Ideas and thoughts after 20 levels
I have been enjoying the game and here are few ideas that I think would make the game better. Some of these already have been suggested. I have added links to those posts I have found at the end.
The Grind - Traces / Fortresses
The game has a lot of **** and that can be ok but the traces have a problem.
The Traces feel kind of pointless. If I see a high threat and manage to catch it I don't get really any satisfaction since I have to get 11 more of those to just get some sticker to a book, that I can then prestige again and again. I think catching a new Pokémon has just a different feeling.
Fortresses are a bit disappointing since they offer the same stuff everywhere and in the end the different floors do not have that much of variation. Even when I have been enjoying the game I don't see myself just **** those forever.
Maybe we could have some kind of places around the map that you could conquer from players/calamity and after that cast different Protego spells (See Protego Maxixma from harry potter wiki) to keep it safe from the calamity. While under the protego spelss it would earn coins for the players that help protecting it. That could be PvP or just PvE content. (Personally I would love to see some PvP content).
The Magic - Mysteries
The Mysteries could have been so much more. Now they just randomly appear from a trace.
They could be real mysteries. For example you go to Inn and get a clue that something strange has been spotted 1km north or you are told that nearby inn has something interesting. That could be even scaled globally. Maybe we could contribute these clues to some ministery of magic building unlocking the story and getting rewards for that.
Greenhouses - Pets
Add owls / pets to the game. Players would be able to obtain their own pet that could go and collect your plants from greenhouse. The owl would have a travel time to the greenhouse and back, so it would not be an instant and you would have to think where to send your owl. Instead of an owl maybe you could have a cat, bat or even a house-elf. Pets could be used for the lacking social features also that hopefully we will get.
Energy - Rest
This can be pretty controversial since buying energy is one of the thing you can get with microtransactions.
Add energy bonus for resting once per day. If user has not touched the game in 7 - 10 hours you would regain some energy, even a small amount. It would encourage people to have a good night sleep and it would help some energy gain in rural areas. I'm not seeing a small rest bonus having other than positive effects for the game and players.
QoL - Player expectations
Don't disappoint players with things like potions not carrying over traces & energy pool not filling on level up. There should be confirm buttons when buying something with gold, I wasted 100 gold for the energy refill by miss click.
I feel like the developers have not tested their own game because some of these QoL changes are so obvious and multiple people are suggesting these same ideas. Keep your players happy or otherwise you won't have any.
New Achievements
"Traveler"
Visit unique Inns 10 / 100 / 1000
"Rural Expedition"
Complete traces from > X km away from nearest inn
Other great ideas:
(can't post links) orignal thread can be found from reddit with same title
Comments
In Pokemon Go when they run you still get 25 exp. It would be a nice gesture to receive 25 exp when the confoundables depart as well so it doesn't feel like such a waste of spell energy.
We shouldn’t need to search the ground for traces of magic in Fortresses! (It seems rather odd when setting a Portkey too...)
The WC is timed and it takes so long to “search the ground” b/w opponents.
@Piranah1 I started cutting off AR+ when I am doing fortresses for that reason. I didn’t want to waste time trying to find the baddie, just wanted to spend time fighting him. If you cut that off you will save a little time.
I also wasted gold on miss click at an inn. I think you have a lot of valid points and ideas.