Should They Have Something to Practice Spell Casts?
I was just thinking just to help get a Masterful spell cast, if they had someting where you could practice the different spells they have. There are some that are easy for me and others that I wish I could practice more so I don't lose anymore prized catches. Like maybe have it count towards your profession and have that compute in challenges and important battles.
Should They Have Something to Practice Spell Casts? 14 votes
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Perhaps do it as an alternative way to acquire energy for our rural players who have few to any Inns.
Training Dummy with a bar meter above his head.
Masterful - 0.5pt
Great - 0.25pt
Good - 0.125pt
Each spell having a level system that progressively requires more points. Daily limit of 1 level per spell. Once the meter is full the Training Dummy emits a blue glow and then performs a sweeping bow distributing a random amount of energy.
It's an interesting question. Honestly, at first it used to make me a little crazy that I never got masterful, even though my tracing was impeccable at times and pretty darn fast! From what I see in the game right now, masterful casts are.... weird.
Sometimes you trace things beautifully and like I said, you do it fast too, and that gets you a good or a great if you're lucky. And then sometimes you do the most atrocious trace ever and that gets a masterful.
Back when the game first launched I actually went looking to see if anyone knew the best way to get masterfuls, and I kid you not... one article said ::Forget the perfect trace, just go super fast!:: and then a little below it said ::of course some of them need accuracy, so make it as accurate as you can::
In other words... that article explained absolutely nothing. Yet it was somehow completely right 🤣
So, all in all, I think this is a wonderful idea in theory, but I don't think it would get many of us very far. Plus, training seems a little redundant since we already have to catch so many of the same things over and over!
I do love @CytopeAchen 's idea though!
I like the idea of a spell casting proving ground.
its completely backwards to how i teach people to do things at work - in the wizarding world speed of cast is way more important then how accurately you draw it. fast and close enough is better then exact but slow.
i constantly have to tell people at work to slow down and do a thing well ... then speed comes over time, but here it is the opposite; do a thing fast and accuracy comes over time.
i voted 'im good', but i really wanted to vote both ways. with spell energy maybe being a pick upable object on the map being tried out this upcoming community day, i would be loathe to add too many ways of getting it at one time. i really rather like the idea of finding it laying on the ground rather then this if there was a choice. but i also like this idea.
it has been really hot in iowa this summer over launch, and that led me to an interesting discovery. my phone is waterproof, and so i use rainx on the screen so that i can interact with the screen in the rain without it getting all weird on touches. the water on the screen pulls your touch into odd ways and makes it a mess to try to use when wet.
when i sweat in the heat, with a rainx coated screen - holy moly the speed bonus on casting.
(this may lead to licking your finger prior to casting, i do not recommend, rainx tastes nasty and is probably really bad for you to ingest. )
anyways - if you are having trouble getting better casts, cast faster. speed is the vast majority of the grade for how well you casted the spell.
@Digitalis Great insight. I discovered awhile back a ziploc or clear plastic sandwich bag also works great for playing in the rain. As for casting, I am going to switch to your strategy and see how it goes. Like you, I always try and train a techniques accuracy first allowing speed to come with time. It hasn't been working out for me as well as I would like. This should be fun.
Someone once proposed a DA training room with a dueling dummy you could practice on without using spell energy. Regardless of whether I would personally find it useful, I think it's a neat idea.
Thank you @JulieJubz and good point @Digitalis, I agree multiple fixes for the same issue simultaneously would probably turn the balancing scales into a catapult.
@Acumen I recalled that convo but its so far buried I wouldn't know how to dig it up, especially with how we tend to spawn our side conversations.
@ZookiTabooki it puts the lotion on the skin or else it fails its cast again.
Actually, it might be kinda fun to have a PVP training sessions. It might be cool! I thought they would introduce them later in the game for battle spells, but using spells like ebublio against another opponent would be fun. Could also give us more spells to try like expelliarmus and Wingardum Leviosa! Maybe not the unforgivable curses. And it just has to be the Avatar, not AR, unless that’s possible!