About the adversary feature...
Alright, so adversaries are live now for a while so I thought I give some feedback; I'm thankful for new features, but so far my verdict is that I find them mostly boring/tedious too play.
1) Ok, having a source of DADA books is cool, I guess. If only there would be anything exciting in the SOS tree to unlock with them...
2) I feel the amount of dark marks you encounter in the wild is fair. Dark marks are terribly overpriced, though. Not that I would buy any otherwise...
...and the other stuff:
a) Encounters are unstable; lose network connection and you lost the adversary. Wonky GPS signal also seems problematic at times.
b) They are terribly boring. I'm Magizooligst and skilled the upper block of the advanced skill training. The question is not if I can beat the adversary but how long it will take. Having to stand in a place for a considerable amount of time (in a game that is about moving around) is boring. I can't skill anything anymore that will make the fights last shorter and they still are looong. Geez.
There are no tactical descsions, no interaction with other players, nothing to do apart from tracing casts and watching the animations (well, other than "Should I chug a potion or not"), the rest is random chance.
c) The advanced combat training is super uninspired, lazy and bland.. Feels like the team was given a certain budget, spent it on creating the adversaries and the related animations and 5 minutes before the deadline thought about adding a new talent tree but had no budget left.
Why does each profession have the same tree? And if you have multiple professions, why would you skill the tree thrice (rather than switching professions to the one tree you have skilled when you are doing adversaries).
So, yeah, my wife normally skips adversaries when she sees them (although she actually plays this event, surprised me). I do them at least when I encounter them in the wild. Well, mostly. Otherwise, I'm sitting on 17 EDMs that I got from quests or drops and don't feel masochistic enough to use. Ok, I did once when I had too much energy to open gifts, so that's one purpose they serve, I guess...
So, how do you like the adversary feature so far?