Oddities to one hit **** player

KodokmagKodokmag Posts: 1,283 ✭✭✭✭✭
in Feature Requests #1 latest comment 23 February, 2020, 03:51 pm.

Someone must have this post, but will there be oddities that can one hit **** player, the foe have to be one hit **** too though.

At first i thought doxy or leprechaun have some great deal damage to player for counter balance the one hit returned but apparently not.

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  • KodokmagKodokmag Posts: 1,283 ✭✭✭✭✭
    #222 February, 2020, 10:55 pm.

    **** = K.i.l.l 😬

  • LucoireLucoire Posts: 1,245 ✭✭✭✭✭
    edited February 2020 #322 February, 2020, 11:26 pm.

    I don't really understand what you're asking for or what you're proposing.

    So I'll just clarify what I understood:

    • There are no "effects" currently in the game that affect the player in a different way than "dealing damage". There is no petrification status, there is no burning status, there is no poisoned status - or anything similar.
    • As far as I know, none of the Oddities do enough damage to reduce the Health Points of a Level 1 Player from Full to Zero in a single hit.
    • None of the Oddities are "required" to be defeated in the first spellcast.
    • Oddities can not "flee" (as far as I know)
  • KodokmagKodokmag Posts: 1,283 ✭✭✭✭✭
    #423 February, 2020, 12:01 am.

    Ummm, perhaps equivalent for flee?

    Player stamina drop to zero upon oddities attack thus forced to return to map, maybe?

  • WerewolfChaserWerewolfChaser Posts: 648 ✭✭✭✭
    #523 February, 2020, 03:48 am.

    Not unless you stand there not doing anything, there is always healing potions that can be used if required.

  • LucoireLucoire Posts: 1,245 ✭✭✭✭✭
    #623 February, 2020, 10:54 am.

    @Kodokmag

    Are you asking (trying to understand what the system currently does)


    or are you suggesting (trying to change what the system does?

  • KodokmagKodokmag Posts: 1,283 ✭✭✭✭✭
    #723 February, 2020, 11:47 am.

    Oddities traces seems to be on easy mode (i know its also to consider low level player to have fun too), but thats why i thought why dont we have some deadly oddities

  • RazorgirlRazorgirl Posts: 128 ✭✭✭
    #823 February, 2020, 02:29 pm.

    I also think some of the Severe and Extreme Oddities could do with a buff. It feels wrong that I can one-shot a Dragon with a Critical. I guess the thing to remember is that we're not fighting an actual Dragon, we're fighting a *Foundable* of a Dragon that was created by The Calamity.


    I think most players wouldn't like it if Dragons, Three Headed Dogs, and Death Eaters became tougher to defeat.

    🤷🏻‍♀️🙃

  • MtPolluxMtPollux Posts: 856 ✭✭✭✭✭
    #923 February, 2020, 03:51 pm.

    There is enough complaining that professors need 3 hits instead of 2 to defeat stronger oddities. Imagine the uproar if it took everyone twice as many hits or more to defeat them.

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