How about an option to skip the tower launch timers?????
Anyone else interested in being able to skip the ready up timer for fortress battles? 20 seconds adds up when one is **** out for hours. I love playing with other people when **** challenge xp, but it's not always possible. The countdown timer is neccessary, but I think WU needs an option to skip the timer if all players are ready to battle.
Thoughts?
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Comments
@SavageKnuckler I agree, if the timing is configurable people who wanted to try to wait for others could do that as well.
It would be nice if instead of timer there was a start now. Sometimes playing with friends someone doesn’t get it in time and it’s too long solo and you can skip the 20s.
Yes, please!
I'm always solo and don't need to wait 20 seconds to confirm that. Plus, when using Barffilo (I know it's not the best use for it, but when I run out of confoundables on the board.....), that adds up after a few battles of time wasted. Probably end up losing a solid 3-4 minutes of spell while it counts down.
+1 from me too
I like the idea @Kata182 proposes, but I'm not sure what would be the best way to implement it. Who gets to hit the start now button? If everyone in the group has their own start now button, the same problem would still exist where one or more players might not tap it in time. I suppose the best solution, whether you're solo or in a group, would be to make it so the first person in the chamber gets to hit the button once everyone is present and accounted for.
@Acumen It seems like this is almost like the idea of being able to "join" a run vs being able to "host" a run. If you host, you could kick people out who aren't part of the group you are trying to get, control the start time, or make the room private. If you join, then you either join an available hosted room or if none are available, you end up being the host.
this is coming with the next update...