I would like to suggest that we be able to sell Runestones. One coin for one Runestone seems very reasonable to me.
I have so many Dark Arts Runestones left over from the Halloween event that I doubt I will never use them all. In the past I have used up my Brilliant Runestones doing low level Fortress challenges to get book fragments, but lately I have been using Dark Arts instead. As a result, in addition to still having over a hundred Darks Arts Runestones (mostly 1 and 2,) I also have 49 left over Stronger United Runestones and anticipate having a similar number of Christmas Calamity ones as well. While I am torn about the suggestion some have made about selling seeds, ingredients, and water, since those are freely picked up on the map, Runestones are earned and it seems like it would be fair to be able to earn a few coins from selling excess.
Thanks for reading!
A lot of players were surprised and frustrated to see that the next Brilliant Event only gives out 14 Restricted Section Books. This is quite disappointing for newer/casual players, but also for long-time players who chose Professor as we all need 15 RSB's for each of the bigger skill tree nodes.
As a global launch player, like many people I eventually got to the point in my profession that I had 3 RSB's left over and couldn't do anything with them. Then the Halloween event came around and we could earn 1 RSB. This was great, as it meant we could knock out one of the smaller skill upgrades. To further clarify, I didn't actually need those skills as I don't personally use the healing or defensive charms very much. I just assumed it would make sense to use up those 4 Books.
Now, however, it feels as if we should have somehow known to save that single RSB from Halloween in order to make up a round 15. This has basically turned the extra book from a reward into an unwitting punishment.
Is there any rhyme or reason to this reduction in Books? As it is, it just feels very frustrating and like an unnecessary and artificial hurdle. It would definitely be appreciated if this could be changed back to the standard 15!
First, let me state that I am very much an Auror not a Professor.
Professors can get somewhat balanced with the other professions once maxed out, yet there are still some odd gaps. My focus is specifically on the skill "On Sabbatical."
- The good: +12 power is a lot!
- The bad: The lore here makes no sense. How is Beauxbaton somehow effective in this way? Where does this come from?
You take a short sabbatical to Beauxbatons Academy of Magic to study with Madame Maxime. Her work is transformative and you increase the amount of damage you can inflict in combat against Impaired Foes.
- The ugly: over 10% of a professor's potential power is locked behind Auror skills. Not only that, Auror's are required to cast both of their impairments even when one may be otherwise unnecessary.
My suggestion is now made possible by the addition of potion carry over. I would call it "Secrets of the Half-Blood Prince" and the effect is one additional cast be added to the potion a professor uses. This makes sense in the lore that the professor unlocks greater secrets of potion making and is thus able to produce more effective potions.
The balance is works like thus. Exstimulo increase damage output significantly. When using a potion Professors would manage to outpace damage from any other class by a significant amount due to that extra cast especially as their odds of a critical during the potion rises substantially. However, it isn't unbalanced vs other professions since this is locked behind a time wall to brew and is only in effect when a potion is used (obviously). Outside of the fortress this balances professors who are normally weaker against oddities. As potions carry over, they would be able to bank potions and basically guarantee 1 hit kills on oddities during a community event that is focused on them. Additionally they would be slightly better at being able to catch the foundables through dawdle drought and exstimulo. This makes sense in that magizoologists are focused on beasts and Aurors on combat. Professors should be a little better at dealing with the calamity.
Overall I think that this idea would not give Professors a boost making them way better than the other professions, but would instead cover some gaps while adhering to the lore.
What are your thoughts? I'd really appreciate input by all the other professions into how they would see a change such as this. I'm an Auror, but I think it makes a lot of sense.