If you have the time, I would appreciate your response on this player survey (hosted at Google Forms) to get an idea of progress after two years of HPWU:
no @OlgaMalfoy 2-3 of us got curious abt a statistic we saw in the 2nd anniv. event that said the ratio between Foundables:forts was 25:1 and so we were chatting in discord and conjured this survey up to see if WB's statistic was....accurate :P lol it's just for fun, the survey should take less than one min. to complete (6 q's all in all).
the survey will remain live for one week and next sat we'll compile the results and publish them.
Great work on the survey. I missed the OP so I didn't participate (😥).
First up, one comment on the original reason for doing the survey, which apparently was your suprise about the 25:1 ratio of foundables to challenges. You kind of hint that you where ok with the first aniversary data even though that already indicated a 18:1 ratio (so, not too different to the 2nd aniversary). Why is that?
I like the way you discuss the data. However, I kind of suspect that the both your data set as well as your interpretation is kind of skewed.
The biggest issue with these surveys (including the official one) is how to find a representative group of players to answer your questions. And frankly, you can't, really. I'm not sure how you got your responses. Ok, you posted here and you probably also posted on a couple of discord servers and maybe reddit? Thing is, this will only reach players that are more dedicated. You will completely miss out on casuals (what I presume the vast majority of players is). Also, even if you'd reach everyone: I suspect that more hardcore players are more inclined to share their impressive stats compared with a casual which might be afraid that somebody might look down on them for not having the uber account...
I'd like to share my perspective which obviously is skewed a different way, maybe we can get a more complete discussion. Some background: The only players I know that play HPWU where originally playing PoGO (and still do). As you probably know yourself a lot of people were getting somewhat tired of PoGO and hoped that HPWU would be the new cool thing, so there was an initial hype about it and most players actually had a look. In the first week or so, we had a HPWU Whatsapp group with more than 100 players, mostly consisting of people from different PoGO Whatsapp groups.
I mention this because I think this is relevant for your "days played" statistics. You had this initial huge hype where a lot of people hopped on. There was a lot of advertising in the streets, and the last movie from the Harry Potter universe was released just the previous year ago. But the hype died pretty quickly, no more ads, and no new movies. The players that remained are probably relatively dedicated and more likely to answer your survey. So, it is not too suprising that the curve of days played looks the way it does. I'd actually be more interested to see the part of the curve that is below 550 days...
I do agree with your "Expected reason for this", though. I'd not go so far as to say the game is "hard", but it certainly is often frustrating (and actually with the way mastery works I don't see how this gets significantly better when you move up). Moreover, events seem to cater to longer time players. Let's face it, you likely wouldn't be able to complete a lot of the recent events with a fresh account and that is an issue. That said, as mentioned above, not sure if this is a valid conclusion from the graph plotted.
Now on to the other statistics. Back to our Whatsapp group. Right now, the group is pretty much dead with maybe one communication every two months or so. I asked the few leftovers for their stats to check against yours, which resulted in 5 data sets in total (yes, that dead!). So, I can't claim that the data I have is representative in any way; it is 1) players that also play PoGO 2) when I thought about it, all happen to be in their 40ies. Funny, how that worked out... 3) none of them is hardcore, but not super casual either; at least they are daily players, engaged enough to have joined a Whatsapp group at one point. I don't think that any of them (except for me) checks any forum/reddit/discord/twitter/whathaveyou for any additional information on the game so this is clearly a demographic that you will mostly miss in your survey.
All accounts where created on either the 22nd or 23rd of June 2019, levels between 53 and 60, SOS scores between 21197 and 49304.
In total, 189201 foundables where returned (about 51 per day, with values ranging from 34.7 to 68.7 per day) and 14885 challenges where won (about 4 per day across all accounts, ranging from 3-5.4). This gives a ratio of 13:1 between foundables and challenges.
