[Suggestion] Simple QOL ideas

TelarinTelarin Posts: 4 ✭✭
in Feature Requests #1 latest comment 05 August, 2019, 03:34 pm.

I have a couple fairly small QOL ideas that I think would improve playability and would most likely be low effort to implement:

1) It can be very difficult to remember what foundables you need in each category all the time. This often results in opening a foundable, seeing what it is, closing the foundable, opening your registry, seeing if you need it, closing the registry, then trying to find the same foundable on the map to return it. It would be very nice if when you opened a foundable it displayed somewhere on the UI what your current fragment status for that foundable so you know without having to back out and go through a bunch of extra actions whether you want to return it or not.

2) In some areas where spawn is heavy for a particular type of foundable, it can be difficult to make sure that you have checked each one, especially since they will sometimes shift positions on the map. My suggestion is that when you exit a foundable trace, it gives you the option to Leave as it does now, but it also gives you an option to Dismiss, which removes the foundable from your map the same as if you had returned it. This way you can essentially discard those foundables that you have no intention of returning, thereby clearing those from your map so you can more easily tell which ones you have and have not opened.

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  • binondogurlbinondogurl Posts: 29 ✭✭
    edited August 2019 #205 August, 2019, 03:34 pm.

    Good suggestions! I agree.

    I'd like to add that a journal similar to PoGo would be nice too. So we can have a way to view our more recent activities for traces and challenges, including drops and xp awards.

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