have fun and make friends and learn about and enjoy this piece of the Wizarding universe as it evolves.

    I don't want to feel like I'm missing out because I can't play every day.

  • Osprey1Osprey1 Posts: 610 ✭✭✭✭✭
    #2401 August, 2019, 11:41 pm.

    Thanks @Craeft, I actually came back because the vehemence of my post bothered me.

    I finished the event early, I actually delayed opening my portkeys just to stretch it out for a little bit. However, I can still catch brilliant foundables if I want and earn runestones.

    Alternatively I went out today looking for boggart cabinet fragments because I think boggarts would frighten muggles more than say flobberworms. I only found one and it departed but I did manage to see three philosopher stone fragments, two Firenze fragments and had numerous Moaning Myrtle and Peaves encounters. I had my normal run in with hippogryphs and ocamy eggs as well. I ranked up in 9 3/4 and magical creatures and enjoyed a forest level fortress battle. So there was plenty for me to do outside the event and there remains plenty to keep me occupied.

    I have reflected more on the idea of having the event have extra elements that can only be completed by the most committed wizards and still reject it as out of character with the premise of Wizards Unite.

  • ArtfulAnglerArtfulAngler Posts: 22 ✭✭
    #2502 August, 2019, 04:00 am.

    @Osprey1 Wizards compete would mean there would be winners and losers. Who are you to say that only casual players should get to play the way they want to play and **** active players? Furthermore, I am certainly not suggesting issuing content that many players will fail to access.


    What I am suggesting is that events should be a positive occurrence rather than a negative for ALL players not just casuals. Some sort of continuing benefit after the event is complete would provide excitement about the game without keeping players from content. Maybe they have increased XP for brilliant foundables like they accidentally did for the first half of the first week. Maybe they give you a increased chance of a key or coin. Maybe they give higher level runes when you finish a level of brilliant family. None of this is new or unique content that I would be disappointed to miss out on if I had other things happening but it would serve to make me feel like there is a reason for me to play. As it is now the only difference between playing during an event sfter the first day or so and regularly is there are fewer desirable spawns because the brilliant spawns replace a portion of the regularly occuring spawns

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