So, foundables are slightly off from your average (30% below what your average was), but more significantly so when talking about challenges per day. Now, the 13:1 is still only half of the 25:1, but we are getting there. Let's discuss why our amount of challenges is that low, relatively to your 8:1.
I think one part to that answer is related to your questions regarding professions: All of the accounts have one profession plan completed. Nobody has a second profession completed (or as far as I know even considers doing so). When I asked for this stat, I typically got back "I have one, why should I do another one?". Only one account has the AAC completed, the others are at around 10/15 (which at this point is totally sufficient for the adversaries anyways).
The fact that in your survey you have 45% with an AAC and likewise 45% with more than one profession completed is a pretty clear indication to me that you mostly reached players that have a more serious approach to the game.
And this has implications on the number of challenges you do. Thing is, if you don't care about unlocking your second profession and played from the start, you have all the spell books you need by now. Why do more challenges? I guess what most of the 5 accounts do is to do the 1 daily one and otherwise as many as are required to get through the event tasks. And remember that in the early days, **** challenges was actually an efficient way to get XP, so several of the more hardcore gamers will have an inflated challenge count just from that.
I was actually surprised that I averaged 4.4 per day, I thought it would be less; but I did do some extra challenges to get at least the non-challenge regular registry to all gold frames, so that was probably a bigger chunk of challenges right there...
One of the problem with challenges is similar to that of adversaries: As you write, they require you to be stationary which defeats the core purpose of the game. Challenges are worse than adversaries in this respect, because you can do an unlimited number of challenges when you are at a fortress and with the knights bus there is no reason to move from your couch at all. Both are mostly repetetive, boring grinds that require a serious amount of resources.
I personally feel that - unlike adversaries - challenges can be fun in higher level chambers because you have more tactical and strategical options, you play with others and depending on your group makeup and the foes you face you might go about things differently. In fact, I think the most fun experience that I had with this game was the first CD focused on challenges: We met with some friends at a place that offered brunch and that was next to a fortress and coordinated the runs IRL. Sadly, this will likely never happen again as most of these guys stopped playing a while ago, so... But 95% of challenges for me are/were boring Ruins I-V runs to either do the daily quest(s), to grind a foundable or to defeat 15 formidable foes.
Alright, so around 13:1 seems to be roughly where you end up doing basically only the necessary challenges, hung around a while and don't care about skilling a second profession. So still, why did they end up with 25:1?
It certainly could be an error, but I think more likely is
"2. They use(d) data sources we don't have access to."
specifically the data of the casual to ultra casual players. You might perceive the five accounts above as casual, but remember the official survey had questions along the line of "how often do you send/receive gifts: a) daily, b) weekly, c) monthly". Guess how casual the b) or c) crowd is.
I bet that there are a lot of players that got the game to walk around and return foundables, for which challenges are not attractive at all. It is a completely different play style. Secondly, targeting the foes might be too tedious for some. Also, in the first year or so you had to specifically visit fortresses to play them which might exclude some from doing them even once a day. Now, with the knights bus I guess you consider the barrier to be lower, but I figure that there are several people that feel uncomfortable to play on an open server where they might be confronted with random strangers. Also, if solo challenges are boring and you need other players to make them interesting, but on the other hand don't know anybody IRL that plays and don't want to play with strangers, you might likewise decide that challenges are not for you. Speculating here, of course...
posted in 3 different 'global' facebook groups (1 of which is almsot entirely casuals), 2 global discord servers, and various local ones (in many diff countries), reddit, twitter and here. Yeah maybe its skewed in as such we cant find ppl to answer that arent in social media b/c we cant contact them via registration email(s) (like wb/nia could) but even so I think we got from the whole of the spectrum casual 10min/day <> hard grinder reg 2-# hrs/ day.
as to 1st anniv. 18:1...i never saw it lol b/c there hadnt been an event and I dont usually pay attention to blog posts. I saw the 25:1 b/c it was part of the in-event dialogue (even tho i usually skip those as they get in the way of playing).
