Why is Niantic trying to lose players?
First it was Darkness Rising Part I. Enough has been said, no use repeating it. No, I didn't bother trying to make it past the second page even though I'm Level 50 and live near multiple inn farms (which I helped create back in Ingress).
Next, the September Makeup Day had a horrific scarcity of required foundables. I found myself becoming increasingly frustrated as midnight approached and hours of **** failed to produce the needed foundables.
Niantic, you've managed to DESTROY the game. It's a GAME, it's supposed to be FUN. After hours of continuous tonics , ignoring even red traces (and everything else) just to try to get what was needed, midnight presented me with a notice about the next event and poof... all was lost.
Darkness rising Part I was horrible - I've completed every brilliant event (and maxed out every event registry page), but I couldn't get past stage 2 this last time. I almost didn't play today, but I figured what the heck, I've been it the game for so long, don't give up because of one horrible event.
I'm wondering if you're intentionally trying to clear the ranks of experienced players. I don't see what that would buy you in HPWU. You are succeeding though, I hope it is your intended outcome.
Anyway, the last two events both struck out... three strikes and you're out.
Comments
I have to agree with much of this. I started playing just weeks after the game first came out and it is, quite literally, the only game I play. Sometimes I play for hours at a clip, but most of the time I play periodically throughout the day every day. That said, I admit it has become significantly less enjoyable over the past few months/events. The **** requirements are achieving levels of tedium I did not think possible.
I enjoy the daily tasks, collecting ingredients, brewing potions, etc. what I do not enjoy, however is needing to use up enormous quantities of potions, spell energy, and time to finish these events especially for so small a reward. I am a level 46, returning many of these foundables should not be this difficult nor should it require so many resources.
This game has become monotonous, and , though I have a spent quite a lot of money on this game, I am nearly at the point of simply deleting it and spending my money and time on something more fun.
I find it sad that I see these events as less “challenge” and more “chore”.
The events are the only way to earn RSB and DADA. You have chosen to make the events so that that are just becoming boring and monotonous grinds. There is no fun in events that just force you to use countless items and spend insane amounts of time on the game.
We are forced to do the events to make any progress in the game and you are making them in to chores. It is no longer fun to be forced into completing these grind like tasks. You are losing veteran players, since the game is just becoming an event grind-fest.
The worst part is that many cannot complete the events, due to time constraints, being in low spawn areas, etc. Since they can't complete the events, they can't make progress in the game. Thus, they are forced to quit, since everyone else is making progress, except them.
Also, the events are impossible for new players to complete, thus preventing them from progressing in their skill trees. What is the point of a game, if you can't make progress? I have talked friends in to playing the game, only to have them quit within a month, since they can't even complete a single event.
All this, compiled with all the bugs that keep adding up and not getting fixed is killing this game.
So, congratulations @HPWUTeam: You have successfully found a way to force new players, casual players, and veteran players all to be so disappointed in your game, so they are forced to quit. @hpwulola, please let the developers know how disappointed everyone is with them.
I agree with the previous comments. Darkness Rising, Pt 1 was VERY frustrating (especially trying to walk to open 5 portmanteaus in the Bonus Section). Now, with the September Makeup Community Day, I am
left with needing 9 prophecy record foundables. No matter how many Tonic for Trace Potions I threw at it, or places I drove, I could not get those foundables to appear. Frustrating.
Third strike is today, then. Uninstalled it myself after using half a dozen PTTs and saw my lack of progress. Congrats on killing yet another Niantic game. I won't give you three strikes for that. Ingress and HPWU were enough for me to see a pattern.
The manner and ways in which you are failing your players is truly spectacular. You’re like a Trump supporter, doubling down on your belief that all is wonderful even when all signs say otherwise. It’s quite laughable at this point. Good luck.
