Spell Energy Rework Ideas

IndigoKestrelIndigoKestrel Posts: 1
in Feature Requests #1 latest comment 31 July, 2019, 12:30 am.

Spell Energy Rework Ideas


The lack of access to spell energy for rural and suburban players is stifling. More than half the players I started out with have quit already. Please help entice them back by considering any or all of the following updates: 


~ Greenhouses: Guaranteed spell energy dropped if something has been planted there. The more the plant has been "fed" the higher the drop.

~ Fortresses: Include some spell energy as part of the reward drop. The more difficult the challenge level, the higher the drop.

~ Portkeys: Add spell energy drops to the possible award options.

~ Inns: Up the minimum and make the drops 5-12 instead of 3-10.

~ Friends: Being able to send spell energy and potion items as gifts to friends would be greatly appreciated. 

~ Daily Tasks: The increase to 10 from 5 was nice and I'm sure no-one would complain if it went up even further.

~ Events: At the beginning of a brilliant event, offer a one time free package of 50 spell energy. Also, offer more options for package deals that include spell energy in the shop. The first Brilliant Calamity event only had one package for $20 and the second event has no package. Periodic 500 coin "specials" other than the standard 475 Vault Extension would sell very well, IMO.


Additionally, the ability to suggest new Inn and Fortress locations either via the app or an online form would be especially helpful.

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