as to the forts, what inflated my forts wasnt pre-kb xp grind, before the KB i had no group so going above forest 1-3 wasnt feasible (way to o many potions required for an effective grind), and ruins 1 - forest 3 you dont get all that much of an xp boost, the real 'magic' happens in D5. I will say that if there was a way to fort w the discord group ive developed w/o spending SE (needing to go out and refill SE/runes) then id fort a whole lot more, as its 'communal'/social, there's human interaction involved, get together every night/every other night and talk/chat/gossip/laugh while fortressing D555's for 2hrs -ish. That is why I started playing WU, the financial crisis in Greece circa 2008-2018 had sent most of my friends abroad in search of work leaving me here with only 1-2 ppl left, so I thought Id have something in common w a community of ppl near me/in my city and maybe get some new friends, i mean we still talk w the friends who left Greece, but its not the same skyping and seeing them abt once a year every summer (which with the pandemic hasnt been for 2nd summer in a row now), it isnt the same to being in the same city (or neighborhood). So, in that regard KB is 'that'...well not exactly as these ppl are in other countries/continents but its something during these pandemic times etc. But in that regard WU's been a complete failure lol...
Speaking of POGO, when I first joined (june 2019) the Athens Discord server numbered some 2000+ ppl, 99.999% of them cross over from POGO, from what little I chatted with them then they all expected WU to be a HP version of POGO, you have the fantastic beasts, dragons, dark forces etc and you have to catch 'em all, copy paste pogo but set in wizarding world, with raids etc, the moment (a few days after launch) they saw it wasnt so, they all left in an instant and havent been seen since, Athens discord hasnt seen an msg written in it since Feb. 2020. Not a single one, Some pogo-ers i talked to said wu has no end game (theyre perceiving raids as an end game idk if thats true as ive never played pogo a day in my life), too simple and easy and too boring, "you just place stickers for no reason", also to a lot if not most of them the starting spell energy of 75 was way too little and the 100 gold coins for 10 slots update too expensive, that SE doesnt refil on its own say 1 every # mins was also disappointing, (poke balls im guessing dont refil on their own either but somehow they expected that from WU). idk if they had remained if theyd have been ultra casual/casual or not, as none of them remain-ed.
So, for me i liked advers at first, it was something new, but now theyre boring, and unlike forts theyre not social there's no human interactions w others, its just me outside alone (no locals/others playing WU) and unlike foundables I cant rly walk if i want to do advers. at least not anyone else other than draco/fenrir. Forts may be stationary but im in my house, im not outside in the heat/cold, i talk w my friends we have some laughs and play. Before the KB and after having finished magi (1st profession) i was no longer doing forts there was no reason, I had no intention of **** 2nd or 3rd plan(s) solo and i had no group to make it easy. Knight bus changed that dramatically even if beacon/search is a pita.
I find returning foundables extremely tedious, even with the full general and family specific spell mastery-ies maxed out (2100+700), stuff resist too mcuh and with 40+20%=60% depart denial it also means a lot of depart denials, which creates the very frustrating mix of resist -> resist -> depart denial -> resist -> depart denial -> resist/depart denied/departed.... times### per daily walk...just take my SE and return on 1st cast already!! So, yeah if i could have some way to make every cast a single-cast return i would, if i could fort w/o having to refil se/runes i would...at least forts (and oddities) have no resist/depart denied, you align the circles fire a spell eventually foe gets defeated (or you die and get ressurected by a magi), no frustrations...
But overall even with ultra casuals and casuals in the mix, I dont believe the stats, from wuff 2019 egg hunt to now theyve shown they cook the books, those eggs numbers were cooked up lol
Re 1st aniversary stats: Well, you linked to the post in your report, so... 😉
Re inflated 1st year stats due to **** XP in fortresses: Might have been before your time, but at launch RC 1 gave 500 XP. So, from what I've heard (never did this myself, way to boring), the most effective way to grind XP was to stock up on SE, then run RC 1 with BBE, rinse and repeat. However, the fortress XP have been changed to what they are now at around the 18th of July 2019 (so, pretty much a month after release).
