currently awaiting confirmation from @HPWULola here or in other thread linked below whether leftover fighting forces runestones obtained before week 2 of fighting forces brilliant event will return fragments (if at all) of the brilliant order of the phoenix photo featured in week 2. youtube video by james wright aka @LekeyVelder linked below seems to suggest only brilliant runestones obtained during (and not before) week 2 brilliant event will have chance to return what we need for week 2. (that is NOT how brilliant runestones for past 2-part brilliant events have worked)
task 4 includes an assignment to cast 15 “great” spells. it might be easy for some folks, and difficult for others.
here is a tip, in case you are having difficulty. it is not 100% effective, but i find it helpful for myself. as you may know, in the top left corner of the screen after you tap on a trace to open it, there is a white circle with a witch icon inside - this lets you exit the trace encounter and go back to the map. if i do not already know the shape of the spell “glyph” (to be traced by your finger or thumb), i will take a peek when i first open the trace encounter and let the opening animation sequence run. i will pay attention to where on my screen the spell glyph starts. instead of tryin to do my first spell cast at that point, i tap that white circle with the witch icon and exit back to the map. sometimes, that same trace is gone when i return to the map but more often than not, it is still there for me to tap open. this time, i can either (a) let the opening animation sequence run its course but i will have hovered my finger or thumb to the approximate spot on the screen where i recall the spell glyph starts and be ready to jump on the spellcast as soon as the animation ends and the glyph first appears, or (b) if i am feeling confident, tap to skip the animation and immediately proceed with my spellcast in the same way described above.
if this first spellcast is not “great” or better, and is not successful in returning the foundable on that first cast, i will often tap the white circle with witch icon inside to exit, and repeat the process.
i have a hunch (but no evidence to prove my hunch) that if you miss getting the foundable on your first spell attempt, staying in the trace encounter and casting second, third, etc. additional spells will be less successful than exiting and trying a new “first” spell cast (which it is for this time that you have entered the trace encounter)
like i said, it is not effective 100%, but i would like to think that getting the advance information of the spell glyph shape, and location of its starting point on the screen, can’t hurt my chances
the week2 guide linked above has been updated (corrected) - as above screenshot shows, one assignment is to get 20, not 10 as was originally reported, brilliant death eaters (and thereby earn a red spell book), and the overall rewards for completing all three bonus assignments now includes yet a second red spell book (which was not part of overall rewards as originally reported)
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from wizardsunitehub.info:
https://wizardsunitehub.info/guide/brilliant-event-guide-fighting-forces-week-2/
from gamepress:
https://gamepress.gg/wizardsunite/guide/fighting-forces-brilliant-event-guide-part-2
currently awaiting confirmation from @HPWULola here or in other thread linked below whether leftover fighting forces runestones obtained before week 2 of fighting forces brilliant event will return fragments (if at all) of the brilliant order of the phoenix photo featured in week 2. youtube video by james wright aka @LekeyVelder linked below seems to suggest only brilliant runestones obtained during (and not before) week 2 brilliant event will have chance to return what we need for week 2. (that is NOT how brilliant runestones for past 2-part brilliant events have worked)
https://community.harrypotterwizardsunite.com/en/discussion/3343/brilliant-portkeys-runes#latest
thanks to @HPWULola for her clarification/explanation in the other thread:
task 4 includes an assignment to cast 15 “great” spells. it might be easy for some folks, and difficult for others.
here is a tip, in case you are having difficulty. it is not 100% effective, but i find it helpful for myself. as you may know, in the top left corner of the screen after you tap on a trace to open it, there is a white circle with a witch icon inside - this lets you exit the trace encounter and go back to the map. if i do not already know the shape of the spell “glyph” (to be traced by your finger or thumb), i will take a peek when i first open the trace encounter and let the opening animation sequence run. i will pay attention to where on my screen the spell glyph starts. instead of tryin to do my first spell cast at that point, i tap that white circle with the witch icon and exit back to the map. sometimes, that same trace is gone when i return to the map but more often than not, it is still there for me to tap open. this time, i can either (a) let the opening animation sequence run its course but i will have hovered my finger or thumb to the approximate spot on the screen where i recall the spell glyph starts and be ready to jump on the spellcast as soon as the animation ends and the glyph first appears, or (b) if i am feeling confident, tap to skip the animation and immediately proceed with my spellcast in the same way described above.
if this first spellcast is not “great” or better, and is not successful in returning the foundable on that first cast, i will often tap the white circle with witch icon inside to exit, and repeat the process.
i have a hunch (but no evidence to prove my hunch) that if you miss getting the foundable on your first spell attempt, staying in the trace encounter and casting second, third, etc. additional spells will be less successful than exiting and trying a new “first” spell cast (which it is for this time that you have entered the trace encounter)
like i said, it is not effective 100%, but i would like to think that getting the advance information of the spell glyph shape, and location of its starting point on the screen, can’t hurt my chances
good luck !!
the week2 guide linked above has been updated (corrected) - as above screenshot shows, one assignment is to get 20, not 10 as was originally reported, brilliant death eaters (and thereby earn a red spell book), and the overall rewards for completing all three bonus assignments now includes yet a second red spell book (which was not part of overall rewards as originally reported)
nice to get 2 more red books after completing bonus assignment following brilliant fighting forces event week 2 ... every bit more counts