Dwadle Draught
Dwadle Draught is pointless and a waste of time. The, game has a certain amount of skill and a huge amount of luck. The current game balance of luck to skill is so skewed, the cost associated with Dwadle Draught is so high, you're better off making something else.
Allow me to explain.
Let's say an emergency trace has a 50% chance of departing and dwadle reduces that by half to 25%. I have no idea of accuracy, I'm making my best guess, but I'm giving them the benefit of doubt here. Those odds sound pretty good, until you factor in the odds of actually successfully casting. For that same emergency trace, you absolutely need an exsimulo potion, and a big one. Otherwise your odds of success are pretty much zero. And still, even then your odds of success at best are 75% with a masterful cast and 50% with a great. So, let's assume you use both potions. You have 50% success rate with a 25% chance of game over. In this scenario there is less of a chance making to a third cast than there is being successful. Nearly every single time I've used dwadle, if I don't have success on the first or second try, it departs before the third try.
So considering the above and how little Dwadle Draught actually helps, the cost is simply way too high. 6 hours and near impossible hermit crab shells?! Every time I find hermit crab shells I should be excited. Instead I think, "3 shells. That means 18 hours of pointless cauldron time. "
Now if the cost were only 2 hours and a readily available ingredient, I'd make dozens of them. Currently however, you're better off making Potent Extimulo and taking your chances on first cast success.
Comments
I only use Dawdle potions when I feel I can't take a chance NOT using one. And I also try to remind myself that every encounter will never be the last; what I can't get today I'll get tomorrow, next week, next month. Potions altogether are too much of a commodity to use but sparingly. I mostly use them in the Fortress and even then, I'm very conservative; even to the point of factoring in a single 30 second knockout as part of my battle strategy to minimize use of potions.
Now I can smile at the flee mechanic when it engages because it never cost me more than a few energy. Go ahead, I say, flee! You're not worthy of my potions, and I'll see you next time! 😉
I've started to use the 3/6/potion rule for my encounters and I only use the dawdle when I want to maximize the opportunity of above rule since they aren't as good as the effort you need to put in.
3/6/potion rule is: I spend 3 energy on common and then I walk away, 6 on very rare or on what I need to fill a certain slot on the registry. Or in the case of a potion that goes longer than 3/6, until that potion runs out.
Made my life less frustrating and my energy pool last longer.
@Caeleon hadn't heard of that yet but I think I will be adopting it. Thank you!
@ZookiTabooki I agree on the 30sec full vs 2hrs for 35%. I have no problem twiddling my thumbs for 30sec rather than tie my potions up.
@LordLeonard I save dawdle for Emergency or Severe and generally only if its one I haven't "captured" yet. I've suffered the dawdle+potent+masterful=depart several times and while its frustrating at the end of the day it makes it all the more satisfactory when it finally works. Now keep in mind the level of the cast doesn't dictate the capture rate. The capture rate is decided by the color on the bar. In cases where the entire bar is dark green a fair is just as likely to succeed as a masterful. The only difference will be the experience you receive. Now of course Masterful will generally be closer to dark green so I'm only bringing this up to stress the importance of Exstimulo for our newer players.
My experience with using one has been poor. I don't get it in the time active then it departs anyway.
@CytopeAchen I just noticed this morning the Knockout Timer is increasing as we rise through the Tower. At level 5 is around 34sec., level 8 was like 38sec. and so on. Not sure if that was always the case and I didn't notice until now, or they made an update. It's still a worthy strategy.
@ZookiTabooki Its been that way, only reason I know for certain is I read about it when I was reading up on Fortresses otherwise I probably never would have paid attention. You also get more time as you progress up so it balances out.
Couldn't agree more with Zookitabooki's comment, "I only use Dawdle potions when I feel I can't take a chance NOT using one". Yes, they can be very frustrating (I lost my first Tom Riddle today while a Dawdle was active), but if it even slightly improves my odds of getting a foundable I've never/rarely seen, it's worth the cauldron time. Yes, it's six hours, but given how few shells I manage to acquire, that doesn't add up to much in the big picture. I like that there's very little in this game that's 100% guaranteed : it keeps me on my toes (though I was not so philosophical when Tom fled lol).
Tbh I’m not sure how I feel when I “save” Tom... can we just leave him to his fate? 😂
I got Snape departing too a fee days ago. I used dwadle + strong extimulo, and still he departed after 3tries. Then whe i saw him again i didn't use anything and i got him.
The first time i used dwadle was for thestral, and i departing as well. So yeah te success rating is rather low for a rare ingredients and long brewing time.
But i still will use them in the future for the rarer traces
I just read that Tom Riddle reportedly has a 0% chance of being completed... And on the topic of difficult captures has anyone even seen Grindlewald yet?
So I’ve seen Tom Riddle 3 times, “saved” him once. So I’m at 33% atm on him. Grindlewald???? What page is he on? I thought I had them all figured out at this point.
