Empty game with no Goal
Hello, me and many of my friends are playing and have the same problem with the game. You really dont adquire nothing with the foundable after you complete , reset and you need to fill again, this was a bad move , with pokemon makes sense because is about collect pokemons and make them strong to battle , now harry potter is about magic battles, competition between schools, tournaments , and they already destroyed that features from the beggining , the game dont even have a goal, is just grind stickers just for exp and scrolls, fill your tree that will be equal to everyone and do endless towers for what? To fill your stickers...This dont have nothing with harry potter , they make important things irrelevant like your wand , your school, no social interaction at all....I will sugest create a craft system and after this "encounters" or after you fill a page, you get some specific part of an item that you can use to craft other items, with stats and passive skills , like a wand, magic broom, a robe or maybe a pet that will help to make some build with your tree and a unique caracter , giving you the choice to make different builds ... Then create great PVE content that can scale the dificult and reward depend of the number of people doing in the area to create some fun encounters and team with other people. And make to competitive content to give some longevity to the game. Like Region ranks in something , school rank, for exemple if your school is first this week have a buff, then reset next week and will pump up a new event to see who will be first. Make a tournament system for duels, or even 3 vs 3 , will be fun and this will bring much more people for the game believe me.
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