Challenge Lobby Enhancements

SparkleLikeAGemSparkleLikeAGem Posts: 62 ✭✭✭
in Feature Requests #1 latest comment 17 March, 2021, 03:45 am.

When someone leaves a lobby:

* Auto-cancel everyone's "join" button

* If there is less than 15 seconds left, put 15 seconds on the clock


This adresses 2 issues:

* You have a diverse team of 5, 4 people hit join but the last person, possibly the only one in their profession, leaves. The battle starts immediately short-handed.

* You have a diverse team of 4. You are willing to start with 4 but you are not hitting join to see if you can get a 5th at the last second. You see someone bail out with 5 seconds left and you don't have enough time to get out.

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Comments

  • MtPolluxMtPollux Posts: 856 ✭✭✭✭✭
    #204 March, 2021, 07:20 pm.

    Good suggestions, I wholeheartedly agree.

  • SwampRatUKSwampRatUK Posts: 62 ✭✭✭
    #305 March, 2021, 04:24 pm.

    Good suggestions

    I'd also add a button to vote for extending the clock generally, if you have say three or four but no balance and waiting for the missing professor/auror/magizoologist and the clock is running down


    There's probably a limit to the buttons you can have on screen though

  • DrakoniteDrakonite Posts: 1,552 ✭✭✭✭✭
    edited March 2021 #405 March, 2021, 05:17 pm.

    you are not considering that the person who left might have left b/c s/he has another 4 friends waiting and randos (every1 else) keep jumping in and 'ruining' their 5 party, so send everyone in and then no more randos. Have had tha thappen.


    Other than that, there's merrit to your ideas that hopefully -altho I am by no means holding my breath- the devs listen to.

  • CeruleanGirlCeruleanGirl Posts: 637 ✭✭✭✭✭
    #505 March, 2021, 08:12 pm.

    @Drakonite The OP didn’t say anything about why the person has left, just made suggestions that might help the ones who are left behind. The reason they left isn’t important, just that it can sometimes put the ones who are still in the lobby in a bad position, and having the option/more time to decide if you want to stay or not would be helpful.

  • DrakoniteDrakonite Posts: 1,552 ✭✭✭✭✭
    #606 March, 2021, 11:36 am.

    it is important b/c it impacts the ones left behind. the enhancements proposed are a good idea but if all the reasons of why some1 left arent considered theyre not gonna help as much.

  • MtPolluxMtPollux Posts: 856 ✭✭✭✭✭
    #706 March, 2021, 03:29 pm.

    @Drakonite the solution to what you describe is to implement some sort of invite system in the fortress.


    Either way, OP's proposed features would still help many more people than they would inconvenience.

  • CeruleanGirlCeruleanGirl Posts: 637 ✭✭✭✭✭
    #807 March, 2021, 05:45 pm.

    @Drakonite No, it’s really not important why they left as the OP’s proposed changes do not impact the person who has left in any way. Whether they left because they had a bad connection, didn’t like the group dynamics, realized they needed to do something outside the game, were looking for friends, or some other reason doesn’t have anything to do with the fact that the people left behind might be forced into the game with an incomplete team or undesirable mix of professions. The suggested changes merely give the players still remaining time to decide if they want to stay or not. The person who is long gone is not even a consideration at that point.

  • DrakoniteDrakonite Posts: 1,552 ✭✭✭✭✭
    #907 March, 2021, 07:15 pm.

    I did not say OPs proposed changes are bad, i agreed w them. and well agree to disagree on the rest.

  • HypnoticMichaelHypnoticMichael Posts: 72 ✭✭✭
    #1009 March, 2021, 08:19 am.

    it may be greedy of me, but I think the suggestions here are all excellent, and (as has already been provided by the thread) for slightly different reasons. Avoiding a late leaver sending everyone else in to the chamber would be a great improvement as would both an invite system and a clock extension vote.

  • MorganzaMorganza Posts: 204 ✭✭✭
    #1117 March, 2021, 03:45 am.

    Yes yes yes. If 4 players click Join and the 5th leaves, the battle should NOT start immediately -- this creates a huge disincentive to hitting Join, then players get frustrated and leave, and the process deteriorates.

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