Increase in foes during challenges
Since the update, there have been a marked increase in the number of foes being faced in challenges. Along with the increase, the difficulty on the foes has decreased. Is this intentional?
Post edited by Borbapedia on
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This only seems to be true for Tower 4 and above, but yeah - increased foes of lower levels, which (for me at least) makes it more of a time / supply investment. It was never a great time investment anyway, so I won't bother with upper levels anymore.
Definitely noticed it, it's a little insane... 17 foes zerg-rushing in Forest IV (I think), it's just too much, can't reliably solo it anymore. The intro animations alone make me run out of time.
I went solo into Forest Chamber 1 and had to defeat ten foes... and I only used a level 1 runestone! I had to use some exstimulo potion just to get finished on time... 8 minutes and way too much spell energy later, I earn 1000 XP and a runestone as a reward... didn't even get a foundable fragment! Ridiculous...
It seems that this is only a flaw if anyone in the group uses the purple event runestones in the challenge. Normal runestones are unaffected by this bug. (It better be a bug, not a "feature" or it really does mess up wizarding challenges.)