Re casuals: Well, still pretty certain that you don't have a very representative sample and the you specifically miss the vast majority of casuals. A lot of those will be even below your "10 Minutes a day" threshold. Like, some might play longer at times, but not on a daily basis. Also, anybody that is using any form of social media in the context of the game for me is strictly not a casual either...
That said, seems like we generally agree on
There is basically no ingame incentive to complete a second profession;
...which in turn means that once you are done with your profession, there isn't really a point in doing any more challenges.
Challenges can be fun if you play higher chambers with other players, but that requires that you organize with other players e.g. via discord or other means.
Now, thing is, by specifically asking on discord servers (I guess by some extension other online stuff) you reach specifically those guys that are interested to connect to other players, likely because they want to do challenges. As you say, this is a general issue, nothing you can do about that, but I think it is a really relevant factor when looking at the data. It would probably would have been interesting to have one question regarding where the person heard about the survey, so you can break it down according to that...
I started on day 1 launch, but i wasnt rly paying attention to the wxp lv60 would come sooner or later and I was brain potioning everything lol, but they also nerfed wxp from forts pretty soon after launch (i wonder why! lol)
They missed the ball with the adversaries, if some of the feared/lethals were impossible to do with only 1 profession that'd be a pretty big incentive to acquire all 3, ie: you cant defeat lockhard as a magi, no matter how many potents you throw at him or healings e tc, you cant defeat narcissa as an auror or the ukranian dragon as a prof. You want these pages to prestige? get all 3 professions. They could do the same with forts somehow, introduce floors beyond darks where to defeat them you have to have a team of 5 players all of which have 3 professions (passive buffs etc unlocked by doing all 3 plans etc) or the foes just 1 shot you even with all the potents in the world.
Comments
completed!
Is this one of Sigyns? @9Mac2
hi !
no @OlgaMalfoy 2-3 of us got curious abt a statistic we saw in the 2nd anniv. event that said the ratio between Foundables:forts was 25:1 and so we were chatting in discord and conjured this survey up to see if WB's statistic was....accurate :P lol it's just for fun, the survey should take less than one min. to complete (6 q's all in all).
the survey will remain live for one week and next sat we'll compile the results and publish them.
Done
https://docs.google.com/document/d/1nFcV2m7NqUhfAgAEwWICTDGUDirfpOUlp6V421GqrJs/edit# the results
@9Mac2 , @Drakonite:
Great work on the survey. I missed the OP so I didn't participate (😥).
First up, one comment on the original reason for doing the survey, which apparently was your suprise about the 25:1 ratio of foundables to challenges. You kind of hint that you where ok with the first aniversary data even though that already indicated a 18:1 ratio (so, not too different to the 2nd aniversary). Why is that?
I like the way you discuss the data. However, I kind of suspect that the both your data set as well as your interpretation is kind of skewed.
The biggest issue with these surveys (including the official one) is how to find a representative group of players to answer your questions. And frankly, you can't, really. I'm not sure how you got your responses. Ok, you posted here and you probably also posted on a couple of discord servers and maybe reddit? Thing is, this will only reach players that are more dedicated. You will completely miss out on casuals (what I presume the vast majority of players is). Also, even if you'd reach everyone: I suspect that more hardcore players are more inclined to share their impressive stats compared with a casual which might be afraid that somebody might look down on them for not having the uber account...
I'd like to share my perspective which obviously is skewed a different way, maybe we can get a more complete discussion. Some background: The only players I know that play HPWU where originally playing PoGO (and still do). As you probably know yourself a lot of people were getting somewhat tired of PoGO and hoped that HPWU would be the new cool thing, so there was an initial hype about it and most players actually had a look. In the first week or so, we had a HPWU Whatsapp group with more than 100 players, mostly consisting of people from different PoGO Whatsapp groups.
