Introducing: The SOS Report
hpwulola
Posts: 1,296Moderator › admin
Players Level 4 and above may notice an exciting new feature that launched with the 2.8.0 game update. The SOS Report is here to deliver players useful information regarding in-game events, app updates, limited-time specials in Diagon Alley, and other helpful news!
When news has been added to the SOS Report, the SOS Report button will appear underneath the Weather button on the Map screen. Tap the SOS Report button to go directly view the newsletter. Please note that this button will disappear once you’ve closed out of the SOS Report, however, you can access the SOS Report at any time from your Suitcase.
From the Suitcase, click the ‘View More’ button to read the featured article, or tap anywhere else on the SOS Report newspaper to view the full newsletter again.

Comments
Oh cool, I did it right then lol. I thought it was meaning we had new SOS tasks coming! But they weren't there when i looked- but i got to the extra news page zo that's good.
Looking forward to trying the new portkey feature when i open them later today 😀
I think I left this comment elsewhere, but kinda funny that with gifs existing even in the muggle world, the images in the newsletter are static.
And, devs, please change size/position of the SOS report in the suitcase. I’m sure many would agree. A folded piece of paper or a memo-plane would do! Or just an icon!
I do agree - this could be another round icon but not the centrepiece of the screen, it is waaaay too invasive
Whilst I appreciate the intent to communicate to the community, I do wonder whether the time and effort would be better spent on a comms tool for example
Please!
@HPWUTeam - some more feedback on your nifty newsletter:
the in-game newsletter within the suitcase seems to be just links to the same articles on the website. shouldn’t the primary source be in-game, rather than the website? ... because 100% of players are in-game at one time or another but less-than-100% of players even know about the website much less visit it often enough.
also, newsletters are good for profiling features but not for urgent notifications, such as giving players advance warnings about new discoveries of bugs and/or temp remedies, such as your turning off the start/join button in fortresses. you SHOULD have warned every player ahead of time that this was happening, so we would know that you were effectively nerfing our baruffio’s by cutting into effective time spent on actual battling due to excessive useless wait time in lobby.
@kiheikid I'm not sure I understand your comment. The newsletter is in the game, so everyone has access to it. Why does it matter that it links to articles on a website? I may just be confused, but I don't get why this is a concern.
Hosting a single version of the truth in one place with multiple access paths is eminently sensible as it reduces maintenance to a minimum, with a single version there are no inconsistencies due to out of date information appearing in one place but not others
Whats not to like about that?
“the truth” ... haha, good one.
reminds me of:
In Russian, ''pravda'' means truth and ''izvestia'' means news, and the old joke about the Soviet press was that there's no truth in Pravda and no news in Izvestia.
Gosh
I must stop using absolutes lest they are mis-interpreted
It is a fundamental principle of software design to have a single golden source or system of record to establish each fact. If two or more information sources exist, one may be out of sync with the other hence ambiguity is introduced - which source is correct?
Better to have a single source, because if the source is proven to be incorrect, there is only one place to make a change
How hard can it be?
good, put the original single source in-game, with or without other places linking to it
how hard can that be ?
Very hard
Putting data sources in-game on handsets prevents access from websites and other tools and means that for content to change, a new WU release is required, furthermore hand held device memory is limited
All user interface software are frameworks which process screen interactions with limited intelligence. The hard work is done by the data store in the cloud to which the device connects
Building functionality into a handset is generally considered bad practice for these reasons