It is not just Wizards for me you see I am a Pokemon player. Yesterday about an hour after I woke up I headed to my nearby outdoor mall for a combo Wizards/Pokemon morning. I do this one day every weekend. Over the first hour playing Wizards I got the first few tasks completed, then switched to Pokemon in an attempt to fill up my egg slots with 12K eggs prior to the start of Pokemon community day an hour later. You see they locked two of my favorite Pokemon from the Shield game behind 12K eggs, which can only be obtained from the Team **** leaders. You have to beat 6 grunts and then you have to face a team leader who will drop an egg into your inventory if you have an open egg slot. You get eggs from gifts, pokestops, and gyms and you have no say in the matter (unlike Wizards where you just don't pick them up). The complaining on Pokemon forums is that we have to stop spinning and opening gifts to preserve free egg slots, at a time when Team **** battles are consuming all of our healing potions for our Pokemon. Well problem is there was only one team leader at that mall and they don't refresh throughout the day and I had 6 open egg slots, which meant I had to hope for a balloon which carries either grunts or team leaders to you every so often (depending on the stage you are at) to help me with more team leaders. So because my resource was not available, over about 6 hours I couldn't spin gyms/pokestops unless my pokemon storage was full. I played for 6 hours with my pokemon storage with only 1 slot open, which I had to fill to spin a stop or gym. Community day is 5 hours now, which I like. Since they switched from 3 hours to 5 hours I play until lunch, then go home and catch from home, then go out for 2 hours at the end. Not this time. Over the course of the 5 hours I caught 18 shiny charmander, none of which were over 2 stars (which means they suck). The whole time I was also fighting every grunt I could find hoping to fill up those egg slots (which I never managed to fill). I was so defeated and tired! I evolved 4 crappy shiny in hopes that some day I will find other players who also have extra that they can trade me for an IV re-roll.
I then came home to eat dinner, even though I knew I still had to finish the Wizards community day. While eating dinner I read posts on my local forum (BenTiger is one of our members). I saw nothing but complaints about how hard it was. I tried two tonics at home and it was working, but I knew I would never be able to finish the event that way before midnight. So at 8:30pm I went back to that same mall that I had been at from 9am to 5pm and drove around the edges of the parking lot until my phone was about to die. I finished the event at 11pm but continued to try at home until midnight to get 1 last tank of brains (I only needed 1 to prestige the foundable). No such luck - the game switched at midnight to Sunday community day.
Yesterday Niantic was my life. I got absolutely nothing done because of two impossible events where resources were limited and RNG ruled. I watched posts of people showing their 93% charmander shinies and of people who because of work and life couldn't finish yet another Wizards event. Niantic - my life is very sad. I really needed an intervention yesterday. My boyfriend, who plays Pokemon and got tired of the ****, gave up long ago. He hasn't battled a single grunt to get a 12k egg and he caught charmander from home until he got 1 shiny and then shut off the game. He is a lot better at this than I am.
Wow. Lost my first event (October community day). After using up so many potions, couldn't even get the last trace I needed to complete. Previously I've never had to use so many potions for traces!
Pretty disappointing though, it used to be fun and relaxing and I could complete every task even when I play only when I have free time.
You guys can't expect us to open and stare at the app for many hours during these community days and still have difficulty completing. It's getting ridiculous and I might just quit the game because it's taking too much of my time.
People have a life beyond hpwu. Hobbies, kids, duties... Reduced spawn rates and high required spawns doesn't make a challenge. You should know that by now.
Horrendous is the word I’m looking for.
Far too much time and resources spent on part1 for little reward.
No More trips to Gringots for me, it’s just not worth it.
Reading your post was freaky because it was my EXACT experience with both. Starting with not finishing DR1 , moving onto skipping red confoundables , to end up close to midnight missing 2 of the needed easier foundables. I'm sorry to see this happened to you because it actually gave me stress. This is how I'm supposed to DE-Stress. I'm with you on "third strike you're out" Niantic seems to be failing miserably with this game. Maybe we should all flood Warner Bros with our comments. At least Niantic has some kind of responsibility to them for this game if not to its fan/gamer base.
I have felt that too! I know they are a business and have to make money. But part of a successful business model is happy customers. And most of us are not happy.
The game is obviously NOT formatted to play inside one’s house, so they need to stop lying about it. Prices for energy and other needed items need to be scaled back to affordable.
