Please do not release lethal adversaries
Until you either provide a way to heal during a multi-strike attack or limit the adversary to no more than two attacks in a row. It is very frustrating to have no way to counter multi-strike attacks. The worst was 5 in a row with no way to heal. As a maxed auror with maxed adversary tree and near maxed SOS skill tree, this kills the enjoyment of the battle when there is no chance. A guaranteed loss with no real chance of defense really just makes for bad gameplay. Please rethink the dynamic.