energy idea

DoctorWhoYTDoctorWhoYT Posts: 3 ✭✭
in Feature Requests #1 latest comment 25 July, 2019, 02:12 am.

If energy regeneration is too much to ask, or may be we can change the 10 energy reward from daily assignment to refill energy full no matter what your energy storage are.

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  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #219 July, 2019, 08:00 pm.

    Regardless of their answer to fix the drastic energy problem (providing they even acknowledge that there is one), I also think it would behoove them to create a 3-tier energy potion system (kinda like the extimulo potions) so that we can create energy pots using ingredients.

    In another thread, I proposed the following:

    Energy Potion: recover 10%

    Strong Energy Potion: Recover 50% (though for balance issues, perhaps dropping that down to 35 or so would be sufficient)

    Potent Energy Potion: Recover 100% (also negotiable).

  • skpjoyceskpjoyce Posts: 1
    #320 July, 2019, 06:55 am.

    Fortress don’t give energy, greenhouse may or may not give energy, how do you expect us to play with so few inns! And each spin is 3 miserable energy! The 50 energy given during community day did not even last an hour.

  • KreaturezKreaturez Posts: 65 ✭✭
    #420 July, 2019, 12:20 pm.

    Make energy obtainable from inns from 150m/50yards but at reduced amount, maybe 1-2

  • Alexandria05Alexandria05 Posts: 2
    #520 July, 2019, 02:33 pm.

    Daily energy regeneration instead of purchase would ensure longer term game play

  • KCowlingKCowling Posts: 2
    edited July 2019 #622 July, 2019, 10:40 pm.


  • CrogabattoirCrogabattoir Posts: 96 ✭✭✭
    #723 July, 2019, 10:52 pm.

    The challenge I have been facing with so few inns nearby is that it has been discouraging walking. I have to stand at one spot for 85 minutes to gain 51 energy at 3 energy per spin every five minutes for 17 spins at the inn. In 85 minutes, I will be tempted to catch a few confoundables that pop up along the way. Each one needing on average at least 3 energy it takes even longer to fill back up. Then I burn through the 51 rather quickly and have to do the process all over again.

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #823 July, 2019, 11:10 pm.

    I feel your pain, @Crogabattoir

  • CytopeAchenCytopeAchen Posts: 354 ✭✭✭✭
    #924 July, 2019, 12:10 am.

    Are y'all familiar that certain Inns give differing amounts of energy? Green, purple, blue, brown and pink with green being more likely to drop 10 energy and pink pretty much guaranteeing 3.


    @Craeft they recognize it. Remember it was considerably worse when the game first released and they improved it. Honestly though, since I began saving my gold and increasing my energy storage I haven't had nearly the issues as before. I hit random Inns while I'm out and about if no decent traces pop up and then I refill at a park generally once a day.

  • CraeftCraeft Posts: 1,074 ✭✭✭✭✭
    #1024 July, 2019, 12:13 am.

    Actually, it's gotten worse for me, @CytopeAchen

    I was often getting 10 and 6. Now I mainly get 3s (from same inns).

    I only spent my gold on energy (which ended up draining my Google Play credits as well).

    Either way, they sincerely need to better balance the energy expense vs. refill though. It's very imbalanced as is.

  • CytopeAchenCytopeAchen Posts: 354 ✭✭✭✭
    #1124 July, 2019, 01:24 am.

    @Craeft have you increased your storage any?

  • CrogabattoirCrogabattoir Posts: 96 ✭✭✭
    #1224 July, 2019, 03:06 am.

    I increased my energy storage to 145 weeks ago. I have only been able to fill it up to 145 twice since then.


    In Pokemon Go I have been at level 40 for awhile. I never run out of pokeballs. Now with the weekly bonus and friend gifts I don't even need to spin a spinner.


    In Pokemon, towers don't require us to use our own pokeballs, they are provided.


    In Wizards Unite, fortresses require us to use quite a few potions as well as our spell energy.


    There has been quite a few nerfs recently. I am hoping with the next update they will throw us a bone.

  • CaeleonCaeleon Posts: 270 ✭✭✭
    #1324 July, 2019, 06:43 am.

    Personally I'd like inn modifiers over potions as potions require you to hog more ingredients and space in your vault.

    Modifiers could reduce the cooldown of the inns and/or boost output.

    As for greenhouses, make them use water instead of energy for the boost. And put water in a different section instead of the seeds. This will help conserve your energy pool as well.

  • DumahrielDumahriel Posts: 7 ✭✭
    #1425 July, 2019, 02:12 am.

    Im definitely feeling a lack of spell energy. Between my home and work, I’m in a spell energy desert. Even if I take a walk in my neighborhood, I can only visit 3 inns.

    The game is nearly unplayable during the week unless I make a special trip to my downtown or nearest shopping center.

    I like the potions idea for recovering energy. Even with few inns, I can gather ingredients easily and brew the heck out of some potions.

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