Hogwarts House Cup in WU
I was discussing with my local players how our House has no impact on gameplay, and how we wished it meant more.
It would be great if we could have a new feature that allows us to have participation in the game on a certain day (eg. Community Days) count towards our House totals in a Hogwarts House Cup.
Perhaps there is a winner for each Community Day, but regardless of who wins all participation contributes towards the yearly total with the overall winner being announced at the end of the year (just like in the books/films).
Participation points could be awarded for all sorts of gameplay interaction, and perhaps they would change for each Comms Day depending on what is being featured/focused on each time.
• If a Community Day focus on Hogwarts School traces, then all Hogwarts School Family XP gained that day gives points
• Perhaps a bonus points are awarded if a player gains a new Rank in the Registry during the Community Day
• Portkeys Unlocked give points
• Maybe Potions brewed give points
• Maybe Fortress Challenge XP gives points (depending on what the Community Day is focusing on)
• Perhaps using Dark Detectors give points
• Perhaps planting in Greenhouses give points
• Perhaps contributing to Greenhouses give points
It would be cool if members of said House got a token reward pack, but since we can change which house we're in I'm not sure how that would work unless they locked down Houses and only allowed people to change if they spend Gold Coins to do so (like changing teams in PoGo).
It would be nice if people from said house got a small boost akin to the Free Gifts given out on Comms Days. Ie, nice to get but no biggie if you didn't qualify - so no Gold and Red nor Green Books. As much as I'd like to get them, I this should be about bragging rights and House Pride, not getting loot.
Eg. Family XP, a House Cup Foundable fragment, a sticker and/or Badge we can put on our Ministry ID, a Brain Elixir, some Unicorn Hair, and some Spell Energy.
Maybe the points should be given a levelling effect so that the winners are based on a "per capita" calculation rather than raw points. So if thee are less (for example) Raven Claw players world-wide, those players aren't at a disadvantage. [Cue Griffindore complaints about people trying to nerf their population advantage. Assuming that they have one].