Oddities Runestoes

StimpysFitzStimpysFitz Posts: 33 ✭✭
edited April 2021 in Feature Requests #1 latest comment 18 August, 2021, 07:05 pm.

I have an extremely large amount of oddities runestones due to the fact there are only two foundables rewarded (Centaur Bow & Horned Serpent Egg) for wizard challenges. I would like to suggest that all the dragon eggs in the oddities pages be available rewards in wizard challenges in addition to the Centaur Bow & Horned Serpent Egg. That would greatly assist in the ability to prestige those pages. Thank you!

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  • Yohanes12Yohanes12 Posts: 324 ✭✭✭
    #312 April, 2021, 01:07 pm.

    This is good idea for farming gold gift and spellbook too. And i got too much runestone oddities for next brilliant event.

  • TruffleSteakTruffleSteak Posts: 5 ✭✭
    #407 August, 2021, 03:16 am.

    May I ask what does it mean by farming gold gifts?

  • DrakoniteDrakonite Posts: 1,552 ✭✭✭✭✭
    #515 August, 2021, 06:21 am.

    preferred client is the last node in CE3, it allows (after it is unlocked) for treasure tranks (rank ups in exploration registry families) to give you a gold gift to send your friends, the gold gift contains 100 gold coins and 1k wxp. Oddities is the best family for it b/c it only -currently- has 2 fort foundables, which means that roughly ever 25 runes (in D5, more in lower chambers as drop rate is not 100%) you get one fort foundable shimmering/ready to place, which in gold frame will give you 12 trunks, which means 12 chances for a gg (gold gift). All the other families have an avg of 4-5+ fort foundables per family which severely increases the runes required to place a single (fort foundable) image. I place and re-place the x2 oddities fort foundable images (centaur bow and/or horned serpent egg) around 20 times a week in search of gold gifts. That whole process is called farming in the video gaming world.

  • HalloMamiHalloMami Posts: 192 ✭✭✭
    #617 August, 2021, 04:02 am.

    @Drakonite: Might sound counterintuitive, but the number of challenge foundables per family statistically does not have an influence on how well you can farm gifts. The relevant number is the number of fragments needed and that is 25 for all of them.


    Let's assume that we do D5, so we get a foundable after every challenge (doesn't change the result, only the number of runs is multplied if you go for another challenge).


    I get the idea: Assuming you have 0 placed, indeed when there are only 2 options, on average you should get both of them full after 50 runs, whereas if the family has 3 challenge foundables instead, you'd end up with 16/17 fragments per foundable, so no trunks yet, so oddities seems to be the go-to family here, right?


    Well, the thing though is that now the oddities foundables are at 0, whereas the others are at 16/17 fragments each, so when you do the next 50 you get the trunks there quicker. Eventually, this all evens out.


    For example after 150 runs, on average you'd get 3x2=6 trunks from oddities. Whereas from e.g. MoM you get 2x3=6 trunks instead, i.e. the same amount. Reason being, it is just 150 runs / 25 fragments for a trunk = 6 trunks.

  • DrakoniteDrakonite Posts: 1,552 ✭✭✭✭✭
    #717 August, 2021, 06:20 am.

    not my experience, Oddities is the best fam. for gold gift mining as after 150 runes you'll have placed each of the 2 images a lot more times than in any other family.

  • CeruleanGirlCeruleanGirl Posts: 637 ✭✭✭✭✭
    #817 August, 2021, 01:33 pm.

    @HalloMami That’s not necessarily true. You are disregarding the RNG factor. After 150 runs, it is possible, but unlikely, to get 2x3 in a family with three oddities because those 150 could, and more than likely would be, distributed in such a way that you got more of one than of the other two. When there are only two foundables, that is less likely to be an issue. It may happen, yes, but if there are only two possibilities, it probably will not have as great of an effect on the outcome than if there are more. Of course with it all being totally random, nothing can be definitively predicted. You could, conceivably, even get 150 of the same thing, as unlikely as that is to happen. The point is that with only 2 possibilities, you have less room for bad luck. Hope this makes sense.

  • KeybounceKeybounce Posts: 474 ✭✭✭
    #917 August, 2021, 11:01 pm.

    Sorry, that does not make sense. The delay for the initial set of placements might be longer, but once you are placing them, you'll place one an average of every 25 fragments returned.

  • CeruleanGirlCeruleanGirl Posts: 637 ✭✭✭✭✭
    #1018 August, 2021, 06:31 am.

    @Keybounce I’m not saying it will definitely not happen that way, I am just saying that it does not have to happen that way. With the randomness factor thrown in, anything could happen. For example if there are three possible fragments, A, B, and C, it could conceivably happen that you get 24 A, 24 B, and 49 C. You have therefore played 97 times and only gotten one image completed. With 2 possibilities, that would be less likely to happen because there are less factors involved. If, using the same scenario, you got only 24 A and 73 B, then in those 97 fragments you have completed 2 images. Of course, in those 97 fragments, you may also have gotten an equal number of each, giving you 3 images completed when there are three available, and only 2 with two available. They may eventually even out, but it could be a long process… or not. It’s just not predictable.

  • HalloMamiHalloMami Posts: 192 ✭✭✭
    #1118 August, 2021, 09:05 am.

    @CeruleanGirl : Yes, admittedly you have more randomness involved with 3 foundables than with 2.


    In your example where you have 24 A, 24 B and 49 C, yeah, tough luck this time. However, for the next round, you start with 24 A, 24 B and 24 C, which makes it very likely that you can place 3 fragments within the next 10 runs or so....


    Anyways, I agree that with 2 it is more predictable;


    I mostly commented because intuitively the earlier comment might sound like you can get 50% more placed fragments in a 2 fragment family vs. a 3 fragment family and that's not the case.

  • Duckbeak206Duckbeak206 Posts: 180 ✭✭✭
    #1218 August, 2021, 02:19 pm.

    LOH is actually my favorite family for gold hunting because with a larger number of them, there is usually one getting much closer to filling up. With oddities there is a higher chance that when I place one, the other is only at 1/25 or so.

    Regardless, as long as you are placing the fragment upon filling up, there is an equal chance in each family.

  • CeruleanGirlCeruleanGirl Posts: 637 ✭✭✭✭✭
    edited August 2021 #1318 August, 2021, 07:05 pm.

    @HalloMami Yes, that is what I meant. You just never know! I hate the randomness of it.

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