I mention this because I think this is relevant for your "days played" statistics. You had this initial huge hype where a lot of people hopped on. There was a lot of advertising in the streets, and the last movie from the Harry Potter universe was released just the previous year ago. But the hype died pretty quickly, no more ads, and no new movies. The players that remained are probably relatively dedicated and more likely to answer your survey. So, it is not too suprising that the curve of days played looks the way it does. I'd actually be more interested to see the part of the curve that is below 550 days...
I do agree with your "Expected reason for this", though. I'd not go so far as to say the game is "hard", but it certainly is often frustrating (and actually with the way mastery works I don't see how this gets significantly better when you move up). Moreover, events seem to cater to longer time players. Let's face it, you likely wouldn't be able to complete a lot of the recent events with a fresh account and that is an issue. That said, as mentioned above, not sure if this is a valid conclusion from the graph plotted.
Now on to the other statistics. Back to our Whatsapp group. Right now, the group is pretty much dead with maybe one communication every two months or so. I asked the few leftovers for their stats to check against yours, which resulted in 5 data sets in total (yes, that dead!). So, I can't claim that the data I have is representative in any way; it is 1) players that also play PoGO 2) when I thought about it, all happen to be in their 40ies. Funny, how that worked out... 3) none of them is hardcore, but not super casual either; at least they are daily players, engaged enough to have joined a Whatsapp group at one point. I don't think that any of them (except for me) checks any forum/reddit/discord/twitter/whathaveyou for any additional information on the game so this is clearly a demographic that you will mostly miss in your survey.
All accounts where created on either the 22nd or 23rd of June 2019, levels between 53 and 60, SOS scores between 21197 and 49304.
In total, 189201 foundables where returned (about 51 per day, with values ranging from 34.7 to 68.7 per day) and 14885 challenges where won (about 4 per day across all accounts, ranging from 3-5.4). This gives a ratio of 13:1 between foundables and challenges.
So, foundables are slightly off from your average (30% below what your average was), but more significantly so when talking about challenges per day. Now, the 13:1 is still only half of the 25:1, but we are getting there. Let's discuss why our amount of challenges is that low, relatively to your 8:1.
I think one part to that answer is related to your questions regarding professions: All of the accounts have one profession plan completed. Nobody has a second profession completed (or as far as I know even considers doing so). When I asked for this stat, I typically got back "I have one, why should I do another one?". Only one account has the AAC completed, the others are at around 10/15 (which at this point is totally sufficient for the adversaries anyways).
The fact that in your survey you have 45% with an AAC and likewise 45% with more than one profession completed is a pretty clear indication to me that you mostly reached players that have a more serious approach to the game.
And this has implications on the number of challenges you do. Thing is, if you don't care about unlocking your second profession and played from the start, you have all the spell books you need by now. Why do more challenges? I guess what most of the 5 accounts do is to do the 1 daily one and otherwise as many as are required to get through the event tasks. And remember that in the early days, **** challenges was actually an efficient way to get XP, so several of the more hardcore gamers will have an inflated challenge count just from that.
I was actually surprised that I averaged 4.4 per day, I thought it would be less; but I did do some extra challenges to get at least the non-challenge regular registry to all gold frames, so that was probably a bigger chunk of challenges right there...
One of the problem with challenges is similar to that of adversaries: As you write, they require you to be stationary which defeats the core purpose of the game. Challenges are worse than adversaries in this respect, because you can do an unlimited number of challenges when you are at a fortress and with the knights bus there is no reason to move from your couch at all. Both are mostly repetetive, boring grinds that require a serious amount of resources.
