No opportunity to use a potion when an adversary hits multiple times in a row
I don't know if this is a bug or intentional, but when an adversary has multiple attacks in a row it would be nice if there was an opportunity to take a health potion before being defeated.
I find dragons a very hard adversary -- they are almost impossible to target, so just this fact gives them a huge advantage, then in a single hit they can reduce my HP by a third.
knowing this the first thing I do is drink a potent Extimilo and a wit-sharpening potion so my eventual hit has a decent effect. I generally wont require a healing potion unless I am one or two hits away from defeat, however with a dragon that takes multiple hits I am finding I turn up, drink my extimilo/wir-sharpening, have one opportunity to hit the dragon and then the dragon simply takes 3 shots at me and I'm defeated.
Now I have no objection to the adversaries taking multiple shots, I like the fact that we can both dodge and take zero damage, but not being able to drink a health potion is a bit unfair.
The reason I am writing this is because it has happened too many times today and I am getting very disheartened watching my hard brewed potions going to waste because there is no opportunity to health-up when a dragon want to take a few consecutive hits.
I'd really like this addressed
Thanks
Comments
my dodge lesson is just at the beginning but just want to ask at max dodge (50%) how often we could dodge from single adversary battle?
because critical chance (precision at max 50%) seems frequent to occur at last adversary.