Did the brilliant event end without telling us? Because it hasn't spawned a brilliant foundation of any kind for 2 hours. Before that for the last 12 hours it only spawned the ones that weren't needed to complete a task. Once again, this event sucks. It is not fun to have to spend hours and hours plus vast amounts of resources for zero payoff. The return on investment for this entertainment is no longer worth the real-world money I have paid into it.
My suggestion for the developers is to increase the spawn rate and the items required to make potions. This would go a very long way to making customers happy.
Perhaps that is not even possible, in which case you need to own it. Honesty goes a long way.
Also, improve your rewards for tasks!! We need SOS manuals, RSBs and DADA. Larger amounts of energy and potion resources! Throw your customers a bone for ****’s sake!! Why would I grind out 45 foundables, using tons of energy and resources; brew and use 10 potions; fight a battle in the highest chamber, all for paltry prizes?!
I'm on 3/4 of darkness rising part 2, and it's like the brilliant traces just... Are gone. The only way I can get any to show up is with TTD which I'm uncharacteristically low on now, and I still only have 2/15 of the dark witch after almost two full days on this level. Sure, I haven't been playing around the clock, but I shouldn't be this far behind. This is getting ridiculous. After two failed community days and a glitch that I had for two weeks a couple months ago that their team didn't help me fix (I had to use trial and error on my own, and only sorta fixed the issue), I'm seriously considering being done with this.
niantic isnt developing this game, and WB dont care, they'll milk it until they cant and then they'll shut it down, it's not making them the kind of $ that'd make it worth making it better.
@hpwulola @HPWUAndres I’m at level 44, ergo I have been playing the game for some time. Day six of Darkness part 2 I am still trying to complete task 4 and getting all the note pieces. I appreciate this is something different from the usual grind, but frequently there are zero note pieces after battling the darkness foe and the spawn rate for the third time logging in today is zero . If frustration with the game is the goal Niantic wins.
October has just been a swing and a miss all around. Remember that event the first weekend? The wizarding weekend where we were supposed to be able to prestige a page but were completely locked out of two foundables? Yea me too. Both community days were awful, darkness rising pt 1 was unplayable and pt 2 is not far behind.
Supposedly all the brilliants got nerfed, right?
I'm level 37 and without potions (since you know, theyre precious) the witch consistently takes me 7 hits, dark wizard 5, poacher 4 and snatcher 6. And the last hit is always 5, or 9, or 16...some low level bull. You're telling me the witch had 105 health left and i can only hit her for 100, after having just done 200? Yea i dont think so. If youre potioned, that bull becomes a waste of a potion too. They were nerfed in number only, not how many hits it takes. I dont have that kind of energy spawning around me, and i would imagine its even worse for lower level players. The lack of ingredients (i cant tell you the last time i saw toadstools in the wild), unplayable events, and general lack of fun is a big problem. Oh and the bugs, which are just getting worse.
Niantic, if you dont want to support the game anymore, just say so. Put us all out of our misery and let us move on.
@AccioSparks204 There are plenty of issues to complain about without making things up or distorting reality. They never said you were "supposed to be able to prestige a page" and the two foundables you were locked out of were available around the clock and virtually on demand prior to the event. If you didn't start the event with those two green starred and maxed then that was your error.
The brilliants did get nerfed in week 2. It's not supposedly. 400 is objectively less than 600 and 500 is objectively less than 800. It should be obvious that they take fewer hits with less health, so your implication that they were taking the same number of hits is just false. The witch wasn't taking you 7 hits, because with your base damage of 100, she would never take more than 5. You miscounted, if you actually even bothered to count, likewise with the snatcher. If you want to complain that the nerf wasn't significant enough fine, that would be a valid argument to make. But trying to pretend there was no nerf at all is ridiculous.
Your statement about the witch having 105 health and not being able to do that damage one cast is laughable. Aurors hit for 100. If your target has more than 100 health, even by 5, it will take more than one cast to defeat the opponent unless you get a crit. If you did 200 previously then congratulations, you got a crit. That doesn't entitle you to crit on every cast thereafter...