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You Need to Let Professors Cast Deterioration Hex (or some equivalent) on Adversaries — Harry Potter: Wizards Unite Community Forum

You Need to Let Professors Cast Deterioration Hex (or some equivalent) on Adversaries

ChemistryIsFunChemistryIsFun Posts: 13 ✭✭
in General Questions #1 latest comment 25 February, 2021, 05:21 pm.

When I started playing this game, the implication was that all three professions were intended to be equally good - just in different ways. I picked Professor (because I actually am one - so it seemed appropriate) and my husband picked Auror. Over time, I've come to realize that the game is easier for him than for me. There's a running joke about how every Oddity requires more hits from me than him. But it was manageable. Until Adversaries.


Adversaries are boosted due to the event. So, we ran a little experiment. We each faced the "big boss" without potions. (Healing potions were allowed - but never needed.) We have both maxed our profession and are at 10/15 on Advanced Adversarial Combat.


Draco Malfoy: 15 hits for the Prof to take down; 10 hits for the Auror

Gilderoy Lockhart: 15 hits for the Prof to take down; 10 hits for the Auror

Fenrir Grayback: 15 hits for the Prof to take down; 8 hits for the Auror


I knew it was bad. But this is ridiculous. (We won't get into the fact that he takes down Draco's Dark Wizard in 2 hits while I take 7.) It takes 50% more energy for the Professor than the Auror and there is literally nothing done to compensate for that. Yes, he has fewer hit points - but you nerfed the damage that Adversaries do. So, he very occasionally has to drink an extra healing potion. But if he uses some sort of Estimulo, he takes the Adversary down so fast that those hit points aren't even an issue.


Profs only really "work" in the fortress once they get enhancements going or are able to impair a foe. I've been running a Dawdle Draught in the background on the off chance that that would help by giving me an enhancement (since I have no other use for them these days). And if it's helping, you sure can't tell.


So, let us impair the dang foe. Make the playing field a little more even by adding Det Hex (or some equivalent) to our Advanced Adversarial Combat training tree. Make it fun to play a Prof again before we all quit.

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Comments

  • CBG92CBG92 Posts: 390 ✭✭✭
    #218 February, 2021, 11:44 pm.

    Had the same issue. I just ditched professor😂

  • ChemistryIsFunChemistryIsFun Posts: 13 ✭✭
    #319 February, 2021, 12:43 am.

    That's certainly an option. I've maxed all thee professions for fortress play, though, so that has consumed a lot of resources. And I don't really have the sort of free time required to grind out another full set of books to start another Advanced Adversarial Combat training tree from scratch.


    I'd also point out that if the only real way to deal with this issue is "pick a different profession" then the game designers have screwed up. I suggested one way to fix it. It's their job to be creative enough to think of others. :-)

  • SpondeeSpondee Posts: 60 ✭✭
    #419 February, 2021, 01:33 am.

    It is not much better for Magizoos (my 1st profession), but at least we have more hit points to compensate. My 2nd profession is Professor and I have to use more potions when I fight as a Professor, definitely :( .


    I wish we could all use our hexes and buffs in Adversary interactions. I guess in the meantime I will try to max out my Auror skill tree...

  • PangarbanPangarban Posts: 25 ✭✭
    #519 February, 2021, 09:05 pm.

    Another solution would be to let professors have our power and defense bonuses for when we have 2 or greater enhancements.

  • DrakoniteDrakonite Posts: 959 ✭✭✭✭
    #619 February, 2021, 10:27 pm.

    2 or more enhancements, profs have that perm. enabled from sos nodes (i dont know/remember which ones) the passive they dont have outside of forts is the impairments one.

  • XenomerXenomer Posts: 88 ✭✭
    edited February 19 #719 February, 2021, 11:20 pm.

    Yes... please keep complaining about battles and they will spend that little time on more battle related things instead of interesting or shall I say magical features. This game had so much potential, and now is just spending days in fortresses and adversaries... Yet people are screaming for more around the battles. (See the other topic demanding more fragments from fortresses....)

  • DrakoniteDrakonite Posts: 959 ✭✭✭✭
    edited February 20 #820 February, 2021, 08:07 am.

    battle related things IS what I want them to spend time on, more foes, more floors, more fort profession plans, more challenge pages, more fort related things in gen. It is the only thing ingame that has a social aspect to it, everything else is solo and I'm not interested in solo.

  • HypnoticMichaelHypnoticMichael Posts: 60 ✭✭
    edited February 21 #921 February, 2021, 06:17 am.

    Another well-reasoned post regarding the unseemly disparity between professions. I can only agree that the matter needs fixing. Beyond the opponent-specific buffs (e.g. Magis +25 power against Erklings) are there any global buffs (e.g. increased crit chance/power on first attack for Auror) that the other two professions can’t benefit from in adversaries?


    Those passive enhancements are more generally an interesting point for me - I’ve tried using potions to trigger the enhancement buff but haven’t noticed any improvement to damage or damage taken. It’s not an ideal solution because I can get through the battles using a bunch of potions anyway, so while perhaps more efficient it’s a little bit robbing Peter to pay Paul.


    On the other hand I’m interested in the reference to SOS training unlocking the buff permanently. I know the buff itself is in combat training rather than SOS, but that reference suggests there’s a way to keep the buff applied at all times irrespective potions. If that’s true, it’s a further sadness as with my level of SOS unlock it would likely mean my rather lamentable adversary experience is with the buff helping me!