I personally feel that - unlike adversaries - challenges can be fun in higher level chambers because you have more tactical and strategical options, you play with others and depending on your group makeup and the foes you face you might go about things differently. In fact, I think the most fun experience that I had with this game was the first CD focused on challenges: We met with some friends at a place that offered brunch and that was next to a fortress and coordinated the runs IRL. Sadly, this will likely never happen again as most of these guys stopped playing a while ago, so... But 95% of challenges for me are/were boring Ruins I-V runs to either do the daily quest(s), to grind a foundable or to defeat 15 formidable foes.
Alright, so around 13:1 seems to be roughly where you end up doing basically only the necessary challenges, hung around a while and don't care about skilling a second profession. So still, why did they end up with 25:1?
It certainly could be an error, but I think more likely is
"2. They use(d) data sources we don't have access to."
specifically the data of the casual to ultra casual players. You might perceive the five accounts above as casual, but remember the official survey had questions along the line of "how often do you send/receive gifts: a) daily, b) weekly, c) monthly". Guess how casual the b) or c) crowd is.
I bet that there are a lot of players that got the game to walk around and return foundables, for which challenges are not attractive at all. It is a completely different play style. Secondly, targeting the foes might be too tedious for some. Also, in the first year or so you had to specifically visit fortresses to play them which might exclude some from doing them even once a day. Now, with the knights bus I guess you consider the barrier to be lower, but I figure that there are several people that feel uncomfortable to play on an open server where they might be confronted with random strangers. Also, if solo challenges are boring and you need other players to make them interesting, but on the other hand don't know anybody IRL that plays and don't want to play with strangers, you might likewise decide that challenges are not for you. Speculating here, of course...
posted in 3 different 'global' facebook groups (1 of which is almsot entirely casuals), 2 global discord servers, and various local ones (in many diff countries), reddit, twitter and here. Yeah maybe its skewed in as such we cant find ppl to answer that arent in social media b/c we cant contact them via registration email(s) (like wb/nia could) but even so I think we got from the whole of the spectrum casual 10min/day <> hard grinder reg 2-# hrs/ day.
as to 1st anniv. 18:1...i never saw it lol b/c there hadnt been an event and I dont usually pay attention to blog posts. I saw the 25:1 b/c it was part of the in-event dialogue (even tho i usually skip those as they get in the way of playing).
as to the forts, what inflated my forts wasnt pre-kb xp grind, before the KB i had no group so going above forest 1-3 wasnt feasible (way to o many potions required for an effective grind), and ruins 1 - forest 3 you dont get all that much of an xp boost, the real 'magic' happens in D5. I will say that if there was a way to fort w the discord group ive developed w/o spending SE (needing to go out and refill SE/runes) then id fort a whole lot more, as its 'communal'/social, there's human interaction involved, get together every night/every other night and talk/chat/gossip/laugh while fortressing D555's for 2hrs -ish. That is why I started playing WU, the financial crisis in Greece circa 2008-2018 had sent most of my friends abroad in search of work leaving me here with only 1-2 ppl left, so I thought Id have something in common w a community of ppl near me/in my city and maybe get some new friends, i mean we still talk w the friends who left Greece, but its not the same skyping and seeing them abt once a year every summer (which with the pandemic hasnt been for 2nd summer in a row now), it isnt the same to being in the same city (or neighborhood). So, in that regard KB is 'that'...well not exactly as these ppl are in other countries/continents but its something during these pandemic times etc. But in that regard WU's been a complete failure lol...
Speaking of POGO, when I first joined (june 2019) the Athens Discord server numbered some 2000+ ppl, 99.999% of them cross over from POGO, from what little I chatted with them then they all expected WU to be a HP version of POGO, you have the fantastic beasts, dragons, dark forces etc and you have to catch 'em all, copy paste pogo but set in wizarding world, with raids etc, the moment (a few days after launch) they saw it wasnt so, they all left in an instant and havent been seen since, Athens discord hasnt seen an msg written in it since Feb. 2020. Not a single one, Some pogo-ers i talked to said wu has no end game (theyre perceiving raids as an end game idk if thats true as ive never played pogo a day in my life), too simple and easy and too boring, "you just place stickers for no reason", also to a lot if not most of them the starting spell energy of 75 was way too little and the 100 gold coins for 10 slots update too expensive, that SE doesnt refil on its own say 1 every # mins was also disappointing, (poke balls im guessing dont refil on their own either but somehow they expected that from WU). idk if they had remained if theyd have been ultra casual/casual or not, as none of them remain-ed.
