Animagus (and how it could be put in the game) -> discussion
Animagi are extrordinarily rare - primarily because the process of becoming one is VERY complex, fragile and time-consuming. Animagi are also required to register with the Ministry of Magic and that registry is publicly available.
So, how does one become an Animagus?
- A wizard must keep a single mandrake leaf in their mouth for an entire month (from full moon to full moon). It must not be taken out or swallowed - if that happens, the wizard must start over.
- At the next VISIBLE full moon (if the night happens to be cloudy, the wizard must start over) the wizard must spit the leaf in a phial within range of the moon's pure rays.
- To the moon-struck phial, the wizard must add
- one of their own hairs,
- a silver teaspoon of dew that has not seen sunlight or been touched by human feet for seven days
- the crysalis of a Death's-head Hawk Moth
- The mixture must be put in a quiet, dark place and cannot be in any way disturbed
- Following that, the wizard must wait for an electrical storm. During the waiting period the wizard must, at EACH sunrise and sundown WITHOUT FAIL, chant the incantation "Amato Animo Animato Animagus" with the tip of their wand placed over their heart.
- When there is a lightning storm, the wizard must
- move immediately to a large and secure place,
- recite the Incantation one final time and
- then drink the potion
If any of those things are forgotten or go wrong, the wizard must start over. If they don't they risk to permanently be disfigured and/or turned into a half-human half-animal mutation (or other horrible things beyond your imagination)
How it can be applied to the game
Things that make it possible
- The game tracks the Moon-Cycle
- The game tracks weather (cloudy, thunderstorm, etc)
- The game tracks daytime (dusk, dawn)
Things that are needed:
- The whole "keep a mandrake leaf in their mouth" for AN ENTIRE MONTH. That makes eating and drinking difficult, sleeping requires focus and even spell-incantations might require even more focus than they normally do.
- The "silver tea spoon of dew" thing.
- The Deaths's-head Hawk Moth - but I think that could be provided by the vault.
- Keeping the Potion in a quiet dark place, the game doesn't track that.
- Casting Spells (like "Amato Animo Animato Animagus") at yourself.
- The whole "Registration with the Ministry of Magic"
Things to keep in mind regarding your animagus
- The Ability to transform - once aquired - can be performed at will. It doesn't require a wand or an incantation as it is an Ability rather than a "Transfiguration".
- The Animal the Wizard turns into isn't chosen but pre-determined. Quite like the Patronus, the Appearance is tied to the personality of the wizard - the Animagus-Appearance might even be bound to the Patronus-Form. As such it would be safe to assume that the Animagus-Form isn't suited for combat.
- There is a counter-spell that allows others to force Animagi out of their Spellchanged form (has been used by Sirius Black against Peter Petigrew in the Shrieking Shack)
- Animagi can communicate with normal animals. There seems to be a clear understanding of "want" and "need" but the extend is unknown.
- Animagi aren't bound to the life-expectancy of their animal form, they retain the "natural" life-expectancy of a human.
- The emotional range of Animagi is reduced - therefore the Influence of a Dementor is weaker on an Animagus in their animal form.
As you can see, most of those are quite irrelevant in the context of the game.
So, what do you think?
Would you want to become an Animagus even if it was a long and difficult quest that required LOTS of perseverance and diligence?
What "benefits" do you think would be appropriate in HPWU?
What do you think how the process from the Source-Material could be adapted to HPWU?