EDM = useless

RenanBarao5RenanBarao5 Posts: 15 ✭✭
in General Questions #1 latest comment 07 August, 2021, 12:23 am.

When EDM is active, adversaries appear once every 10-15 minutes, sometime none, unlike TTD where one pops out every 30sec-1min. I don't understand why.


Anyone with the same concern?

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Comments

  • MirerMirer Posts: 20 ✭✭
    #204 August, 2021, 03:43 pm.

    For me it is not a concern. They are very different items. The TFTD produces clusters of traces (usually a lot of non-flare traces and a few high level flares).

    The EDM produces a string of foes. When I use an EDM it is when I know I won't have many interruptions. Yes the wait is tedious/boring so I engage in fortress chambers inbetween the adversaries and rank up Challenge XP for the red spell books.

  • HarryPutter1234HarryPutter1234 Posts: 145 ✭✭✭
    #304 August, 2021, 04:03 pm.

    Well it takes a to battle some foes and they have to consider the average player taking up to 7 minutes just to defeat one, (I take about 4 for a dragon chain), but I would be supporting a suggestion to maybe adjust EDM based on your level or how much of your combat tree you have completed, maybe a range of 8-4 mins, so we at least get 6 spawns in 1/2 an hour.

  • LycindelleLycindelle Posts: 628 ✭✭✭
    #404 August, 2021, 04:59 pm.

    My experience with EDMs is that they bring up three adversary chains. One almost right away, the second one ten minutes later and the last one after 20 minutes.

  • Magpie31Magpie31 Posts: 1,258 ✭✭✭✭✭
    #504 August, 2021, 05:10 pm.

    Yes, @Lycindelle is correct. EDMs are designed to spawn 3 adversary chains. Usually at ten minute intervals, more or less. The original trace tonic only spawned 15 foundables (compared to 3 adversary chains of 3 challenging foes) so they are comparable in strength. The difference is that the tonics were adjusted for pandemic restrictions, meaning 30 traces minimum, plus skill tree bonuses.

  • HarryPutter1234HarryPutter1234 Posts: 145 ✭✭✭
    #604 August, 2021, 05:20 pm.

    Just hoping that when the game goes back, they don’t reduce the tonic back, 30 as a base is perfect, because as we all know spawn points are the most uneven thing about the Niantic games. Plus we don’t want any of the potions to become “useless”.

  • DjeaDjea Posts: 415 ✭✭✭✭
    #704 August, 2021, 06:26 pm.

    @HarryPutter1234 the TfTD will never be useless; there are too many places where you need it just to get the minimum number of traces to complete the daily tasks. Just do what I do - make sure that your phone vibrates everytime a trace pops up, and do Ruins Chamber fortress challenges or work on puzzles while waiting. It enables you to get the traces without getting bored.

  • HarryPutter1234HarryPutter1234 Posts: 145 ✭✭✭
    #804 August, 2021, 10:52 pm.

    That is what I do @Djea it definitely is way better than waiting.

  • RenanBarao5RenanBarao5 Posts: 15 ✭✭
    #907 August, 2021, 12:23 am.

    @HarryPutter1234 I agree that the EDM adversary spawn duration should decrease as your level/combat level/SOS level increases. On average, I finish adversary chains in a minute or two. I use normal extimulo for draco, strong for greyback to wormtail, then potent on the dragons and narcisa.

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