Irony of Spell Energy.

NaynuhNaynuh Posts: 3 ✭✭
in Feature Requests #1 latest comment 11 July, 2019, 07:06 pm.

The lack of response to the Wizards Unite spell energy crisis is unfathomable. I understand that this game was created to produce a new revenue stream for Niantic and Warner Bro.'s to follow up a wildly popular mobile game Pokemon Go, but how much profit manipulation are you expecting to receive a gain from?

I've personally gotten two companions and myself into Wizards Unite because we believed in what the game could be, much like the evolution of Pokemon Go. Those companions quit after level 9ish due to this "energy efficient" cash grab. Some players would literally quit the game rather than paying to play it. Probably the most ironic point of this paragraph is that, my companions dish out $15.00 a month to Blizzard Entertainment for a World Of Warcraft subscription, and have been making these payments for over five years. That total added with the purchase of new expansion content left them with the promise of always being able to play the game, no matter their geo-location. Within less than a month they spent almost $60.00 on a game that will literally reward you for merely participating in energy and potion dispensing.

What I mean by this is many players report catching a confoundable even after performing a slower or more inaccurate spell trace. I'm sure everyone has failed a spell on a "Masterful" result, and one or two casts later actually caught the confoundable on a "Good" result. With this said, most players would deduce that the game has RNG capture mechanics, but just how much random aspect is in the capturing a confoundable? I'm not lying when I mention that I spent 22+ energy and 3-4 Potent potions on two Brilliant Unicorns today, and after I went to 5 inn's at my college, I wasted 200 more gold in the next twenty minutes as-well as more than 15 potions in total. At level 13 I must either be so in with bad luck that its a miracle I'm even alive right now, or possibly the game wants me to fail and spend more money no matter my skill.

The biggest take away from this page of dismay that I want to leave on this forum like a brand to a cattle, until the issue is fixed at the least, is that we the players deserve better. Events are great, but they are suppose to supply excitement and sometimes free loot, instead players are going to pay more than previously in fear of missing out on the events completion statistics. I noticed a minor outcry in the bug report section for the store being down, and guess what, they got a same day response.. as follows:

 "latest comment 03 July, 2019, 09:47 pm.

We are aware of an issue affecting purchasing for some iOS users. Users experiencing this issue will not be able to load the Diagon Alley screen. Our team is working with Apple on a solution to resolve the problem as soon as possible."

Yet a MASSIVE outcry for a solution on the pay to win (without always winning) energy issue since the app launched, and nothing...

Anyways Niantic, don't take this as a hate speech, you've made a very entertaining and addictive game. Keep in mind that people prefer to actually play the game, and your energy system impedes them from experiencing that.

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  • Havran1Havran1 Posts: 2 ✭✭
    #604 July, 2019, 05:46 am.

    You just can't play mate. How difficult is to go to Inn and spin it to get energy instead of waiting 5min for one. You can upgrade energy limit for 150 gold I'm sitting o 280 energy. And if u saying poke mom's are better. Make new account and tell me how quick u Gina fill up your bag

  • BarderJamBarderJam Posts: 10 ✭✭
    #704 July, 2019, 05:54 am.

    I hope you do game design stuff someday. I’d buy your games. 😲

  • AethiasAethias Posts: 5 ✭✭
    #1104 July, 2019, 03:09 pm.

    I just totally agree with the autor of this post.

    Energy is a true problem. Maybe some lucky guy don't have problem with it, but when they say that " there's no problem" they just need to open their eyes : almost everybody on all forums and feedback comment speak about this problem.

    If Niantic do nothing, they will just loose half of the community, like in the beginning of PoGO. And I will leave also (It's sad, I already spend 50$ into the game ).

  • AnteausAnteaus Posts: 4 ✭✭
    #1209 July, 2019, 04:14 pm.

    I also agree with the author. Spell energy in this game is a serious problem. I don't have any issues when I am at work during the week (as I am in a downtown area). However, on the weekends, I am very limited on how much I can play because I have too few inns near me. One is even inaccessible on Sunday's when the business is closed. .. leaving me with only one inn in the surrounding area, and a few green houses, but those don't always provide spell energy. Recharging spell energy automatically each morning would be ideal, I believe.

  • HempenHomespunHempenHomespun Posts: 1 ✭✭
    #1311 July, 2019, 02:46 pm.

    While I don't disagree with the idea that a couple of more mechanics for recouping spell energy would be nice, the point of ARG games is to get you out and about to do things, which includes harvesting resources, be they spell energy, portkeys, or potion ingredients, not to mention returning Foundables. Right now, I'm knocking on the door of Level 17, returned at least 40 Sparkling Unicorn fragments, and haven't spent a dime on the game so far. AND I've increased my vault capacity on spell energy, potions, and ingredients once each.

    I certainly understand accessibility issues, and I know that I'm fortunate to live within a mile or two of a very nice walkable park and downtown area that have dozens of inns and fortresses and greenhouses. But going out and hitting those inns is part of the game, which is why there's achievements and daily tasks for it all and all that good stuff.

    Also, as another data point in opposition to the OP's premise, I've certainly blown through all 17 pokeballs I've earned in a raid trying to nab a Legendary raid boss. And there's been times when I've gone through 10+ with landscape Pokemon.

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #1411 July, 2019, 07:03 pm.

    and I know that I'm fortunate to live within a mile or two of a very nice walkable park and downtown area that have dozens of inns and fortresses and greenhouses. 


    Not everyone has that luxury, @HempenHomespun

    That's the problem. Inns around here are quite scarce when compared with POIs in the previous 2 games. So to continue on to say "hitting those inns is part of the game" is irrelevant in this instance. We KNOW it's part of the game. We'd like to play too that game too. But we don't have the same density of inns/greenhouses as you.

    Also, with Pokemon Go, you could sit in a gym and battle to your heart's content without using pokeballs. With Ingress, you picked up XM as you walked. But in this game, everything requires spell energy. The simple point is that the energy needed vs. the energy received (especially in sparse locations) is completely and utterly imbalanced.

  • VanyaPetrovVanyaPetrov Posts: 0
    #1511 July, 2019, 07:06 pm.

    Energy isn't really the problem. Its the distribution of traces vs inns. When I'm in LA, the area I'm in has dozens of traces, and no inns. When I'm in Vancouver, I literally see hundreds of inns in the distance....but very few traces. I'm Ok with **** traces. I'm OK with **** Inns. But they gotta give us an OPPORTUNITY to do both.

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