  • DrakoniteDrakonite Posts: 959 ✭✭✭✭
    #1021 February, 2021, 08:07 am.

    With the max being 96, profs do 63-87 vs adversaries/guards/archfoe depending on their defense. If you are doing 63-87 then you have those nodes, otherwise if youre doing less dmg you don't. The 3 enhancements (its 2 nodes b/c its 1 enhancement and then 3) give 5+12=17 total more damage. (there's an additional comment that's waiting approval from me).

  • DrakoniteDrakonite Posts: 959 ✭✭✭✭
    #1121 February, 2021, 08:49 am.

    yeah originally the 2 enhancements were/are in the combat professor profession plan, and if you are a new player who doesn't have the sos trees node(s) you'll still need the 2 buffs in-fort/battle to get the boost, but when sos were released in July 2020 and ppl started doing them they noticed from some point on (which is why there's speculation as to which node(s) it/they are but no concrete idea) that professors started doing 96 dmg vs oddities (no adversaries then yet), when before sos they had 76. Then adversaries were released and those/more professors also had 96 or would have 96 if the advers chains didnt have defense but from extrapolating how much defense those guardians/archfoes had/ve they calculated that they do 'have' 96 dmg but it gets lowered down b/c of foe's defense/defense breach etc.

    this:

    is from a discord group's effort to try and understand which node(s) do the trick, I'm not sure if they ever understood exactly which nodes they are in sos tree, stopped paying attention to that convo after a while.


    Also there's still opposing opinions if the buff/enhancements from sos are perm b/c of a bug or intentionally to give profs some help vs oddities/adversaries.

  • HypnoticMichaelHypnoticMichael Posts: 60 ✭✭
    #1221 February, 2021, 01:53 pm.

    Thanks @Drakonite that’s all cleared it up. Well, at least the understanding that the rather miserable performance isn’t because I’ve just missed something (I didn’t think I had). My damage is 96 versus oddities. I’d have to wait until I see another iron belly to confirm but I thought it might be down around 45-50 or so damage that I deal to that monster absent a critical hit. I say TBC as that may be data from before I had all the SOS nodes unlocked!

  • HypnoticMichaelHypnoticMichael Posts: 60 ✭✭
    #1321 February, 2021, 05:37 pm.

    44 damage against an Ironbelly. Ouch.

  • DrakoniteDrakonite Posts: 959 ✭✭✭✭
    #1421 February, 2021, 06:11 pm.

    yeah he's the (feared) adver w the most defense, I think auror does something like 60-70 w/o crit/potion? something like that

  • chavenschavens Posts: 6 ✭✭
    edited February 23 #1523 February, 2021, 06:55 am.

    Y’all leave me jaded by your comments (& thusly un-motivated to read or help) & I'm just a novice HPWU blogger who is not employed by Niantic or WB & thusly whom has no business getting jaded.


    A suggestion is that folks read your post back to yourself before you click on the orange “Post Comment” box.... Then ask yourself, would my mother think this is a very nice post that she’d be proud of me for posting - or could I be a bit nicer/constructive? 🤦🏻‍♂️

  • DrakoniteDrakonite Posts: 959 ✭✭✭✭
    edited February 23 #1623 February, 2021, 07:43 am.

    You sound very patronizing and condescending, so I'm going to archive your opinion along with every other opinion I neither asked nor care for, perhaps you should heed your judgmental advice and not write like that before the next time you press that orange button.


    Also @hpwulola if this person above is rly employed by WB/nia, he's got no business being employed by y'all when he's gonna talk to your customers in this fashion.

  • HypnoticMichaelHypnoticMichael Posts: 60 ✭✭
    #1724 February, 2021, 03:36 pm.

    @chavens I respectfully disagree with most of what you say.


    Not only did the OP offer a constructive solution but multiple others (including me) raised options and/or enquired after other solutions (also constructive).


    Unfortunately, niceties aside, that level of respect and constructive dialogue simply isn’t being reciprocated. The opportunity presents itself for another constructive point: HPWU staff may offer some engagement on the matter and I’m sure folks would feel that at least their concerns are acknowledged. I note that your post was limited to a criticism of others and didn’t actually speak to the issue at hand.


    The point I agree with you on is not having any business becoming jaded. All I would add is that if you’re getting jaded just reading about the problems other players are facing, imagine how it must feel to experience them, and all the more so in the absence of any reasoned reply.


    Despite my fundamental disagreement with your indicated view of the earlier thread, as an adult open to considering alternative viewpoints and valuing diversity of thought, I’m nonetheless interested in checking out your blog. I’m particularly interested to see how and where you’re helping out having actively-shared your disinclination to offer support here.

  • KunyeNotIngrediKunyeNotIngredi Posts: 8 ✭✭
    edited 25 February, 2021, 10:16 am #1825 February, 2021, 10:15 am.

    What makes it worse is that the Bitterroot drop rate is very low for me. I'm a maxed professor., so I really need Exstimulo potions. The bitterroot ingredient and Bitterroot seed drop rates are very very low for me. I have 151 snowdrops but zero Bitterroot.



  • BenTigerBenTiger Posts: 530 ✭✭✭✭✭
    #1925 February, 2021, 10:42 am.

    @Drakonite

    @chavens wrote "I'm just a novice HPWU blogger who is not employed by Niantic or WB"


    Note the NOT. Also, you can be very patronizing and condescending at times, as well.

  • DrakoniteDrakonite Posts: 959 ✭✭✭✭
    #2025 February, 2021, 05:21 pm.

    doubtful, but thanks for your imput.

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