Auror green books
Now that we have green books, what should we use them on as an Auror. I don't want to use this scarce resource up only to find out that I chose the wrong thing and have to wait out my mistake until the next event.
I have worked my way down to the bottom of the tree for: First Strike.
What do you think?
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Just leave it for later i guess. I only use the scrolls and the spell books.
Whatever you do, do not spend them on "Dancing With Dummies". That has apparently been broken for months, a fact I didn't learn until after I wasted mine on that bugged skill.
I was wondering if Dancing With Dummies was still bugged, thank you for confirming that it is.
from what I understand, it's not that it's broken, but that it doesn't do what it says it does: DwD improves the crit rate of your first hit after the enemy swings at you. (their stamina is irrelevant) so it's still worth it, IMHO, as long as you understand what it actually does, and you can even use it with First Strike as long as you let them fire first.
what do you want to bet the fix will be to simply change the spell description to what it currently does?
I am wondering whether to spend on this skill or not... @ThePaperwork I am not sure I understand how it works...
@Crogabattoir The Greenbook (restricted section book) for Auror may not be used yet but you may need it later, just keep it first.
I've chosen Professor profession and thus greenbooks are required in lots of major skill completion and I find difficulties in collecting them because it's only available during events. RedBooks are required as well but not as much.
For the magizoologist (technically offtopic, I know) I think "become the beast" may be the best use of the resource. Anyone else agree/disagree?
First strike is really good. But first I suggest you to get full progress on your hexes, specially the weakening hex, you need that for doing fortresses with your team and specially for solos.
I put 15 in DwD and 15 in First Strike. I just let foes hit me once before I attack. It works pretty well, in some instances foes will get hit with crit (i'm at 97% crit damage) and lose half or more of their stamina.
Next 15 will be used to progress other hexes.
With all the "Green Book" discussions lately, I'm scared to use mine yet. I'm a magizoologist and was going row by row for a balanced tree... but now I need to rethink my strategy.
@Craeft the consensus for Magizoologist seem to be the Become the Beast as the first goal for green books usage.
I had hoped to group more in my area so I was **** for healing as primary goal but alas, I have no idea where anyone else is. I occasionally see a green glowing fortress but never see anyone there so that's probably the route I'll take, @binondogurl
auror here:
i used my 15 books from the first brilliant event for the 'first strike' skill. love it. when a critical hit triggers it is powerful.
i used 4 of my restricted books from the brilliant harry part 1 event for the 'improved weakness hex' to open that skill tree path and then went and maxed my accuracy.
i am retaining my remaining 11 restricted books, with the brilliant harry part 2 event coming in 5 days and 19 hours...with an expectation that there will be more restricted books from it?
looking at 'the trick with death eaters' or 'dancing with dummies', but not real sure about either. death eaters is too specialized, and im not real interested in letting a monster get a free hit to trigger the dummies skill.
the rest of the options for restricted books arent really tickling my interest at the moment.
am a level 9 auror and have a lot of waiting with regular spellbooks for upgrading skills, so in all likelihood i will take my restricted books and invest in another profession. i am reaching the end of the auror available skill tree and until 'more lessons coming soon' arrive i might have more fun digging into another profession.
my lady is a professor and we play together lots. i use the transfer focus skill to transfer all of my 4 starting focus to her when we play together - her hexes are better then mine so i dont use them often.
'the confusion hex' is where i would go with it if i wanted to work on a hex. is pretty helpful if levelled, but unless i am gonna take it all the way its expensive to go just a little bit into it. thats an all or nothing thing. the basic level was necessary, not sure if i want to take it all the way now or down the road.
will always be an auror first - but lets face it, without a second set of lessons and the amount of time it takes to acquire regular spellbooks a second profession seems a better use of the scrolls piling up and staring me in the face. both professors and zoo people need restricted books to be useful, moreso then aurors, so have most of a week to think it over.
if 'dancing with dummies' worked as worded it would be no contest where my restricted books would go, it is the obvious choice, but since it does not...
currently level 34 wizard, level 9 auror.
after further reflection, and having weighed all options, am going to go ahead and level the confusion hex up.
starts with:
-20% impair foe dodge
-20% impair foe defence
-20% impair foe defence breach.
currently have direct access to two levels of advancement, at 10% effectiveness added to each of those per level. (4 restricted books per level)
after that can do two more levels of 10% effectiveness increase, but i have to spend 4 restricted books on another hex first to unlock those two skill level advancements.
being able to do three inpairments on one hex use will help my regular professor ally, and those three things are pretty decent - is aurors best hex i think. and at a total of -60% to each of the listed impairments at max level, pretty serious help in combat.
presuming we get another 15 restricted books from completing the second half of the harry event, will be enough restricted books to max out this hex. seems like the most effective move can be made at this time.
@Digitalis after you use this a bit in fortresses, I would be interested to see what you think.
Assuming we get another 15 green books in a few days, this will most likely be what I use them on unless you don't find it to create a noticeable difference.
@Crogabattoir have also found "impair foe power" - weakness hex keeps me from getting knocked out as often.
the confusion hex does seem to have a noticable difference, i am intending to work them both up. i have to open "weakness hex mania" to get to the last two levels of "confusion " hex, so plan is to max confusion and spend whatever is left on weakness.
@Crogabattoir
level 5/5 of confusion hex.
have fought now several foes with 'evasive' and 'highly evasive' attributes and confusion absolutely makes a difference in their dodge rate.
level 4/6 on weakness hex.
the weakness hex absolutely contributes to me not seeing the knockout timer as often.
both of these hexes are incredibly helpful. i do recommend.
@Malandrina long story short, DwD was only somewhat broken, (it's more broken now😥) so if you haven't taken it yet, don't, but if you have, it's not the end of the world or a total loss.
Here's a good tool for working out skill priorities.