Adversaries: Proficient Professor feedback
TL;DR: Significant imbalance between professions. Exact numbers and comparison is below. Losing any motivation to continue playing.
Good day @hpwulola
Adversaries... I started with a positive feeling for this whole new fight system which quickly turned into negative: amount of energy needed, amount of potions required - this is just not sustainable. I understand that you need to be profitable, but... I played quite a bit before writing anything to have a weighted opinion that is not based on the first impression. After a full week of playing and reading other reactions I can conclude that IMO it needs A LOT of tweaking.
Fore reference: my wife and myself started around the same time in May 2020 as Magizoologist and Professor respectively. Magizoologist finished her lesson plan a while ago, while I was lucky enough to finish mine during the last Brilliant event, just in time for adversaries rollout with 5 spare RSBs left.
Oddities fights are unbalanced already, Aurors give 100 damage, Magizoologists 107 and Professor - just 96. I ended up boosting Auror profession to be able to play events where there were a lot of oddities fights which were designed for Aurors with professors requiring to make one more hit.
With maximum amount of stamina for Magizoologists and maximum damage, my wife can play adversaries only worrying about Spell Energy. While for professors it’s a nightmare with at least 1 healing potion and quite a bit more spell energy to use to overcome those.
Here is how it looks fighting Draco Malfoy without using any potions:
Professor:
Dmg given: 63 (crit: 132)
Dmg received: 27
By the time I have almost no stamina left and have to use healing potion, Malfoy is a bit below half of his stamina. And I was lucky enough to land couple of critical hits on him during this fight.
Magizoologist:
Dmg given: 79 (crit: 156)
Dmg received: 20
Not a single chance for Malfoy to overcome Magizoologist. My wife didn't understand my complaints about adversaries until she saw how I play.
I don’t feel there’s a need to make adversaries a lot easier to overcome. 2 DADA books should not be easy to get, but I was really expecting second lesson plan to balance 3 professions for oddities/adversaries fights, especially having the imbalance in the amount of RSBs needed to finish a Professor lesson plan in the first place.
Right now I don’t see a single reason to start as a professor in the game. And being a professor - I have less and less desire to continue playing. Well, actually, I have one exact reason: I need one more Pickett to prestige my last page in the game except Dragons which are impossible to do and Adversaries, which are ... well, you know.
Thank you for reading.
Comments
The Adversaries take too much energy and potions. I enjoyed playing against adversaries but soon ran out of wit potion and, more significantly, healing potions. Energy was also a problem, although easier to solve. I hope you will scale back the cost of playing against adversaries or make the ingredients for these potions more prevalent. It is making me sad. For the first time a little down on the game. Eaglesflight79
Not to side to any profession but if adversaries mean to equal for all profession, there should be lass boss adversary(ies) that for each of profession isnt it?
My experience as magizoo, the most hard adversary is narcissa malfoy because she is a bit dodgy, dragons has big damage but could be defeated easily as long as have potent and healing. But dodgy adversary .....
anyway, if professor "supposed to be" fortress specialist maybe det hex focus requirement should be lowered.
@Kodokmag All Professor is good for, at this point, is completing low level fortresses for free... and that can be done with very little investment to the skill. Most Professors, myself included are regretting deciding to master the profession, due to the RSB cost and inability to get those books in any efficient manner, other than waiting for events.
We can just hope that there will be some sort of balance with the next "real" combat lesson.
@BenTiger they're also good team players for later chambers too - it's quite nice being helpful.
Personally though I switched to Magizoologist about 5 lessons from the end since I thought I'd try another one and didn't see the point in some of the professor's last upgrades (3 curses on an opponent being rare for me on enemies except the last one or two maybe) - I do tend to mostly stick with Magizoologist given the extra damage on curiosities. I also sank a load of lessons into auror rather than finishing Magizoologist (who needs those last 5+ levels of health when you're immortal with a shield charm?) so any thought of the follow-on lessons is lost to me unless/until I get quite a lot more spell books...
Anyway, some more something for the professors for solo-ing, or enemies with weaknesses for professors would be quite nice
I am also a Professor and agree that there is an imbalance in regards to the Adversaries system. I see three main areas of concern.
After a lot of thought and research I finally decided to switch back to auror for adversaries and other map encounters. Saves a lot of spell energy and in some cases potions. I might still play professor in challenges though until I can figure out how to be a more proficient auror in battle, other than passing focus. I like not using spell energy when I'm soloing fortresses but it's so tedious and it isn't really worth blowing through all resources for adversaries imo. I only did it initially for the formidable pixie task and wish I'd switched back sooner. Too RSB heavy too
I agree, I think we have been given the short end of the stick. I started playing as an Auror but stopped playing around October 2019, I started again in march and switched to Professor. I made the switch because on the KB there was an abundance of Aurors and very rarely did Profs cast proficiency, or shield later on when I'd passed them all my focus as soon as we entered. So I've invested everything possible in professor tree and still need two more brilliant events to max it out, why do we need so many more books? It also doesn't seem fair that you are locked out of the adversaries skill tree until 100% completed, why couldn't the tree be unlocked once you've reached the bottom of the first tree? Adversaries are supposed to be available from level 15, any new player at level 15 will seriously struggle to take on Draco or Fenrir. I don't see why our damage should be reduced, the harder adversaries will still be tricky to take on.
Having had a couple of adversaries show up recently I, rather belatedly, noticed that my Magizoologist seemed to get 'the usual' class bonus against snakes and at least some spiders (I can't recall if damage against Aragog was high Vs likely defence level) - doing more than my base 109 damage.
I'm fairly sure there's no such bonus on challenges, but given Fenir and his gang member are human have they been characterised as dark wizards rather than werewolves?
Assuming I wasn't just imagining the favoured enemy effects, tweaking the classification to have more curiosities in the adversaries' packs could help out professors - especially if some like Fenir could be in two camps at once.
@SwampRatUK you get the usual enemy type effects against the guards, but not against the adversaries themselves.