So, for me i liked advers at first, it was something new, but now theyre boring, and unlike forts theyre not social there's no human interactions w others, its just me outside alone (no locals/others playing WU) and unlike foundables I cant rly walk if i want to do advers. at least not anyone else other than draco/fenrir. Forts may be stationary but im in my house, im not outside in the heat/cold, i talk w my friends we have some laughs and play. Before the KB and after having finished magi (1st profession) i was no longer doing forts there was no reason, I had no intention of **** 2nd or 3rd plan(s) solo and i had no group to make it easy. Knight bus changed that dramatically even if beacon/search is a pita.
I find returning foundables extremely tedious, even with the full general and family specific spell mastery-ies maxed out (2100+700), stuff resist too mcuh and with 40+20%=60% depart denial it also means a lot of depart denials, which creates the very frustrating mix of resist -> resist -> depart denial -> resist -> depart denial -> resist/depart denied/departed.... times### per daily walk...just take my SE and return on 1st cast already!! So, yeah if i could have some way to make every cast a single-cast return i would, if i could fort w/o having to refil se/runes i would...at least forts (and oddities) have no resist/depart denied, you align the circles fire a spell eventually foe gets defeated (or you die and get ressurected by a magi), no frustrations...
But overall even with ultra casuals and casuals in the mix, I dont believe the stats, from wuff 2019 egg hunt to now theyve shown they cook the books, those eggs numbers were cooked up lol
maybe our survey doesnt prove it, maybe it does, but i dont trust them. lol
@Drakonite : Thanks for the reply.
Re 1st aniversary stats: Well, you linked to the post in your report, so... 😉
Re inflated 1st year stats due to **** XP in fortresses: Might have been before your time, but at launch RC 1 gave 500 XP. So, from what I've heard (never did this myself, way to boring), the most effective way to grind XP was to stock up on SE, then run RC 1 with BBE, rinse and repeat. However, the fortress XP have been changed to what they are now at around the 18th of July 2019 (so, pretty much a month after release).
Re casuals: Well, still pretty certain that you don't have a very representative sample and the you specifically miss the vast majority of casuals. A lot of those will be even below your "10 Minutes a day" threshold. Like, some might play longer at times, but not on a daily basis. Also, anybody that is using any form of social media in the context of the game for me is strictly not a casual either...
That said, seems like we generally agree on
Now, thing is, by specifically asking on discord servers (I guess by some extension other online stuff) you reach specifically those guys that are interested to connect to other players, likely because they want to do challenges. As you say, this is a general issue, nothing you can do about that, but I think it is a really relevant factor when looking at the data. It would probably would have been interesting to have one question regarding where the person heard about the survey, so you can break it down according to that...
i wasnt the only one editing the report :P
I started on day 1 launch, but i wasnt rly paying attention to the wxp lv60 would come sooner or later and I was brain potioning everything lol, but they also nerfed wxp from forts pretty soon after launch (i wonder why! lol)
They missed the ball with the adversaries, if some of the feared/lethals were impossible to do with only 1 profession that'd be a pretty big incentive to acquire all 3, ie: you cant defeat lockhard as a magi, no matter how many potents you throw at him or healings e tc, you cant defeat narcissa as an auror or the ukranian dragon as a prof. You want these pages to prestige? get all 3 professions. They could do the same with forts somehow, introduce floors beyond darks where to defeat them you have to have a team of 5 players all of which have 3 professions (passive buffs etc unlocked by doing all 3 plans etc) or the foes just 1 shot you even with all the potents in the world.
in any case, thanks for the feedback!