To the left of riddle I thought... I could be wrong I suppose as I was guessing based off the shadow and havent actually researched it.
I've got 1 as well but I think mine was a reward instead of a capture... Can't remember though...
Ohhh, you’re close then! That’s Graves. I have two of him (out of 4, also not easy to get).
I only had the portrait of the older Tom one, minus his nose one 🤣🤣🤣
Maybe that will appear in higher level...
Lol. I did notice I started seeing new traces as a ranked up. Either it’s just coincidence, or they did that on purpose. Not sure. But you’re bound to see him eventually if you keep playing.
I’ve had good luck with Dwadle Draught in combination with Potent Exstimulo. It’s a combination I only use on Severe or Emergency Foundables, and it has worked every time so far. In the event that it fails, I won’t be too sore about it. It’s just a game.
This thread went way of-topic, but I would like to chime in and remind wizards, you aren't in the business of "saving Tom" as you put it, you are trying to protect the secret from the muggles. It's more about saving the muggles from Tom in this case.
@Dogoutlaw lol, well at least I was close on my guess. Polyjuice ain't gonna trick me!
@Dogoutlaw yup definitely as you rank up there are newer traces, as i recently found out. These 20 something level i got young Neville, Snape, blast ended skrewt, Harry Potter from bogart, voldy with no nose. Yeah just about that
I have had mixed results with Dawdle, more good than bad if I had to guess (most likely with Potent Extimulos tho which is probably why). BUT: since I haven't really found a good place for the Dawdle in my gameplay yet, it just sits in my vault. I think I only made a few at the beginning solely bc I could and don't really pull them out unless I really don't want to take a chance (seems to be the common theme). So the brewing time hasn't phased me yet.
@Caeleon I hadn't heard of that rule either, I'll try it out, thanks!
Off-OP-topic note: I actually don't have any Tom Riddles, and haven't even seen any, but I have 4 Fawleys/Grindewalds 😋... Are these traces or from Forts?
Why not both? You only have to choose one or the other when you make a potion. Using dawdle draught and an Extimulos potion gives you the greatest chance of success. Not an entirely unreasonable requirement when an "emergency" trace has a low low low catch chance. Not much you can do to reduce the "difficulty" of a random capture mini game.
I feel like everything serves a purpose and has a benefit. The games not badly balanced at the moment in the trace capture regard.
The amount of obvious random outcomes vs. skill + buffs is astonishing.
I've had a lot of severe and emergency traces depart after the first cast. Now I will do one cast without any potions and then if it sticks around I'll use Dawdle and some sort of Exstimulo. It's saved me quite a bit of frustration.
Same here. I had thoought it was keep them from disappearing. But since i have the ingredients, I do save some. Once I do use it , I also combine it with Exstimulo as others have for foes that are rarer and I really do feel I may lose the chance of them departing on the 1st try. Otherwise, I do not use it very often but I do have some in my fault for a rainy day lol
Using Dwandle Draught still has the rng factor. Just had one depart on the first attempt, after drinking DD . Seriously. I brew these, and it's not like all the ingredients are easy to come by. But if you drink a DD potion, there should be a zero chance of flee rate for three casts.
It might be more worth it if the brewing time was less. I'm one of the ABB (always be brewing) wizards. But we need a *lot* of potions. Maybe if it were 4 hrs it would be worth it. Keep in mind the estimulos can be used for foundables *and* in battle. So they take precedence in my cauldron.
The dawdle draught with potent exstimulo combination finally failed me when I encountered Minerva earlier today. Would have been my 5th fragment. I knew it wasn’t a guarantee. At player level 35, potent exstimulo will significantly improve your chances of success on an emergency level threat, but still won’t get you to 100%. Regardless, you can’t help but feel a little disappointed when you pop open a couple bottles of the top shelf stuff for no reason. Oh well, better luck next time!
@DosEl totally the same - I've never had it work, but at lvl 27 and getting great casts with potent exstimulo going, i think once u use dawdle on an emergency it should at least give you the 3 casts to try & get masterful. But it has never stopped them fleeing. I just dont brew it anymore & like @Punkyfins i brew mainly the exstimulos for battle and high threats, plus a baruffio ahead each day for when im in fortress & opening portkeys, then a few confoundables til it runs out.
I've dcided dawdle draft is useless. I refuse to waste my time or resources on it anymore. Frees up a lot of space in my ingredients and potions vault!
Like others have stated, if you use a DD, the chances of it departing on the first trace should be 0%. I'll be honest here, I have still tried using them on occasion, but I've had multiple times where I use one with a Strong Extimulo, gotten a Masterful in the dark green and Still have it depart on first trace. The frustration is real. If it departs on the second, at least I feel like I had a chance, but departing on the first when you've done literally everything in your power to snag it is infuriating.